User Tools

Site Tools


crossfire_traffic

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
crossfire_traffic [2024/06/07 14:12]
leaf [May 2024]
crossfire_traffic [2025/03/05 16:10] (current)
leaf [2025] Traffic update for 2025-February
Line 3: Line 3:
 Crossfire Traffic is a means to communicate the activity surrounding crossfire in an accessible and non-technical way, it is targeted at those who are curious about what is happening with the project, but find the existing mailing lists, commit list, forum, wiki and IRC channels overly complicated,​ scary, or time consuming to read. As such it does not contain any background details, but instead focuses only on things that are user-visible. Crossfire Traffic is a means to communicate the activity surrounding crossfire in an accessible and non-technical way, it is targeted at those who are curious about what is happening with the project, but find the existing mailing lists, commit list, forum, wiki and IRC channels overly complicated,​ scary, or time consuming to read. As such it does not contain any background details, but instead focuses only on things that are user-visible.
  
-Please put most recent on bottom for month. ​Unless specified otherwise, changes ​are in [[:​sourceforge:​svn_code#​trunk]] only.+Please put most recent on bottom for month. 
 + 
 +===== 2025 ===== 
 + 
 +==== February 2025 ==== 
 + 
 +=== Archetypes === 
 +  * Add images for all skills 
 + 
 +=== Gridarta === 
 +  * Make running plugins from the UI work again 
 + 
 +=== Maps === 
 +  * Bring Morkov into quest system 
 +  * Fix entrance coordinates from world_103_127 to Myrnek'​s house 
 +  * Update entrance coordinates to Myrnek'​s house 
 +  * Add casting level (1) and charges (6) to the wand carried by Jaskharella in Myrnek'​s house to remove warnings in Gridarta 
 +  * Support inline CFDialog 
 +  * Add spellcasting level (1) and charges (12) to a wand in Enter at Own Risk map in Stoneville, this removes a warning alert in Gridarta 
 +  * Allow missing pre- and post-conditions 
 +  * Replace the behemouth (race animal) with a sphinx (race unnatural) in Church of Valkyrie, Path of Faith - as this is an informational error related to the enemy race lore of Valkyrie 
 +  * Add dialog compiler 
 +  * Replace ground tiles under the building perimeter of Enter at Own Risk in Stoneville. Cosmetic changeno functional ​changes
 +  * Replace ground tiles under the building perimeter of Pixie'​s Delight ​in Stoneville. Cosmetic change, no functional changes. 
 +  * Change weight reduction property of the cracked cauldron from -80 to 0 in Timothius'​ House, Gridarta was showing a warning alert for the -80 
 +  * Replace ground tiles under the building perimeter of Timothius'​ House in Stoneville. Cosmetic change, no functional changes. 
 +  * Replace ground tiles under the building perimeter of Master'​s House in Stoneville. Cosmetic change, no functional changes. 
 +  * Add spellcasting level (5) and charges (15) to a wand in Well of Intelligence map in Stoneville, this removes a warning alert in Gridarta 
 +  * Put missing ground tile back in the Well of Intellgenice map 
 +  * Replace ground tiles under the building perimeter of Stoneville Estates. Cosmetic change, no functional changes. 
 +  * Fix entrance coordinates to Luxory Manor in Stoneville 
 +  * Replace ground tiles under the building perimeter of The Burning Adventurer in Stoneville. Cosmetic change, no functional changes. 
 +  * Replace ground tiles under the building perimeter of Stoneville Ticket Office. Cosmetic change, no functional changes. 
 +  * Move four ghosts around to avoid monster stacking warning in Dark Cae, Dwarven Tomb map 
 +  * Move the location of four kobolds in Kjerring map to remove duplicate monster warnings in Gridarta 
 +  * Correct map entrance coordinates to Skeleton Training map 
 +  * Correct map entrance coordinates to Zombie Training map 
 +  * Move a ghost in Old Mineshaft to avoid stacking warning in Gridarta 
 +  * Remove two wall blocks with a broken connection reference in Old Mineshaft 
 +  * Correct map entrance coordinates to Abyss, Level 4 in Ruins of Euthville 
 +  * Expand the map perimter to add missing wall sections in Abyss, Level 6 in Ruins of Euthville 
 +  * Replace ground tiles under the building perimeter Gemstone Alchemist in Lake Country. Cosmetic change, no functional changes. 
