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crossfire_traffic [2025/01/03 00:05]
leaf [2024] December Traffic update
crossfire_traffic [2025/03/05 16:10] (current)
leaf [2025] Traffic update for 2025-February
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 Please put most recent on bottom for month. Please put most recent on bottom for month.
 +
 +===== 2025 =====
 +
 +==== February 2025 ====
 +
 +=== Archetypes ===
 +  * Add images for all skills
 +
 +=== Gridarta ===
 +  * Make running plugins from the UI work again
 +
 +=== Maps ===
 +  * Bring Morkov into quest system
 +  * Fix entrance coordinates from world_103_127 to Myrnek'​s house
 +  * Update entrance coordinates to Myrnek'​s house
 +  * Add casting level (1) and charges (6) to the wand carried by Jaskharella in Myrnek'​s house to remove warnings in Gridarta
 +  * Support inline CFDialog
 +  * Add spellcasting level (1) and charges (12) to a wand in Enter at Own Risk map in Stoneville, this removes a warning alert in Gridarta
 +  * Allow missing pre- and post-conditions
 +  * Replace the behemouth (race animal) with a sphinx (race unnatural) in Church of Valkyrie, Path of Faith - as this is an informational error related to the enemy race lore of Valkyrie
 +  * Add dialog compiler
 +  * Replace ground tiles under the building perimeter of Enter at Own Risk in Stoneville. Cosmetic change, no functional changes.
 +  * Replace ground tiles under the building perimeter of Pixie'​s Delight in Stoneville. Cosmetic change, no functional changes.
 +  * Change weight reduction property of the cracked cauldron from -80 to 0 in Timothius'​ House, Gridarta was showing a warning alert for the -80
 +  * Replace ground tiles under the building perimeter of Timothius'​ House in Stoneville. Cosmetic change, no functional changes.
 +  * Replace ground tiles under the building perimeter of Master'​s House in Stoneville. Cosmetic change, no functional changes.
 +  * Add spellcasting level (5) and charges (15) to a wand in Well of Intelligence map in Stoneville, this removes a warning alert in Gridarta
 +  * Put missing ground tile back in the Well of Intellgenice map
 +  * Replace ground tiles under the building perimeter of Stoneville Estates. Cosmetic change, no functional changes.
 +  * Fix entrance coordinates to Luxory Manor in Stoneville
 +  * Replace ground tiles under the building perimeter of The Burning Adventurer in Stoneville. Cosmetic change, no functional changes.
 +  * Replace ground tiles under the building perimeter of Stoneville Ticket Office. Cosmetic change, no functional changes.
 +  * Move four ghosts around to avoid monster stacking warning in Dark Cae, Dwarven Tomb map
 +  * Move the location of four kobolds in Kjerring map to remove duplicate monster warnings in Gridarta
 +  * Correct map entrance coordinates to Skeleton Training map
 +  * Correct map entrance coordinates to Zombie Training map
 +  * Move a ghost in Old Mineshaft to avoid stacking warning in Gridarta
 +  * Remove two wall blocks with a broken connection reference in Old Mineshaft
 +  * Correct map entrance coordinates to Abyss, Level 4 in Ruins of Euthville
 +  * Expand the map perimter to add missing wall sections in Abyss, Level 6 in Ruins of Euthville
 +  * Replace ground tiles under the building perimeter Gemstone Alchemist in Lake Country. Cosmetic change, no functional changes.
 +  * Assign a flesh level to two wings in Dragonlord'​s Lair to remove warning messages in Gridarta
 +  * Adjust visibility time (from 0 to 5) on two Rune of Magic Power in Titan Quest so that they no longer cause warnings in Gridarta
 +  * Expand the map and added exterior walls to Lore Spectre'​s lair map
 +  * Update map entrance coordinates to Ebony Tiger Thief Guild, Master Level
 +  * Remove broken connection button in Elven Moon (elvenmoon.3)
 +  * Remove broken connection button in Elven Moon (elvenmoon.1)
 +  * Move the location of one spider in Marsh Maze map (marsh1_2) to remove duplicate monster warnings in Gridarta
 +  * Move a beholder in Tower of Sorcery, 3rd Floor to avoid monster stacking warning in Gridarta
 +  * Update Tower of Sorcery, Wizards map to replace empty spaces in the map with blocked tiles instead of floor tiles. Cosmetic update, no functional changes.
 +  * Add flesh level 1 to a steak in one of the treasure chests of Butakis'​ Elite Training Tower, Level 1 map to remove warning in Gridarta
 +  * Add floor tiles under the outer perimeter wall sections to Butakis'​ Elite Training Tower, Level 3 map
 +  * Replace ground tiles under the building perimeter Clem's Fine Archery in Lake Country. Cosmetic change, no functional changes.
 +  * Replace ground tiles under the building perimeter to Klondor'​s Wand Shop in Lake Country. Cosmetic change, no functional changes.
 +  * Fix temple dungeon exit from bringing the player back up outside the temple.
 +  * Correct map entrance coordinates to Lake Country Bank Vault
 +  * Modify spiked wall section for nicer merging with cave walls in Mopoon'​s Weapon Shop. Cosmetic change, no functional changes.
 +  * Fix incorrect wording in Pupland raffle maps
 +
 +=== Server ===
 +  * Support inline CFDialog
 +  * Fix crash if unknown face appears in maps
 +  * Fix crash for invalid name or message
 +  * Fix incorrect messages when uncursed but damaging food/flesh is examined or eaten
 +  * Put rollable objects on LIVING layer
 +    * Roll a boulder over items such as food, the boulder appears on top vs under the food in game clients now
 +  * Increase delay buffer counter width
 +  * Add delay buffer allocation limit
 +  * Fix delayed buffers in FIRE mode
 +
 +==== January 2025 ====
 +
 +=== Archetypes ===
 +
 +  * Fix typo in stat depletion message
 +  * Add counter archetype
 +
 +=== Gridarta ===
 +
 +  * [crossfire] Add is_buildable property
 +  * [crossfire] Add autojoin for counter archs
 +  * Add warning about newer versions not building
 +  * Update OpenJDK for Windows checksum used in the Gradle build file
 +  * Update javaSubdir in the build-gradle file for new version of OpenJDK for Windows
 +  * [crossfire] Fix field documentation
 +  * [crossfire] Update built-in archetypes
 +  * Update Windows JDK
 +
 +=== GTKv2 Client ===
 +
 +  * This is part of the effort to mainline Gtk3 support
 +    * Use accessors
 +    * Move temporary variable closer to use
 +
 +=== JXClient ===
 +
 +  * Add note about cloning submodules
 +  * Delete outdated README
 +  * Update Windows JDK
 +  * Use enhanced switch statements
 +  * Simplify code
 +  * Weaken types
 +  * Simplify code
 +  * Fix typos in comments
 +  * Fix warning suppression
 +  * Use text blocks
 +  * Simplfy code
 +  * Use lambda expression
 +  * Whitespace change
 +  * Remove unused code
 +  * Clean up code
 +  * Update IDEA settings
 +  * Fix layout issues in status dialog
 +
 +=== Maps ===
 +
 +  * Expand exterior of the map with more ground tiles, redesign of the entrance to have an opening door, change ground tiles under the wall perimeter in The Random House in Darcap. Updated Darcap world map for entrance coordinate changes.
 +  * Add some windows to The Random House in Darcap so players can see the updated exterior of the building
 +  * Replace a row of tables with benches to recreate a counter in Cameron'​s Tavern in Darcap
 +  * Replace t sections of the pier with straight sections to Cameron'​s Tavern in Darcap
 +  * Set move_block all on recently added benches that make up the counter in Cameron'​s Tavern in Darcap
 +  * Change woodfloor to dungeon_floor in the outer perimeter of Cameron'​s Tavern in Darcap. Cosmetic change, no functional changes.
 +  * Expand map tiles outside the house structure, adjust map entrance coordinates for the expanded map changes to Thilgar'​s house in Darcap
 +  * Update floor tiles for perimeter of the building structure of Thilgar'​s House in Darcap. Cosmetic change, no functional changes.
 +  * Make the exit door animated to Thilgar'​s house in Darcap
 +  * Replace floor tiles at the building perimeter of Air House in Darcap. Cosmetic change, no functional changes.
 +  * Replace floor tiles at the building perimeter of Earth House in Darcap. Cosmetic change, no functional changes.
 +  * Replace floor tiles at the building perimeter of Fire House in Darcap. Cosmetic change, no functional changes.
 +  * Replace floor tiles at the building perimeter of Water House in Darcap. Cosmetic change, no functional changes.
 +  * Add operational door to Northeast Tower in Darcap Town2, update entrance coordinates from world map to the tower
 +  * Expand the map outside the tower perimeter for Northeast Tower in Darcap, update world map for entrance coordinate changes of the tower map
 +  * Replace ground tiles under the tower wall perimeter in Northeast Tower in Darcap. Cosmetic update, no functional changes.
 +  * Add some windows to Northeast Tower in Darcap
 +  * Expand the map outside the tower perimeter for Northwest Tower in Darcap, update world map for entrance coordinate changes of the tower map
 +  * Replace ground tiles under the tower wall perimeter in Northwest Tower in Darcap. Cosmetic update, no functional changes.
 +  * Rebalance "Sweet Little Girl" in Scorn'​s Port's abandoned training center. These values are from just guessing, and can certainly be adjusted as needed.
