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cfpython:cfpython [2020/03/04 04:45]
meta-aeon Added some clarity to a few parts.
cfpython:cfpython [2021/07/27 14:47] (current)
partmedia Document Player.Transport
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 ===== Methods ===== ===== Methods =====
 ==== WhoAmI ==== ==== WhoAmI ====
-Returns the ''​Crossfire.Object''​ from which the event being handled was raised, corresponds to the ''​[[server_plugin#​Hooking to an object-specific event|op]]''​ parameter of the event. Can be ''​None''​. For a map event, this is a ''​Crossfire.Map''​+Returns the ''​Crossfire.Object''​ from which the event being handled was raised, corresponds to the ''​[[server_plugin#​Hooking to an object-specific event|op]]''​ parameter of the event. Can be ''​None''​. For a map event, this is a ''​Crossfire.Map''​.  For example, if the script was activated by a player applying an item, then WhoAmI points to the item.
  
 ==== WhoIsActivator ==== ==== WhoIsActivator ====
-Returns the ''​Crossfire.Object''​ having caused the event being handled, corresponds to the ''​[[server_plugin#​Hooking to an object-specific event|activator]]''​ parameter of the event. Can be ''​None''​.+Returns the ''​Crossfire.Object''​ having caused the event being handled, corresponds to the ''​[[server_plugin#​Hooking to an object-specific event|activator]]''​ parameter of the event. Can be ''​None''​. ​ For example, if the script was activated by a player applying an item, then WhoIsActivator points to the player. 
 === Examples === === Examples ===
   * [[cfpython#​Move a player onto a map]]   * [[cfpython#​Move a player onto a map]]
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 Sets the value the plugin will return to the server when the script exits. Value and effect depend on the event being handled. Sets the value the plugin will return to the server when the script exits. Value and effect depend on the event being handled.
 +
 +For "​apply"​ events, ''​Crossfire.SetReturnValue(0)''​ will cause both the script to run and the item to be applied. ​ ''​Crossfire.SetReturnValue(1)''​ will instead cause only the script to run - the apply to the item will be intercepted. ​ For example, if a script is attached to a carrot, then ''​0''​ will run the script and eat the carrot, and ''​1''​ will run the script without eating the carrot.
 ==== PluginVersion ==== ==== PluginVersion ====
 Returns an integer representing the Python plugin version. Returns an integer representing the Python plugin version.
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 ==== WriteKey ==== ==== WriteKey ====
-Inserts specified key/value in the object.+Inserts specified key/value in the object.  If the object is persistent (such as a player, or an item with the unique attribute set to 1), then the key will persist between server restarts.
  
 Arguments: Arguments:
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 Arguments: Arguments:
-  * ''​String'',​ name of object to create +  * ''​String'', ​arch name of object to create 
-  * ''​Integer'',​ ''​x''​ and ''​y'',​ coordinates+  * ''​Tuple'', ​containing an ''​x''​ ''​Integer''​ and ''​y''​ ''​Integer'', ​as coordinates
  
-Equivalent of calling ''​Crossfire.CreateObjectByName()''​ (creates an item from archetype or name) and inserting it in the map at the specified location+Equivalent of calling ''​Crossfire.CreateObjectByName()''​ (creates an item from archetype or name) and inserting it in the map at the specified location.   
 + 
 +Example of format: 
 +<​code>​examplemap.CreateObject('​tree5',​ (3, 8))</​code>​
  
 ==== Check ==== ==== Check ====
 Arguments: Arguments:
-  * ''​String'',​ name of object to check for. Should be a raw name, without the bonuses and title and such. +  * ''​String'',​ name of object to check for. Should be a raw arch name, without the bonuses and title and such. 
-  * ''​Integer'', ​optional ​''​x''​ and ''​y''​ coordinates+  * ''​Tuple'', ​containing an ''​x''​ ''​Integer''​ and ''​y'' ​''​Integer'',​ as coordinates
  
 Return: Return:
-  * the first object at the specified location matching specified name+  * the first object at the specified location matching specified ​arch name 
 + 
 +Example of format: 
 +<​code>​examplemap.Check('​tree5',​ (3, 8))</​code>​
  
 ==== Next ==== ==== Next ====
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   * **MarkedItem**:​ ''​Crossfire.Object'',​ item the player has marked.   * **MarkedItem**:​ ''​Crossfire.Object'',​ item the player has marked.
   * **Party**: ''​Crossfire.Party'',​ party in which the player is. Note that changing it bypasses a potential party'​s password.   * **Party**: ''​Crossfire.Party'',​ party in which the player is. Note that changing it bypasses a potential party'​s password.
 +  * **Transport**:​ ''​Crossfire.Object''​ read-only field for the transport object that the player is currently controlling or aboard
  
 ==== CanPay ==== ==== CanPay ====
cfpython/cfpython.1583318715.txt.gz · Last modified: 2020/03/04 04:45 by meta-aeon