 +  * Assign a flesh level to two wings in Dragonlord'​s Lair to remove warning messages in Gridarta 
 +  * Adjust visibility time (from 0 to 5) on two Rune of Magic Power in Titan Quest so that they no longer cause warnings in Gridarta 
 +  * Expand the map and added exterior walls to Lore Spectre'​s lair map 
 +  * Update map entrance coordinates to Ebony Tiger Thief Guild, Master Level 
 +  * Remove broken connection button in Elven Moon (elvenmoon.3) 
 +  * Remove broken connection button in Elven Moon (elvenmoon.1) 
 +  * Move the location of one spider in Marsh Maze map (marsh1_2) to remove duplicate monster warnings in Gridarta 
 +  * Move a beholder in Tower of Sorcery, 3rd Floor to avoid monster stacking warning in Gridarta 
 +  * Update Tower of Sorcery, Wizards map to replace empty spaces in the map with blocked tiles instead of floor tiles. Cosmetic update, no functional changes. 
 +  * Add flesh level 1 to a steak in one of the treasure chests of Butakis'​ Elite Training Tower, Level 1 map to remove warning in Gridarta 
 +  * Add floor tiles under the outer perimeter wall sections to Butakis'​ Elite Training Tower, Level 3 map 
 +  * Replace ground tiles under the building perimeter Clem's Fine Archery in Lake Country. Cosmetic change, no functional changes. 
 +  * Replace ground tiles under the building perimeter to Klondor'​s Wand Shop in Lake Country. Cosmetic change, no functional changes. 
 +  * Fix temple dungeon exit from bringing the player back up outside the temple. 
 +  * Correct map entrance coordinates to Lake Country Bank Vault 
 +  * Modify spiked wall section for nicer merging with cave walls in Mopoon'​s Weapon Shop. Cosmetic change, no functional changes. 
 +  * Fix incorrect wording in Pupland raffle maps 
 + 
 +=== Server === 
 +  * Support inline CFDialog 
 +  * Fix crash if unknown face appears in maps 
 +  * Fix crash for invalid name or message 
 +  * Fix incorrect messages when uncursed but damaging food/flesh is examined or eaten 
 +  * Put rollable objects on LIVING layer 
 +    * Roll a boulder over items such as food, the boulder appears on top vs under the food in game clients now 
 +  * Increase delay buffer counter width 
 +  * Add delay buffer allocation limit 
 +  * Fix delayed buffers in FIRE mode 
 + 
 +==== January 2025 ==== 
 + 
 +=== Archetypes === 
 + 
 +  * Fix typo in stat depletion message 
 +  * Add counter archetype 
 + 
 +=== Gridarta === 
 + 
 +  * [crossfire] Add is_buildable property 
 +  * [crossfireAdd autojoin for counter archs 
 +  * Add warning about newer versions not building 
 +  * Update OpenJDK for Windows checksum used in the Gradle build file 
 +  * Update javaSubdir in the build-gradle file for new version of OpenJDK for Windows 
 +  * [crossfireFix field documentation 
 +  * [crossfire] Update built-in archetypes 
 +  * Update Windows JDK 
 + 
 +=== GTKv2 Client === 
 + 
 +  * This is part of the effort to mainline Gtk3 support 
 +    * Use accessors 
 +    * Move temporary variable closer to use 
 + 
 +=== JXClient === 
 + 
 +  * Add note about cloning submodules 
 +  * Delete outdated README 
 +  * Update Windows JDK 
 +  * Use enhanced switch statements 
 +  * Simplify code 
 +  * Weaken types 
 +  * Simplify code 
 +  * Fix typos in comments 
 +  * Fix warning suppression 
 +  * Use text blocks 
 +  * Simplfy code 
 +  * Use lambda expression 
 +  * Whitespace change 
 +  * Remove unused code 
 +  * Clean up code 
 +  * Update IDEA settings 
 +  * Fix layout issues in status dialog 
 + 
 +=== Maps === 
 + 
 +  * Expand exterior of the map with more ground tiles, redesign of the entrance to have an opening door, change ground tiles under the wall perimeter in The Random House in DarcapUpdated Darcap world map for entrance coordinate changes. 
 +  * Add some windows to The Random House in Darcap so players can see the updated exterior of the building 
 +  * Replace a row of tables with benches to recreate a counter in Cameron'​s Tavern in Darcap 
 +  * Replace t sections of the pier with straight sections to Cameron'​s Tavern in Darcap 
 +  * Set move_block all on recently added benches that make up the counter in Cameron'​s Tavern in Darcap 
 +  * Change woodfloor to dungeon_floor in the outer perimeter of Cameron'​s Tavern in Darcap. Cosmetic change, no functional changes. 
 +  * Expand map tiles outside the house structure, adjust map entrance coordinates for the expanded map changes to Thilgar'​s house in Darcap 
 +  * Update floor tiles for perimeter of the building structure of Thilgar'​s House in Darcap. Cosmetic change, no functional changes. 
 +  * Make the exit door animated to Thilgar'​s house in Darcap 
 +  * Replace floor tiles at the building perimeter of Air House in Darcap. Cosmetic change, no functional changes. 
 +  * Replace floor tiles at the building perimeter of Earth House in Darcap. Cosmetic change, no functional changes. 
 +  * Replace floor tiles at the building perimeter of Fire House in Darcap. Cosmetic change, no functional changes. 
 +  * Replace floor tiles at the building perimeter of Water House in Darcap. Cosmetic change, no functional changes. 
 +  * Add operational door to Northeast Tower in Darcap Town2, update entrance coordinates from world map to the tower 
 +  * Expand the map outside the tower perimeter for Northeast Tower in Darcap, update world map for entrance coordinate changes of the tower map 
 +  * Replace ground tiles under the tower wall perimeter in Northeast Tower in Darcap. Cosmetic update, no functional changes. 
 +  * Add some windows to Northeast Tower in Darcap 
 +  * Expand the map outside the tower perimeter for Northwest Tower in Darcap, update world map for entrance coordinate changes of the tower map 
 +  * Replace ground tiles under the tower wall perimeter in Northwest Tower in Darcap. Cosmetic update, no functional changes. 
 +  * Rebalance "Sweet Little Girl" in Scorn'​s Port's abandoned training center. These values are from just guessing, and can certainly be adjusted as needed. 
 +  * Add operational door to Northwest Tower in Darcap Town2 
 +  * Add some windows to Northwest tower in Darcap Town2 
 +  * Expand the map outside the tower perimeter for Southeast Tower in Darcap, update world map for entrance coordinate changes of the tower map 
 +  * Fix missing description for undead catacomb quest 
 +  * Fix dragon emissary dialog 
 +  * Close old private shops 
 +  * Replace ground tiles under the tower wall perimeter in Southeast Tower in Darcap. Cosmetic update, no functional changes. 
 +  * Add operational door to Southeast Tower in Darcap Town2 
 +  * Add some windows to Southeast Tower in Darcap town2 
 +  * Replace ground tiles under the tower wall perimeter in Southwest Tower in Darcap. Cosmetic update, no functional changes. 
 +  * Expand the map outside the tower perimeter for Southwest Tower in Darcap town2, update world map for entrance coordinate changes of the tower map 
 +  * Add some windows to Southwest tower in Darcap Town2 
 +  * Add operational door to Southwest Tower in Darcap Town2 
 +  *  Replace ground tiles under the tower wall perimeter in Tower in Darcap Town2. Cosmetic update, no functional changes. 
 +  * Replace grass tiles with medium_stones tiles to match the world map apperance outside of Tower in Darcap Town2. 
 +  * Add some mountain terrain outside of Tower in Darcap Town2 to resemble the world map 
 +  * Move two zombies to avoid the monster stack warnings in Undead Ruins, Level 1 
 +  * Move one ghost to avoid the monster stack warning in Undead Ruins, Level 2 
 +  * Move three skeletons to avoid the monster stack warning in Undead Ruins, Level 3 
 +  * Replace ground tiles under the tower wall perimeter in Temple Justice, Entrance. Cosmetic change, no functional changes. 
 +  * Add some windows to the Temple Justice, Entrance map 
 +  * Fix incorrect ranks displayed during the Scorn Nobility quest 
 +  * Remove warning text on one of the signs in Temple Justice, Entrance map - map reset group parameter now prevents levels from resetting and trapping players 
 +  * Replace ground tiles under the house perimeter of Tollhouse in Darcap. Cosmetic change, no functional changes. 
 +  * Expand the map perimeter of Tollhouse by one tile. Adjust map entrance coordinates to the Tollhouse map and Darcap world map for this change. Make the entrance door animated for the visiting player(s) with the use of small buttons. 
 +  * Add missing ground tiles, remove duplicate ground tiles, remove duplicate wall sections in Darcap Village 
 +  * Add flesh level to monster parts in Darcap Village to remove warnings with the map 
 +  * Replace ground tiles under the house perimeter of Bank of Skud, Stoneville Branch. Cosmetic update, no functional changes. 
 +  * Replace ground tiles under the building perimeter of Adventurers Guild, Entrance. Cosmetic change, no functional changes. 
 +  * Wall section changes for nicer merging with Adventurers Guild, 3rd Floor internal walls. Cosmetic changes, no functional changes. 
 +  * Change the visibility (was zero, now one) of the Rune of Magic Power so that it is always visible and not causing a warning in Gridarta 
 +  * Replace ground tiles under the building perimeter of House with Apartment in Stoneville. Cosmetic change, no functional changes. 
 +  * Replace ground tiles under the building perimeter of Damaris'​ House, Entrance in Stoneville. Cosmetic change, no functional changes. 
 +  * Replace ground tiles under the building perimeter of Dark Elf House in Stoneville 
 +  * Add casting level and charges to the wands found in Dark Elf House in Stoneville so that Gridarta does not show warnings with those items 
 +  * Replace ground tiles under the building perimeter of Little House in Stoneville. Cosmetic change, no functional changes. 
 + 
 +=== Server === 
 + 
 +  * Update incorrect define referenced in protocol document 
 +  * Fix minor spelling mistake in comments 
 +  * Whitespace and minor formatting changes for protocol document 
 +  * Require shopmax to be set to buy items from players 
 +  * Add global shop buy/sell events 
 +  * Add command count as a plugin-gettable property 
 +  * Clean up main page 
 +  * Make fields and types subpages 
 +  * Organize pages under assets and objects 
 +  * Update gitignore 
 +  * Build gridarta-types-convert 
 +  * Clean up and reorganize 
 +  * Include top-level Markdown 
 +  * Bring old docs into Doxygen 
 +  * Convert old smoothing document 
 +  * Do not generate so many sections 
 +  * Update automatically-generated documentation 
 +  * Fix incorrect help texts for knowledge list filters 
 +  * Minor whitespace formatting 
 +  * Initialize item power, spell paths, and overload to ensure values are properly sent to clients when changing characters 
 +  * Convert output to CSV 
 +  * Remove inaccurate information about non-square mapsize 
  
 ===== 2024 ===== ===== 2024 =====
  
 +==== December 2024 ====
 +
 +
 +=== JX Client ===
 +
 +  * Update the minimal supported Java version to Java 17
 +  * Use correct constant in build script
 +  * Update download file name and checksum used in the Gradle build file
 +  * Update ChangeLog with build.gradle changes
 +  * Fix "watch stats god_name"​ script command
 +
 +=== Maps ===
 +
 +  * Add small fence section for nicer merging with nearby wall sections to Darcap Orc Pits. Cosmetic change, no functional changes.
 +  * Add map entrance coordinates to Darcap Orc Pits
 +  * Add map difficulty level 1 to Darcap Orc Pits
 +  * Fill in empty space with blocked archetype in Fun Zone Sphere Racing map
 +  * Add map entrance coordinates to Fun Zone Sphere Racing Lobby
 +  * Update wood wall sections for nicer merging with doorways in Darcap Circus Illusions. Cosmetic change only, no functional changes.
 +  * Fill in empty space with blocked tiles to Fun Zone Sumo Wrestling
 +  * Fill in empty space with blocked tiles in Darcap Tower Defense
 +  * Add map entrance coordinates to Darcap Circus Roller 1
 +  * Cosmetic wall changes with how swall sections merge with nearby walls Darcap Circus Roller 1 map. No functional changes.
 +  * Add map entrance coordinates to Darcap Circus Roller 2
 +  * Add map entrance coordinates to Darcap Circus Roller 3
 +  * Add map entrance coordinates to Darcap Circus Shooting Gallery
 +  * Cosmetic changes to woodwall sections for nicer merging in Darcap Circus Shooting Gallery. No functional changes.
 +  * Replace no_magic and unholy ground tiles with no_spell tiles in Darcap Circus Shooting Gallery
 +  * Add fence sections on the top and bottom edge of the shooting table in Darcap Circus Shooting Gallery
 +  * Replace woodwall sections for nicer merging with nearby walls in Darcap Circus Show of Strength. No fuctional changes.
 +  * Replace woodwall sections for nicer merging with nearby walls in Darcap Circus Wheel of Chance. No functional changes.
 +  * Add map entrance coordinates to Darcap Circus Wheel of Chance.
 +  * Replace a table with with a stone floor tile so the rewards drops in the intended location in Darcap Circus Wheel of Chance
 +  * Add sand tiles beneath the pit archetypes related to the reward area in Darcap Circus Wheel of Chance
 +  * Replace wall section for nicer merging with nearby walls in Darcap Circus Double Your Bet. Cosmetic change, no functional changes.
 +  * Add an intro sign and summary to Darcap Circus Wheel of Chance - like the other circus maps
 +  * Update swall section for nicer merging with nearby wall sections in Fernicious Fenx Family Pet Emporium. Cosmetic change only, no functional changes.
 +  * Make the walls match the shop graphic walls (brown) that is used in the world map for Molthir'​s Potionshop in Darcap. Cosmetic change, no functional changes.
 +  * Move some wall sections and fence sections around to make nicer wall merging around the sarcophagus room in St. Andreas the Ravenous map. Cosmetic change, no functional changes.
 +  * Add different ground tiles around the church perimeter in St. Andreas the Ravenous map. Cosmetic change, no functional changes.
 +  * Add different ground tiles around the building perimeter in Waterfront inn. Cosmetic change, no functional changes.
 +  * Give the Darcap Library a two tile width around the building perimeter. Update world map and Darcap Library, upper floor entrance coordinates to match the changes on the main floor.
 +  * Change library to Library (to match the name scheme of the main floor) in Darcap Library, upper floor map
 +  * Change difficulty level of Darcap Library from 0 to 8 as this is more in line with nearby maps in that region
 +  * Change the flooring under the perimeter walls to flagstone, add cobblestone tiles at the front doors of Darcap Library. Cosmetic change, no functional changes.
 +  * Add move_block all parameter and no_spells tiles outside the Darcap Library entrance doors so players can not access the outside perimeter of the map
 +  * Remove duplicate grass tiles in Marposist'​s Maze in Darcap
 +  * Update the Msg Text on the locked door on what key is needed in Marposist'​s Maze in Darcap
 +  * Redesign the exit from Marposist'​s Maze to the world map - replace the wood door with a magic exit
 +  * Update entrace area of Marposist'​s Maze to include an opening door triggered by buttons.
 +  * Update map entrance coordinates to Marposist'​s Maze to work better with commit previous commit, 1eb819
 +  * Expand the exterior border of Park of isolation, update world map for new entrance coordinates,​ update capitalization of the park map name in the Darcap world map
 +  * Add map entrance coordinates to Pirate Warehouse map in Darcap
 +  * Remove duplicate no_spell tiles from Courthouse map in Darcap
 +  * Add map entrance coordinates to Scartis'​s Fine Wine map, update map entrance coordinates from Darcap world map to the Fine Wine map
 +  * Change the flooring under the perimeter walls to flagstone in Scartis'​s Fine Wine in Darcap. Cosmetic change, no functional changes.
 +  * Add instructional sign next to the Dragon Express in Santo Dominion
 +  * Add instructional sign next to the Dragon Express in Stoneville / Dragon Island
 +  * Add instructional sign next to the Dragon Express in Scorn (Port Area of Scorn)
 +  * Add instructional sign next to the Dragon Express just outside Brest / Kingdom of Brittany
 +  * Add instructional sign next to the Dragon Express just outside Darcap
 +  * Add instructional sign next to the Dragon Express just outside Navar
 +  * Automatically say hello to dragon when applied
 +    * This solves the problem of players not knowing how to interact with the dragon after applying it out of habit by starting a dialog ​
 +
 +==== November 2024 ====
 +
 +=== Archetypes ===
 +  * Add a book message for deep swamps, warning of their very lethal nature
 +    * Requires commit 4d4d28ff in the server to actually show in-game
 +    * The message length is 1532, which is slightly too long for the unadjusted book length to allow for its generation
 +    * Though, since this seems to be a recurring trouble, instead of adjusting the wording, the cap was adjusted
 +  * Add lore description for basic ant
 +
 +=== Maps ===
 +  * Correct map entrance coordinates to Underground Level 2 in Brest
 +  * Removed duplicate monster stacks to Underground,​ Level 2 in Brest
 +  * Fill in empty space with blocked tiles to Undergrouns,​ Level 1 in Brest
 +  * Add map entrance coordinates to Darcap Circus Ghost Train in Darcap Circus
 +  * Remove invalid attributes to the bag of popcorn in Fun Zone Boulderball map in Dracap Circus
 +  * Fill in empty space with blocked tiles to Fun Zone Deathmatch in Darcap Circus
 +  * Fill in empty space with blocked tiles to Fun Zone Deathmatch 1 Volcano in Darcap Circus
 +
 +=== Server ===
 +  * Slightly increase book length limits for readable generation
 +    * In tomes, this ups the character limit from 1500 to 1750
 +==== October 2024 ====
 +
 +=== Maps ===
 +  * Minor cosmetic changes to the inn perimeter floor tiles to Brest Inn, no functional changes
 +  * Minor cosmetic changes to the post office perimeter floor tiles to Brest Imperial Post Office, no functional changes
 +  * Minor cosmetic change to the floor tiles beneath the support pillars in the Scrolls Galore shop in Brest, no functional changes
 +  * Minor cosmetic changes to the market perimeter floor tiles in Brest Trade Market, no functional changes
 +  * Minor cosmetic changes to the building perimeter floor tiles to Administration,​ Level 1 map in Brest, no functional changes
 +  * Remove duplicate floor tiles from Administration,​ Level 2 in Brest
 +  * Remove duplicate monster stacks in the lower right corner in Administration,​ Level 2
 +  * Remove duplicate monster stack between skulls and acid spheres along with dread and chinese dragon in middle right of the Adminisration,​ Level 2 map in Brest
 +  * Remove stacked skull and acid sphere generators in Administration,​ Level 2 in Brest
 +  * Remove stacked monsters of castle guards and green slime along with multiple stacks of black pudding monsters in Administration,​ Level 2 in Brest
 +  * Correct map entrance coordinates to Nasty House in Brest
 +  * Remove unlinked levers in Sport Center in Brest, move a working level for nicer lever layout
 +  * Make the assigned names to various levers consistent (level vs Level) to Sport Center map in Brest
 +  * Remove monsters stacked on generators to Underground,​ Level 1 map in Brest
 +  * Update Magic Bullet wands to be level 20 and 10 charges vs level 0 and 0 charges to Underground,​ Level 1 map in Brest
 +
 +=== Server ===
 +  * Code updates to reduce crashes with map swapping during save events
 +
 +==== September 2024 ====
 +
 +=== Maps ===
 +  * Add map entrance coordinates to Strange Old Wizard'​s Reward in Brest
 +  * Update map header with creation date and map author info to Strange Old Wizard'​s Reward map in Brest
 +  * Fix unlinked (broken) lever in Strange Old Wizard'​s map
 +  * Minor cosmetic changes to the tavern perimeter floor tiles to Brest Seaside Tavern, no functional changes
 +  * Minor cosmetic changes to the temple perimeter floor tiles to Shrine of Valkyrie in Brest, no functional changes
 +  * Update spell levels for the cancellation casting walls in A Small Shop in Brest, reduced from lvl 300 to lvl 115
 +    * This prevents Gridarta from alerting on the level being out of acceptable range
 +    * Level is an 8-bit unsigned integer, so 300 rolls over to about 45
 +    * This makes the cancellation spell more effective
 +  * Update spell levels (lvl 200 to lvl 127) for multiple runes in Zorn Castle Upper Floor One
 +    * This prevents Gridarta from alerting on the level being out of acceptable range
 +    * This should make the traps harder to detect and more effective
 +==== August 2024 ====
 +
 +=== Maps ===
 +
 +  * Fix map entrance coordinates to Khazad, Level 3 map
 +  * Fix coffee arbitrage
 +      * No longer possible to buy the coffee and sell it back to a shop for a profit
 +  * Enigme, Level 5 map contained double stacking of monsters of beholders and wraiths, this commit removes the wraiths
 +  * Correct map entrance coordinates to Castle of Brittany, Dragon Room
 +  * Fix guild toolsheds
 +     * The old template does not correctly specify a connection to the guildmaster area, resulting in an error message when a guildmaster tries to enter that area 
 +  * Add function for triggered connections in Python
 +  * Remove gate open lightning-wall trigger
 +  * Minor cosmetic changes to the shop perimeter floor tiles to Brest Armour, no functional changes
 +  * Minor cosmetic changes to the shop perimeter floor tiles to Brest CVT, no functional changes
 +  * Minor cosmetic changes to the shop perimeter floor tiles to Brest Food Store, no functional changes
 +  * Minor cosmetic changes to the shop perimeter floor tiles to Brest Magic, no functional changes
 +  * Minor cosmetic changes to the shop perimeter floor tiles to Brest Weapons, no functional changes
 +  * White space changes to the talking book message text to prevent map errors with text above the @match tag in in Acme Inc. of Brest, First Floor shop
 +  * Update instruction note in Astral Vault to explain, with a hopefully recognizable fantasy tone, the use and purpose of the vault map
 +  * Minor cosmetic changes to the shop perimeter floor tiles to A Small Shop in Brest, no functional changes
 +  * Minor cosmetic changes to the shop perimeter floor tiles to Strange Old Wizard, no functional changes
 +
 +=== Server ===
 +
 +  * Send item name update when item is cancelled
 +    * Current stats of an item impacted by the Cancellation spell will now immediately update and show it's current stats (i.e., -4 -> 0) in the game client window(s)
 +==== July 2024 ====
 +
 +=== Maps ===
 +  * Cosmetic changes to swall sections and the gated entrance in Tower of Zoon. No functional changes.
 +  * Remove old and nonfunctional resist_ properties to various doors, gates, levers, spikes, etc. in Underground,​ Level 1 map
 +  * Replace rabbits reference with rations (which does exist in the game) for one of the altars in Underground,​ Level 1
 +  * Replace mountain tiles with blackrock tiles around the Strange Mountain Cave for easier finding and to match the lore referenced by the blue wizard in Goth's Tavern
 +  * Replace mountain tiles with blackrock tiles to add to the Strange Mountain lore and to make the map entrance a little easier to find
 +  * Update the NPC dialogue to reference world map changes and the Strange Mountain entrance
 +  * Correct map warning with invalid coordinates from Scorn world map to Old Mansion map
 +  * Correct map warning with invalid coordinates from Scorn world map to Scorn Zoo map
 +  * Correct map warning with invalid coordinates from Scorn world map to Port Gate of Scorn  map
 +  * Correct map warning with invalid coordinates from Scorn world map to An ancient hut map
 +  * Correct map warning with invalid coordinates from Lake Country world map to Galmorus'​ Hut
 +  * Correct map warning with invalid coordinates from Lake Country world map to hut
 +  * Correct map warning with invalid coordinates from Wolfsburg to One-Eyed Mike's Department Store
 +  * Correct map warning with invalid coordinates from Wolfsburg to Personal Pet Apartment
 +  * Correct map warning with invalid coordinates from Wolfsburg to short tower
 +  * Correct map warning with invalid coordinates from Port Joseph (Mad Village) to galleon
 +  * Fix wrong entrance coordinates to Shougyoukumiai dzuki za Ketsueki Itsuryuu map
 +  * Fix wrong entrance coordinates to Shougyoukumiai dzuki za Nenshou Youso map
 +  * Fix wrong entrance coordinates to Shougyoukumiai dzuki za Zaseki Dzuki Ryoku map
 +  * Correct map warning with invalid exit coordinates from Minatomachi Ichidou Dzuki Ruggilli, Entrance to world map
 +  * Correct map warning with invalid exit coordinates from Akki Yama to world map
 +  * Remove duplicate floor tiles and multiple stacked no_spells tiles in Gurupu Mise, Entrance map
 +  * Remove duplicate floor tiles and multiple stacked no_spells tiles in Gurupu Mise, Lvel 2 map
 +  * Remove duplicate floor tiles and multiple stacked no_spells tiles in Gurupu Mise, Basement Level 1 map
 +  * Remove duplicate floor tiles and multiple stacked no_spells tiles in Gurupu Mise, Basement Level 2 map
 +  * Correct the map entrance coordinates for Ranbounagisatoshi IPO map
 +  * Replace long table with a short table so the IPO manual stays on top of the table instead of under it
 +  * Correct invalid exit coordinates from Itteifuhen Apa-to to world map
 +  * Remove duplicate floor check_inv and multiple stacked no_spells tiles from Suno-yamatoshi Dojo map
 +  * Remove unlinked check_inv tiles from Suno-yamatoshi Dojo map
 +  * Correct the map entrance coordinates to Tower of Zoon, Level 2 map
 +  * Remove invalid check_inv and no_magic tiles from the outer perimeter of Suno-yamatoshi Dojo map
 +  * Correct the reduce weight value to a cauldron from -80 to 80 in Akuma Tatemono, Entrance map
 +  * Cosmetic wall changes to Chokinbako map for nicer alignment with vault grates. No functional changes.
 +  * Cosmetic wall changes for nicer merging for swall sections in Ichi Roku Ginkou map. No functional changes.
 +  * Cosmetic wall changes with how swall sections merge with nearby walls in Emono Mise map. No functional changes.
 +  * Correct map entrance coordinates to Suno-Yamatoshi Ichidou Dzuki Ruggilli, Rooftop map
 +  * Remove hidden swall sections, and update nothing segments to block all movement in Suno-Yamatoshi Ichidou Dzuki Ruggilli, Rooftop map. This keeps monsters and players from leaving the rooftop tiles and keeps the map functional with a cleaner approach.
 +  * Remove hidden swall sections, and update nothing segments to block all movement in Tou, 5th Floor map. This keeps monsters and players from leaving the rooftop tiles and keeps the map functional with a cleaner approach.
 +  * Correct map entrance coordinates to Brest Town House map
 +  * Correct map entrance coordinates to Gates of Hell 1-9 maps
 +  * Correct entrance coordinates to Dol-Guldur, Entry map
 +  * Tweak entrance coordinates to multiple maps from Dol-Guldur, Entry
 +  * Fix nonspecific dragon mail altar on guild template
 +  * Push guild map changes from commit 0f7882 to the guild maps - Fix nonspecific dragon mail altar
 +  * Fix map entrance coordinates to Hole Lot of Pain map
 +
 +=== Server ===
 +  * Adjust starvation damage rate
 +    * Previously, food was allowed to go negative
 +    * Each unit of negative food caused one unit of HP damage
 +    * This means that if something causes food to go very negative, a player quickly consume all of their spare food and die outright
 +    * This adds a lower limit to starvation at food=0. When the player is starving, turn off regeneration and deal 1 HP damage per tick
 +    * This means that no matter how negative food goes, it will limit at 0 and give the player some time to remediate the situation
 +
 +==== June 2024 ====
 +
 +=== Archetypes ===
 +  * Remove godpower attacks from some angels
 +
 +=== GTKv2 Client ===
 +  * Reset auto-AFK as soon as main windows are hidden
 +  * Fix default options
 +
 +=== Maps ===
 +  * Remove no longer valid or functional swap_time setting in map headers
 +
 +=== Server ===
 +  * Disable create_home_portals
 +  * Add DM '​swap'​ command to mark map for swapping
 +  * Remove custom map swap times
 +  * Add documentation for '​swap'​ command
 ==== May 2024 ==== ==== May 2024 ====
  
Line 36: Line 459:
   * Add some swall sections for nicer wall merging in Castle of Eureca, 4th Level - no functional changes   * Add some swall sections for nicer wall merging in Castle of Eureca, 4th Level - no functional changes
   * Update Old City (scorn/​oldcity/​oldcity7) to replace custom floor tile with invis_exit   * Update Old City (scorn/​oldcity/​oldcity7) to replace custom floor tile with invis_exit
-  * Update Old City (scorn/​oldcity/​oldcity9) with cosmetic wall change. No functional changes+  * Update Old City (scorn/​oldcity/​oldcity9) with cosmetic wall change ​- no functional changes
  
 === Server === === Server ===
Line 4521: Line 4944:
   * Fishing poles now work again   * Fishing poles now work again
  
-Unless specified otherwise, changes are in both [[:​sourceforge:​svn_code#​trunk]] and [[:​sourceforge:​svn_code#​branch]] .+Unless specified otherwise, changes are in both trunk and branch.
  
 ==== February 2009 ==== ==== February 2009 ====
crossfire_traffic.1717787569.txt.gz · Last modified: 2024/06/07 14:12 by leaf