 +  * Add operational door to Northwest Tower in Darcap Town2
 +  * Add some windows to Northwest tower in Darcap Town2
 +  * Expand the map outside the tower perimeter for Southeast Tower in Darcap, update world map for entrance coordinate changes of the tower map
 +  * Fix missing description for undead catacomb quest
 +  * Fix dragon emissary dialog
 +  * Close old private shops
 +  * Replace ground tiles under the tower wall perimeter in Southeast Tower in Darcap. Cosmetic update, no functional changes.
 +  * Add operational door to Southeast Tower in Darcap Town2
 +  * Add some windows to Southeast Tower in Darcap town2
 +  * Replace ground tiles under the tower wall perimeter in Southwest Tower in Darcap. Cosmetic update, no functional changes.
 +  * Expand the map outside the tower perimeter for Southwest Tower in Darcap town2, update world map for entrance coordinate changes of the tower map
 +  * Add some windows to Southwest tower in Darcap Town2
 +  * Add operational door to Southwest Tower in Darcap Town2
 +  *  Replace ground tiles under the tower wall perimeter in Tower in Darcap Town2. Cosmetic update, no functional changes.
 +  * Replace grass tiles with medium_stones tiles to match the world map apperance outside of Tower in Darcap Town2.
 +  * Add some mountain terrain outside of Tower in Darcap Town2 to resemble the world map
 +  * Move two zombies to avoid the monster stack warnings in Undead Ruins, Level 1
 +  * Move one ghost to avoid the monster stack warning in Undead Ruins, Level 2
 +  * Move three skeletons to avoid the monster stack warning in Undead Ruins, Level 3
 +  * Replace ground tiles under the tower wall perimeter in Temple Justice, Entrance. Cosmetic change, no functional changes.
 +  * Add some windows to the Temple Justice, Entrance map
 +  * Fix incorrect ranks displayed during the Scorn Nobility quest
 +  * Remove warning text on one of the signs in Temple Justice, Entrance map - map reset group parameter now prevents levels from resetting and trapping players
 +  * Replace ground tiles under the house perimeter of Tollhouse in Darcap. Cosmetic change, no functional changes.
 +  * Expand the map perimeter of Tollhouse by one tile. Adjust map entrance coordinates to the Tollhouse map and Darcap world map for this change. Make the entrance door animated for the visiting player(s) with the use of small buttons.
 +  * Add missing ground tiles, remove duplicate ground tiles, remove duplicate wall sections in Darcap Village
 +  * Add flesh level to monster parts in Darcap Village to remove warnings with the map
 +  * Replace ground tiles under the house perimeter of Bank of Skud, Stoneville Branch. Cosmetic update, no functional changes.
 +  * Replace ground tiles under the building perimeter of Adventurers Guild, Entrance. Cosmetic change, no functional changes.
 +  * Wall section changes for nicer merging with Adventurers Guild, 3rd Floor internal walls. Cosmetic changes, no functional changes.
 +  * Change the visibility (was zero, now one) of the Rune of Magic Power so that it is always visible and not causing a warning in Gridarta
 +  * Replace ground tiles under the building perimeter of House with Apartment in Stoneville. Cosmetic change, no functional changes.
 +  * Replace ground tiles under the building perimeter of Damaris'​ House, Entrance in Stoneville. Cosmetic change, no functional changes.
 +  * Replace ground tiles under the building perimeter of Dark Elf House in Stoneville
 +  * Add casting level and charges to the wands found in Dark Elf House in Stoneville so that Gridarta does not show warnings with those items
 +  * Replace ground tiles under the building perimeter of Little House in Stoneville. Cosmetic change, no functional changes.
 +
 +=== Server ===
 +
 +  * Update incorrect define referenced in protocol document
 +  * Fix minor spelling mistake in comments
 +  * Whitespace and minor formatting changes for protocol document
 +  * Require shopmax to be set to buy items from players
 +  * Add global shop buy/sell events
 +  * Add command count as a plugin-gettable property
 +  * Clean up main page
 +  * Make fields and types subpages
 +  * Organize pages under assets and objects
 +  * Update gitignore
 +  * Build gridarta-types-convert
 +  * Clean up and reorganize
 +  * Include top-level Markdown
 +  * Bring old docs into Doxygen
 +  * Convert old smoothing document
 +  * Do not generate so many sections
 +  * Update automatically-generated documentation
 +  * Fix incorrect help texts for knowledge list filters
 +  * Minor whitespace formatting
 +  * Initialize item power, spell paths, and overload to ensure values are properly sent to clients when changing characters
 +  * Convert output to CSV
 +  * Remove inaccurate information about non-square mapsize
 +
  
 ===== 2024 ===== ===== 2024 =====
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-==== JX Client ​====+=== JX Client ===
  
   * Update the minimal supported Java version to Java 17   * Update the minimal supported Java version to Java 17
crossfire_traffic.1735884344.txt.gz ยท Last modified: 2025/01/03 00:05 by leaf