====== Arch Object attributes E == Object attributes beginning with the letter **e** . Partly taken from the (unsorted) wholepage [[:dev:Object Fields]] . ===== List of attributes == ==== elevation ==== Type: sint32 Comment: Elevation of this terrain - used in weather code Meaning: [[:dev:Weather]] was removed shortly after the release 1.11 of the [[:server]] . ==== end == Meaning: Ends the block of an archetype. \\ Example : arch yet_another_archetype has_some_attribute attribute_value end See also [[a#arch]] . ==== endmsg == Meaning: Ends the block of a message that is displayed to the player. \\ Example: arch magic_mouth x 1 y 1 msg Hello Dungeon ! endmsg end See also [[m#msg]] ==== exp ==== Type: sint64 Meaning: * experience points to give to the player when defeating the monster * added speed for some items? ---- ====== Server struct obj {} object == These are not archetype attributes, but server internal variables. \\ Read more on the [[:dev:object_fields]] page. ==== enemy ==== Type: obj * Comment: Monster/player to follow even if not closest Meaning ==== env ==== Type: obj * Comment: Pointer to the object which is the environment. This is typically the container that the object is in. Meaning: ==== expmul ==== Type: double Comment: needed experience = (calc_exp*expmul) - means some races/classes can need less/more exp to gain levels Meaning: