====== Arch Object attributes D == Object attributes beginning with the letter **d** . Partly taken from the (unsorted) wholepage [[:dev:Object Fields]] . ===== List of attributes == ==== dam ==== Type: sint16 Meaning: ==== dam_modifier ==== Type: uint8 Comment: How going up in level effects damage Meaning: ==== darkness == Type:#define MAX_DARKNESS 5 Comment: /* maximum map darkness, there is no practical reason to exceed this */ Meaning: Maps have darkness set. See also [[c#can_see_in_dark]] . ==== Dex ==== Type: sint8 Meaning: ==== duration ==== Type: sint16 Comment: How long the spell lasts Meaning: ==== duration_modifier ==== Type: uint8 Comment: how level modifies duration Meaning: ---- ====== Server struct obj {} object == These are not archetype attributes, but server internal variables. \\ Read more on the [[:dev:object_fields]] page. ==== dialog_information ==== Type: struct_dialog_information * Comment: Parsed dialog information for this object. Valid if FLAG_DIALOG_PARSED is set (but can be NULL). Meaning: NEW introduced since ? ==== divine_giver_name ==== For god-given items, name of the god that gave the item. Used to remove them if player switches cult. ==== divine_blessing_name ==== Specified god has blessed the item. Used to avoid accumulating blessings. ==== direction ==== Type: sint8 Comment: Means the object is moving that way. Meaning: