User Tools

Site Tools


gods

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revision Both sides next revision
gods [2018/03/26 12:17]
karl [Devourers] Fix formatting
gods [2018/03/27 08:24]
karl [Crossfire Pantheon] Formatting
Line 1: Line 1:
 ====== Crossfire Pantheon ====== ====== Crossfire Pantheon ======
-No one knows for certain the nature of the Gods or how the world was created, with each cult believing their own explainations ​of creation. What is known about them all however, is they do grant their followers [[:​spells:​praying|prayers]],​ and that their names are: +No one knows for certain the nature of the Gods or how the world was created, ​\\ 
-  * [[.gods:​Devourers]] +with each cult believing their own explanations ​of creation. ​\\ 
-  * [[.gods:​Gaea]] +What is known about them all however, is they do grant their followers [[:​spells:​praying|prayers]] , \\ 
-  * [[.gods:​Gnarg]] +and that their names are: 
-  * [[.gods:​Gorokh]] +  * [[:gods:​Devourers]] 
-  * [[.gods:​Ixalovh]] +  * [[:gods:​Gaea]] 
-  * [[.gods:​Lythander]] +  * [[:gods:​Gnarg]] 
-  * [[.gods:​Mostrai]] +  * [[:gods:​Gorokh]] 
-  * [[.gods:​Ruggilli]] +  * [[:gods:​Ixalovh]] 
-  * [[.gods:​Sorig]] +  * [[:gods:​Lythander]] 
-  * [[.gods:​Valkyrie]] +  * [[:gods:​Mostrai]] 
-  * [[.gods:​Valriel]]+  * [[:gods:​Ruggilli]] 
 +  * [[:gods:​Sorig]] 
 +  * [[:gods:​Valkyrie]] 
 +  * [[:gods:​Valriel]]
  
 ===== Glossary ===== ===== Glossary =====
Line 17: Line 20:
 Use the command crossfire-server -m8 to check if the information presented here is accurate. \\ Use the command crossfire-server -m8 to check if the information presented here is accurate. \\
 (Note: you need to have compiled with the DUMP_SWITCHES and MULTIPLE_GODS flags for this to work!) \\ (Note: you need to have compiled with the DUMP_SWITCHES and MULTIPLE_GODS flags for this to work!) \\
-The boxed attributes have meaning ​as follows:+The bold attributes have meanings ​as follows: 
 + 
  
-Table of Contents 
-  - [[#​Definitions]] 
-  - [[#The Gods]] 
-  * [[#Gnarg]] 
-  * [[#​Lythander]] 
-  * [[#​Mostrai]] 
-  * [[#Gaea]] 
-  * [[#​Devourers]] 
-  * [[#​Ruggilli]] 
-  * [[#Gorokh]] 
-  * [[#​Valriel]] 
-  * [[#Sorig]] 
-  * [[#​Ixalovh]] 
-  * [[#​Valkyrie]] 
  
-==== Definitions ==== 
 **Name of god:​** Alternate titles\\ **Name of god:​** Alternate titles\\
 **Name of the enemy god:** Self explanatory.\\ **Name of the enemy god:** Self explanatory.\\
-**Race:** Names of races friendly to the cult. The priest of this cult has greater power over these creatures. In some cases the prayer "​summon cult monsters"​ will summon these monsters to help the priest.\\ +**Races:** Names of races friendly to the cult. The priest of this cult has greater power over these creatures. In some cases the prayer "​summon cult monsters"​ will summon these monsters to help the priest.\\ 
-**Enemy ​race(s)**: Names of races hated by the cult. "Holy word" prayers of this god may be used to kill these creatures.\\ +**Enemy ​races**: Names of races hated by the cult. "Holy word" prayers of this god may be used to kill these creatures.\\ 
-**Attacktype(s)**:​ Attacktype(s) used by this god's avatar and by cult "cause wounds"​ prayers.\\ +**Attacktypes**:​ Attacktype(s) used by this god's avatar and by cult "cause wounds"​ prayers.\\ 
-**Resistance(s)**: How much damage will be subtracted from successful hits made upon the character by the listed attacktype. For non damaging attacktypes,​ the resistance value affects saving throw and reduces duration. Higher values are better.\\+**Resistances**: How much damage will be subtracted from successful hits made upon the character by the listed attacktype. For non damaging attacktypes,​ the resistance value affects saving throw and reduces duration. Higher values are better.\\
 **Vulnerable**:​ Given to a cult priest by the "​curse"​ prayer. Also means the character takes double damage from the listed attacktype. For non damaging attacktypes,​ the resistance value affects saving throw and increases duration.\\ **Vulnerable**:​ Given to a cult priest by the "​curse"​ prayer. Also means the character takes double damage from the listed attacktype. For non damaging attacktypes,​ the resistance value affects saving throw and increases duration.\\
 **Attuned:​** The cult priest is attuned to these spellpaths. This means spells of this type are easier to learn, take less mana or spell points to cast, and cause more damage.\\ **Attuned:​** The cult priest is attuned to these spellpaths. This means spells of this type are easier to learn, take less mana or spell points to cast, and cause more damage.\\
Line 50: Line 40:
   - medium = 300 grace (= 150 without altar)   - medium = 300 grace (= 150 without altar)
   - high = 600 grace (= 300 without altar)   - high = 600 grace (= 300 without altar)
-**Altar ​Effect(s):** Special effects (including weapon blessing) or abilities granted to the cult follower while praying over an altar, which are granted when Grace reaches the following:​\\+**Altar ​Effects:** Special effects (including weapon blessing) or abilities granted to the cult follower while praying over an altar, which are granted when Grace reaches the following:​\\
   - low = 100 grace (= 50 without altar)   - low = 100 grace (= 50 without altar)
   - medium = 300 grace (= 150 without altar)   - medium = 300 grace (= 150 without altar)
Line 64: Line 54:
 Devout followers (starting at level 10 in praying) can obtain twice the maximum amount of Grace by praying on an altar dedicated to their cult/god\\ Devout followers (starting at level 10 in praying) can obtain twice the maximum amount of Grace by praying on an altar dedicated to their cult/god\\
  
-**Holy ​Relic(s):** Special items granted to the cult follower. Items are granted when Grace level reaches:+**Holy ​Relics:** Special items granted to the cult follower. Items are granted when Grace level reaches:
   - low = 100 grace (= 50 without altar)   - low = 100 grace (= 50 without altar)
   - medium = 300 grace (= 150 without altar)   - medium = 300 grace (= 150 without altar)
Line 252: Line 242:
 **Devourers Soul Eaters, Harbingers of Death, Nameless Lords of the Tomb** **Devourers Soul Eaters, Harbingers of Death, Nameless Lords of the Tomb**
  
-====Attributes=== +====Attributes== 
-Name of the enemy god: Gaea \\ +Name of the enemy god: [[#Gaea]] \\ 
-Race:​ Undead \\ +[[:races|Race]]: Undead \\ 
-Enemy race(s): n/a+Enemy races: n/a
  
-Attacktype(s): Drain, Depletion, Death, Life Stealing \\  +[[:Attack Types]]: Drain, Depletion, Death, Life Stealing \\  
-Resistance(s): Cold +15, Poison +30,  Fear +100 \\ +Resistances: Cold +15, Poison +30, Fear +100 \\ 
-Resistance(s): Ghost Hit +50, Depletion +100, Death +100, Drain +100 \\+Resistances: Ghost Hit +50, Depletion +100, Death +100, Drain +100 \\
 Vulnerable:​ Fire -5 \\ Vulnerable:​ Fire -5 \\
 Attuned:​ Death,​ Wounding \\ Attuned:​ Death,​ Wounding \\
-Repelled: Protection, Fire, Restoration,​ Light \\ +Repelled: ​      ​Protection, Fire, Restoration,​ Light \\ 
-Denied:​ Turning \\ +Denied:         ​Turning \\ 
-Special: Immune Diseases, ​Health_Regen ​-1, Sustenance +100, Infravision ​\\+Special: Immune ​to Diseases, ​Health Regeneration ​-1, Sustenance +100, Infravision ​
  
-====Spells==== +====Altar==== 
-Granted ​Spell(s): +===Granted ​Spells===
   * Nightfall (medium level)   * Nightfall (medium level)
   * Finger of Death (medium level)   * Finger of Death (medium level)
Line 275: Line 265:
   * Cause Black Death (high level)   * Cause Black Death (high level)
  
-====Altar==== 
-Altar Effect(s):  
-  * Enchant Weapon, +7 
  
-====Holy Relics====+===Altar Effects===  
 +  * Enchant Weapon +7 
 + 
 +===Holy Relics===
 n/a n/a
  
Line 287: Line 277:
  
 ====Description==== ​ ====Description==== ​
-Devourers fire vuln/​path_denied make them very unattractive at first glance. The question is: Will the combo of "​black/​red death" and disease-immu make up for that? Might this even be an exploit or does it just suck? Anyway, at low levels devourers will be hard to play yet. +===Evaluative Criticism=== 
-Additional Comments: Black and red death are under close watch. It would appear restoration has come back as a spell for devourers. None the less, devourers ​is not a god for those who enjoy magic, no fire causes a massive hole. +Devourers fire vuln/​path_denied make them very unattractive at first glance. ​\\ 
-Life stealing works like this: dam/10 = damage dealt to monster damage dealt/3 = hp given to player  +The question is: Will the combo of "​black/​red death" and disease-immu make up for that? \\ 
-NOTE: Once a player becomes a follower of Devourers, their race will change to Undead (along with all of it's penalties, specifically vulnerable to holy word spells!) Players who leave the Devourer'​s cult will revert back to their original race.+Might this even be an exploit or does it just suck? \\ 
 +Anyway, at low levels devourers will be hard to play yet. 
 + 
 +===Additional Comments=== 
 +Black and red death are under close watch. ​\\ 
 +It would appear restoration has come back as a spell for devourers. ​\\ 
 +None the less, Devourers ​is not a god for those who enjoy magic, no fire causes a massive hole. \\ 
 +Life stealing works like this: dam/10 = damage dealt to monster damage dealt/3 = hp given to player. \\  
 +NOTE: Once a player becomes a follower of Devourers, their race will change to Undead ​\\ 
 +(along with all of it's penalties, specifically vulnerable to holy word spells!) ​\\ 
 +Players who leave the Devourer'​s cult will revert back to their original race.
  
  
Line 296: Line 296:
 **Ruggilli Chaos god of Slaughter and Terror, Consuming Worm, Greedy Gut** **Ruggilli Chaos god of Slaughter and Terror, Consuming Worm, Greedy Gut**
  
-Name of the enemy god:​ Ixalovh  +====Attributes==== 
-Race: Fire Creatures +Name of the enemy god:​ Ixalovh ​\\ 
-Enemy race(s):​ Chaotic water creatures  +Race: Fire Creatures ​\\ 
-Attacktype(s):​  +Enemy race(s):​ Chaotic water creatures 
-Physical +  
-Fire +Attacktype(s):​ PhysicalFire \\ 
-Resistance(s):​  +Resistance(s):​ Fire +30Magic +30Armour +30 \\ 
-Fire +30 +Vulnerable:​ Cold -30 \\ 
-Magic +30 +Attuned:​ FireWounding ​\\ 
-Armour +30 +Repelled:​ ColdCreationRestoration ​\\ 
-Vulnerable:​ Cold -30 +Denied:​ Turning ​\\ 
-Attuned:  +Special: Reflect Missiles, Health Regen +1, No Armour \\ 
-Fire +Special: ​Immolation - a special attack that works like poison in that the victim continues to take (fire) damage once "​infected"​ 
-Wounding + 
-Repelled:  +====Spells====
-Cold +
-Creation +
-Restoration +
-Denied:​ Turning +
-Special:  +
-Reflect_Missiles +
-Health_Regen ​+1 +
-No_Armour +
-Immolation - a special attack that works like poison in that the victim continues to take (fire) damage once "​infected"​+
 Granted Spell(s):  Granted Spell(s):
-Flaming Aura (medium level) +  * Flaming Aura (medium level) 
-Rage (medium level) +  ​* ​Rage (medium level) 
-Retributive Strike (high level)+  ​* ​Retributive Strike (high level) 
 + 
 +====Altar====
 Altar Effect(s):  Altar Effect(s):
-Remove Curse +  * Remove Curse 
-Remove Depletion +  ​* ​Remove Depletion 
-Enchant Weapon, +7 +  ​* ​Enchant Weapon, +7 
-Holy Relic(s):  + 
-Burning Tail of many lashings of Ruggilli ​(high, rare)+====Holy Relics====  
 +===Burning Tail of many lashings of Ruggilli=== 
 +high, rare 
 + 
 +>Burning Tail of many lashings of Ruggilli +15 (dam+40)(item_power +25)(weapon speed 0)(Attacks: physical, fire, paralyze)(resist fire +15)(resist cold +25). 
 + 
 +====Avatar====  
 + 
 +Full Stats 1x1, 400 hp, ac -5 wc -3 dam 60 armour 40 Attack Type(s): Physical, Fire 
 + 
 +====Description==== 
 +Honestly, I have no idea how that Ruggilli scheme will work out. Needs some testing. 
 + 
 +Additional Comments:​ Ruggilli remains a problem, I have added a temple in scorn for those who wish to experiment. I must warn that it is very hard to play and should only be tried with Fireborn or Qs. Immolation adds massive damage with just a touch at high levels, Rage adds excessive speed and general improvement to everything. Flaming Aura and Ret. Strike should add the real meat of the attack. No idea if Ruggilli is yet comparable, many relics yet to be added.
  
-Burning Tail of many lashings of Ruggilli +15 (dam+40)(item_power +25)(weapon speed 0)(Attacks: physical, fire, paralyze)(resist fire +15)(resist cold +25). 
-Avatar: ​ 
-[ 
-Full Stats 
-] 1x1, 400 hp, ac -5 wc -3 dam 60 armour 40 Attack Type(s): Physical, Fire 
-Description:​ Honestly,​ I have no idea how that ruggilli scheme will work out. Needs some testing. 
-Additional Comments:​ Ruggilli remains a problem, I have added a temple in scorn for those who wish to experiment. I must warn that it is very hard to play and should only be tried with fire born or Qs. Immolation adds massive damage with just a touch at high levels, Rage adds excessive speed and general improvement to everything. Flaming Aura and Ret. strike should add the real meat of the attack. No idea if Ruggilli is yet comparable, many relics yet to be added. 
-< Top> 
  
 ===== Gorokh ===== ===== Gorokh =====
 **Gorokh Demon King, Duke of Hell, Tempter and Tormentor** **Gorokh Demon King, Duke of Hell, Tempter and Tormentor**
  
-Name of the enemy god:​ Valriel +==== Attributes ==== 
-Race:​ Demon +Name of the enemy god:​ Valriel ​\\ 
-Enemy race(s):​ Angel +Race:​ Demon ​\\ 
-Attacktype(s):​ Fear +Enemy race(s):​ Angel ​ 
-Resistance(s):​  + 
-Magic +30 +Attacktype(s):​ Fear ​\\ 
-Fear +100 +Resistance(s):​ Magic +30Fear +100 \\ 
-Vulnerable:​ Cold -5 +Vulnerable:​ Cold -5 \\ 
-Attuned:​ Wounding +Attuned:​ Wounding ​\\ 
-Repelled:  +Repelled:​ ProtectionRestoration ​\\ 
-Protection +Denied:​ n/​a ​\\ 
-Restoration +Special:​ Health_Regen -2Spell_Regen -1Luck -1  
-Denied:​ n/​a + 
-Special:  +==== Spells ====
-Health_Regen -2 +
-Spell_Regen -1 +
-Luck -1+
 Granted Spell(s):  Granted Spell(s):
-Flaming Aura (medium level) +  * Flaming Aura (medium level) 
-Rage (medium level) +  ​* ​Rage (medium level) 
-Vitriol (medium level)+  ​* ​Vitriol (medium level) 
 + 
 +==== Altar ====
 Altar Effect(s):  Altar Effect(s):
-Remove Curse +  * Remove Curse 
-Remove Depletion +  ​* ​Remove Depletion 
-Enchant Weapon, +7 +  ​* ​Enchant Weapon, +7 
-Holy Relic(s): n/a + 
-Avatar: +====Holy Relics==== 
-[ +n/a 
-Full Stats + 
-] 1x1, 350 hp, ac -5 wc -3 dam 50 armour 50, Attacktype(s):​ Fear, Physical +====Avatar==== 
-Description: Gorokh is the demon-god, and loves blood and pain. He is reluctant to answer prayers for healing or protection, but eagerly answers prayers to cause harm. Devotees receive magic resistance, and the extremely powerful vitriol spell at high levels. + 
-Additional Comments: Recent changes: -2 hp regen (1 less than it was). +Full Stats 1x1, 350 hp, ac -5 wc -3 dam 50 armour 50, Attacktype(s):​ Fear, Physical 
 + 
 +====Description==== 
 +Gorokh is the demon-god, and loves blood and pain.  
 +He is reluctant to answer prayers for healing or protection, ​ 
 +but eagerly answers prayers to cause harm.  
 +Devotees receive magic resistance, and the extremely powerful vitriol spell at high levels. 
 + 
 +===Additional Comments=== 
 +Recent changes: -2 hp regen (1 less than it was). 
 -1 sp regen (1 less than it was) and -5 cold (just to slow down a high level gorokh player a little) -1 sp regen (1 less than it was) and -5 cold (just to slow down a high level gorokh player a little)
-< Top>+
  
 ===== Valriel ===== ===== Valriel =====
 **Valriel Lord of Angels, Duke of the Heavens, Healer and Protector** **Valriel Lord of Angels, Duke of the Heavens, Healer and Protector**
  
-Name of the enemy god:​ Gorokh +==== Attributes ==== 
-Race: Angel+ 
 +Name of the enemy god:​ Gorokh ​\\ 
 +Race:​ Angel ​\\
 Enemy race(s):​ Demon Enemy race(s):​ Demon
-Attacktype(s):​ Blinding + 
-Resistance(s):​  +Attacktype(s):​ Blinding ​\\ 
-Fear +100 +Resistance(s):​ Fear +100Confusion +20Blinding +100 \\ 
-Confusion +20 +Vulnerable:​ n/​a ​\\ 
-Blinding +100 +Attuned:​ MindProtectionLight \\ 
-Vulnerable:​ n/​a +Repelled:​ n/​a ​\\ 
-Attuned:  +Denied:​ DeathWounding ​\\ 
-Mind +Special:​ Permanent Glow  
-Protection + 
-Light +==== Altar ==== 
-Repelled:​ n/​a + 
-Denied:  +===Granted ​Spells===  
-Death +  ​* ​Sunspear (medium level) 
-Wounding +  ​* ​Daylight (medium level) 
-Special:​ Permanent Glow +  ​* ​Wrathful Eye (medium level) 
-Granted ​Spell(s):  + 
-Sunspear (medium level) +===Altar Effects===  
-Daylight (medium level) +  ​* ​Remove Damnation 
-Wrathful Eye (medium level) +  ​* ​Remove Curse 
-Altar Effect(s):  +  ​* ​Remove Depletion 
-Remove Damnation +  ​* ​Enchant Weapon, +3 
-Remove Curse + 
-Remove Depletion +===Holy Relics===  
-Enchant Weapon, +3 +n/a 
-Holy Relic(s): n/a + 
-Avatar:  +====Avatar====  
-[ +Full Stats 1x1, 350 hp, ac -7 wc -1 dam 50 armour 50 Attacktype(s):​ Blinding, Physical 
-Full Stats + 
-] 1x1, 350 hp, ac -7 wc -1 dam 50 armour 50 Attacktype(s):​ Blinding, Physical +====Description==== 
-Description: Valriel is the god of light and "​positive aura". This god has no serious penalties, in return he won't support you much in general combat. His advantages are a mighty slaying (demon) and vision on dark maps. However, the permanent glow of Valriel'​s disciples is a mixed blessing, since monsters will spot these players more easily. +Valriel is the god of light and "​positive aura"​. ​ 
-Additional Comments: "​Wrathful eye" is a cone based blinding spell, can basically be used like paralyze. Sunspear is now given only to Valriel players, a powerful firebolt like spell. All Valriel players now glow, when they enter a cave it is as if they always have a torch alight. + 
-< Top>+===Evaluative Criticism=== 
 +This god has no serious penalties, in return he won't support you much in general combat. ​\\ 
 +His advantages are a mighty slaying (demon) and vision on dark maps. \\ 
 +However, the permanent glow of Valriel'​s disciples is a mixed blessing, ​\\ 
 +since monsters will spot these players more easily. 
 + 
 +===Additional Comments=== 
 +"​Wrathful eye" is a cone based blinding spell, can basically be used like paralyze. ​\\ 
 +Sunspear is now given only to Valriel players, a powerful firebolt like spell. ​\\ 
 +All Valriel players now glow, when they enter a cave it is as if they always have a torch alight. 
  
 ===== Sorig ===== ===== Sorig =====
 **Sorig Lord of Storms, King of Thunder and Lightning, Sky Lord** **Sorig Lord of Storms, King of Thunder and Lightning, Sky Lord**
  
-Name of the enemy god: n/a +==== Attributes ==== 
-Race:​ Lightning and Air Elementals+Name of the enemy god:​ n/​a ​\\ 
 +Race:​ Lightning and Air Elementals ​\\
 Enemy race(s):​ n/​a Enemy race(s):​ n/​a
-Attacktype(s):​ Electricity 
-Resistance(s):​ Electricity +30 
-Vulnerable:​ n/​a 
-Attuned:  
-Electricity 
-Wounding 
-Missiles 
-Repelled:​ Restoration 
-Denied:  
-Protection 
-Turning 
-Special:​ n/​a 
-Granted Spell(s):  
-Forked Lightning (low level) 
-Divine Shock (low level) 
-Cause Critical Wounds (medium level) 
-Windstorm (medium level) 
-Cause Many Wounds (medium level) 
-Altar Effect(s):  
-Remove Curse 
-Remove Depletion 
-Enchant Weapon, +7 
-Holy Relic(s):  
-Mithril Chainmail of Electricity (high level, rare) 
  
-mithril chainmail of lightning of Sorig +5 (Str+1)(Dex+1)(speed ​+1)(ac+4)(item_power +10)(Max speed 2.70)(Spell regen penalty 2)(armour +40)(resist electricity +40). +Attacktype(s):​ Electricity \\ 
-The item has story: +Resistance(s):​ Electricity ​+30 \\ 
-Sorig has granted you this fine mail. It grants great protection from electricity and physical attacks without reducing your mobility. Be warned that what Sorig gives, Sorig can take away. +Vulnerable:​ n/​\\ 
-Avatar +Attuned: ElectricityWoundingMissiles \\ 
-+Repelled: Restoration \\ 
-Full Stats +Denied: ProtectionTurning \\ 
-] 1x1300 hpac -5 wc -1 dam 40 armour 40 Attack Type(s)Electricity +Special: n/
-Description: Sorig is one mighty god when it comes to attack-spellsvery suitable for the "​true"​ priests. Cause many wounds and divine shock can kill almost anything in short time. The high elec-resist is very helpful as well. To prevent everybody playing sorig again, I left him "deny protection"​. Lack of protection spells hurt, especially at low levels. +
-Additional Comments: Sorigs "​Divine shock" is very powerful weapon, perhaps the strongest god given spell +
-< Top>+
  
-===== Mopstrai ​=====+==== Altar ==== 
 + 
 +===Granted Spells===  
 +  * Forked Lightning (low level) 
 +  * Divine Shock (low level) 
 +  * Cause Critical Wounds (medium level) 
 +  * Windstorm (medium level) 
 +  * Cause Many Wounds (medium level) 
 + 
 +===Altar Effects===  
 +  * Remove Curse 
 +  * Remove Depletion 
 +  * Enchant Weapon, +7 
 + 
 +===Holy Relics===  
 +==Mithril Chainmail of Electricity==  
 +high level, rare 
 + 
 +>mithril chainmail of lightning of Sorig +5 (Str+1)(Dex+1)(speed +1)(ac+4)(item_power +10)(Max speed 2.70)(Spell regen penalty 2)(armour +40)(resist electricity +40). 
 +>>The item has a story: 
 +>>​Sorig has granted you this fine mail.  
 +>>It grants great protection from electricity and physical attacks  
 +>>​without reducing your mobility.  
 +>>Be warned that what Sorig gives, Sorig can take away. 
 + 
 +====Avatar====  
 +Full Stats 1x1, 300 hp, ac -5 wc -1 dam 40 armour 40 Attack Type(s): Electricity 
 +====Description====  
 + 
 +===Evaluative Criticism=== 
 +Sorig is one mighty god when it comes to attack-spells,​ very suitable for the "​true"​ priests. \\ 
 +Cause many wounds and divine shock can kill almost anything in short time. \\ 
 +The high elec-resist is very helpful as well. To prevent everybody playing Sorig again, \\ 
 +I left him "deny protection"​. \\ 
 +Lack of protection spells hurt, especially at low levels. 
 + 
 +===Additional Comments=== 
 +Sorigs "​Divine shock" is a very powerful weapon, perhaps the strongest god given spell ... 
 + 
 + 
 +===== Mostrai ​=====
 **Mostrai Dwarven Diety of Metal Smithing and Warcraft, Giant Basher, Delver of Secrets** **Mostrai Dwarven Diety of Metal Smithing and Warcraft, Giant Basher, Delver of Secrets**
  
-Name of the enemy god:​ Gnarg +==== Attributes ==== 
-Race: Dwarf+Name of the enemy god:​ Gnarg ​\\ 
 +Race:​ Dwarf ​\\
 Enemy race(s):​ Goblin,​ Giant Enemy race(s):​ Goblin,​ Giant
-Attacktype(s):​ Weaponmagic + 
-Resistance(s):​ Fire +20 +Attacktype(s):​ Weaponmagic ​\\ 
-Vulnerable:​ Slow -50, Confusion -10 +Resistance(s):​ Fire +20 \\ 
-Attuned:​ Creation,​ Transmutation +Vulnerable:​ Slow -50, Confusion -10 \\ 
-Repelled:​ Summoning +Attuned:​ Creation,​ Transmutation ​\\ 
-Denied: n/a+Repelled:​ Summoning ​\\ 
 +Denied:​ n/​a ​\\
 Special:​ n/​a Special:​ n/​a
 +
 +==== Spells ====
 Granted Spell(s):  Granted Spell(s):
-Wall of Thorns (medium level)+  * Wall of Thorns (medium level) 
 + 
 +==== Altar ====
 Altar Effect(s):  Altar Effect(s):
-Remove Damnation +  * Remove Damnation 
-Remove Curse +  ​* ​Remove Curse 
-Remove Depletion +  ​* ​Remove Depletion 
-Enchant Weapon, +12 +  ​* ​Enchant Weapon, +12 
-Holy Relic(s):  + 
-Thorin'​s Plate Mail (low level, rare)+====Holy Relics====  
 +===Thorin'​s Plate Mail===  
 +low level, rare 
 +>​Thorin'​s Plate Mail +2 (Str+1)(ac+3)(item_power +4)(Max speed 1.30)(Spell regen penalty 9)(armour +50)(resist fire +30). 
 +>>The item has a story: 
 +>>​This shining plate mail is Mostrai'​s gift to the bravest of his warriors.  
 +>>It is highly enchanted, increasing the strength of the wearer and protecting against fire. 
 + 
 +====Avatar====  
 + 
 +Full Stats 1x1, 350 hp, ac -10 wc -6 dam 50 armour 75 Attack Type(s): Weaponmagic 
 + 
 +====Description====  
 +Good old Mostrai.  
 + 
 +===Evaluative Criticism=== 
 +Having the most powerful holy word & avatar \\ 
 +and maybe the most desirable blessing for weapons, leveling up with Mostrai seems like a cakewalk. \\ 
 +Even more: fire +30! Mostrai is probably the best choice for newbies. \\ 
 +But reaching higher levels, Mostrai has some drawbacks too: \\ 
 +Confusion -10 looks harmless, but at a certain level it starts to hurt. \\ 
 +Also, there are no great special-spells waiting at higher levels. 
 + 
 +===Additional Comments=== 
 +No longer Paralyze -20, that was too extreme. \\ 
 +Resist Fire was lowered to 20 (from 30).
  
-Thorin'​s Plate Mail +2 (Str+1)(ac+3)(item_power +4)(Max speed 1.30)(Spell regen penalty 9)(armour +50)(resist fire +30). 
-The item has a story: 
-This shining plate mail is Mostrai'​s gift to the bravest of his warriors. It is highly enchanted, increasing the strength of the wearer and protecting against fire. 
-Avatar: ​ 
-[ 
-Full Stats 
-] 1x1, 350 hp, ac -10 wc -6 dam 50 armour 75 Attack Type(s): Weaponmagic 
-Description:​ Good old mostrai. Having the most powerful holy word & avatar and maybe the most desirable blessing for weapons, leveling up with Mostrai seems like a cakewalk. Even more: fire +30! Mostrai is probably the best choice for newbies. But reaching higher levels, Mostrai has some drawbacks too: Confusion -10 looks harmless, but at a certain level it starts to hurt. Also, there are no great special-spells waiting at higher levels. 
-Additional Comments:​ No longer Paralyze -20, that was too extreme. Resist Fire was lowered to 20 (from 30). 
-< Top> 
  
 ===== Ixalovh ===== ===== Ixalovh =====
-**Ixalovh Chaos Goddess of many tentacles, Sea Serpent and Ocean Wave**+**Ixalovh Chaos Goddess of Many Tentacles, Sea Serpent and Ocean Wave**
  
-Name of the enemy god:​ Ruggilli +==== Attributes ==== 
-Race:​ Ice/​Water Creatures, ​Tenticles +Name of the enemy god:​ Ruggilli ​\\ 
-Enemy race(s):​ Consuming fire creatures +Race:​ Ice/​Water Creatures, ​Testicles \\ 
-Attacktype(s):​  +Enemy race(s):​ Consuming fire creatures ​ 
-Cold + 
-Physical + 
-Resistance(s):​  +Attacktype(s):​ ColdPhysical ​\\ 
-Cold +30 +Resistance(s):​ Cold +30Magic +20Physical (armour) +20 \\ 
-Magic +20 +Vulnerable:​ Fire -30 \\ 
-Physical (armour) +20 +Attuned:​ FrostTransmutation ​\\ 
-Vulnerable:​ Fire -30 +Repelled:​ FireDetonation ​\\ 
-Attuned:  +Denied:​ Turning ​\\ 
-Frost +Special:​ n/​a ​ 
-Transmutation + 
-Repelled:  +==== Spells ====
-Fire +
-Detonation +
-Denied:​ Turning +
-Special:​ n/​a+
 Granted Spell(s):  Granted Spell(s):
-Insect Plague (low level) +  * Insect Plague (low level) 
-Wave (low level) +  ​* ​Wave (low level) 
-Siren Call (medium level)+  ​* ​Siren Call (medium level) 
 + 
 +==== Altar ====
 Altar Effect(s):  Altar Effect(s):
-Remove Curse +  * Remove Curse 
-Remove Depletion +  ​* ​Remove Depletion 
-Enchant Weapon, +12 +  ​* ​Enchant Weapon, +12 
-Restores Spellpoints (this is the only god who does this) +  ​* ​Restores Spellpoints (this is the only god who does this) 
-Holy Relic(s):  + 
-horn of the Sirens ​(high level, rare) +====Holy Relics====  
-horn of Ocean Waves (high level, rare) +===Horn ​of the Sirens ​=== 
-Ixalovh'​s ​spear +12 (high level, rare) +high level, rare 
-Ixalovh'​s spear +12 (Pow+1)(dam+35)(item_power +20)(weapon speed 3)(magic+1)(Attacks:​ physical, cold)(resist magic +10)(resist fire +15) +===Horn ​of Ocean Waves===  
-Avatar+high level, rare 
 + 
 +===Ixalovh'​s ​Spear===  
 ++12high level, rare 
 +>Ixalovh'​s spear +12 (Pow+1)(dam+35)(item_power +20)(weapon speed 3)(magic+1)(Attacks:​ physical, cold)(resist magic +10)(resist fire +15) 
 + 
 +====Avatar=== 
 1x1, 400 hp, ac -5 wc -3 dam 60 Attack Type(s): Physical, Cold 1x1, 400 hp, ac -5 wc -3 dam 60 Attack Type(s): Physical, Cold
-Description:​ Ixalovh seems to be a god(dess) that would work for most characters. A nice weapon blessing for warriors, while the attunement to cold spells ​helps those spellcasters kill things a bit faster with cold spells (like icestorm). She grants many useful resistances;​ armour +20 really helps out those who can't use or wear good equipment, and magic +20 furthers your protection. The only downside to following this god is fire spells are reduced effectiveness,​ and fire -30 means that fireball might prove fatal. Fireborns should probably stay away from her, though ​Quetzecotls ​might work well if they can get 150 grace for medium spells. In all, quite powerful, she's only missing artifacts that could be a bit more useful. + 
-Additional Comments: Keeping an eye on the horn of Sirens relic and the Siren Call spell since it's mass charm ability might be overpowered. Ruggili is also now enemy to Ixalovh with slaying set accordingly too. Neither allows turning of their enemies as they prefer to anniliate ​each other. +====Description====  
-< Top>+Ixalovh is the god of the Eighty Icy Oceans that surrounded the Ancient World before [[:Bigworld]] . \\ 
 +It lives deep in the hidden dark and invisible empire of the deepest seas. \\ 
 +It is commonly agreed that it is a male goddess and resembles a giant squid \\ 
 +and that the waves are the fingertips of him. \\ 
 +The whale hunters of [[:​world:​Wolfsburg]] regularly sacrifice fish to appease him, \\ 
 +ensuring calm waters while sailing out onto the oceans. \\ 
 +A small minority of heretics claim though, that Ixalovh would be a giant white sperm whale \\ 
 +creating the maelstroms with his fluke. \\ 
 +A recent founded group of  Suffragettes in Darcap believes, that Ixalovh would be a female squid \\ 
 +roaming the oceans until she is freed of its ugly body shape.  
 + 
 + 
 + 
 +===Evaluative Criticism=== 
 +Ixalovh seems to be a god(dess) that would work for most characters. ​\\ 
 +A nice weapon blessing for warriors, while the attunement to cold spells ​\\ 
 +elps those spellcasters kill things a bit faster with cold spells (like icestorm). ​\\ 
 +She grants many useful resistances;​ armour +20 really helps out those who can't use or wear good equipment, ​\\ 
 +and magic +20 furthers your protection. ​\\ 
 +The only downside to following this god is fire spells are reduced effectiveness, ​\\ 
 +and fire -30 means that fireball might prove fatal. ​\\ 
 +Fireborns should probably stay away from her, \\ 
 +though ​Quetzalcoatls ​might work well if they can get 150 grace for medium spells. ​ 
 + 
 +In all, quite powerful, she's only missing artifacts that could be a bit more useful. 
 + 
 +===Additional Comments=== 
 +Keeping an eye on the horn of Sirens relic and the Siren Call spell since it's mass charm ability might be overpowered. Ruggili is also now enemy to Ixalovh with slaying set accordingly too. Neither allows turning of their enemies as they prefer to annihilate ​each other. 
  
 ===== Valkyrie ===== ===== Valkyrie =====
 **Valkyrie The Brave, The Just, Deathbringer** **Valkyrie The Brave, The Just, Deathbringer**
  
-Name of the enemy god: n/a +==== Attributes ==== 
-Race:​ Troll,​ Human+Name of the enemy god:​ n/​a ​\\ 
 +Race:​ Troll,​ Human \\
 Enemy race(s):​ Unnatural,​ Angel, Demon, Undead Enemy race(s):​ Unnatural,​ Angel, Demon, Undead
-Attacktype(s):​  + 
-Weaponmagic +Attacktype(s):​ WeaponmagicPhysical ​\\ 
-Physical +Resistance(s):​ Magic +100 \\ 
-Resistance(s):​  +Vulnerable:​ None \\ 
-Magic +100 +Attuned:​ None \\ 
-Vulnerable:​ +Repelled:​ None \\ 
 +Denied: ALL spell paths - followers are unable to cast any spells \\ 
 +Special:​ n/​a 
 + 
 +==== Altar ==== 
 + 
 +===Granted Spells===
 None None
-Attuned:  +===Altar Effects===  
-None +  ​* ​Remove Curse 
-Repelled:​  +  ​* ​Remove Depletion 
-None +  ​* ​Enchant Weapon, +12 
-Denied:  + 
-ALL spell paths - followers are unable to cast any spells +===Holy Relics===  
-Special:  +==Amulet of Lifesaving==  
-n/a +medium level, rare 
-Granted Spell(s):​  + 
-None +====Avatar==== 
-Altar Effect(s):  +
-Remove Curse +
-Remove Depletion +
-Enchant Weapon, +12 +
-Holy Relic(s):  +
-Amulet of Lifesaving ​(medium level, rare) +
-Avatar+
 1x1, 350hp, ac -5 wc 6 dam 20 Attack Type(s): Physical, Weaponmagic 1x1, 350hp, ac -5 wc 6 dam 20 Attack Type(s): Physical, Weaponmagic
-Description:​ This stands to be the most challenging cult to play. Restrictions to spell access (not just prayers, but all spells) may prove to be interesting. In attempt to compensate for that, this cult gains the weapon enchantment ability (easily and at early levels) to slay a large selection of monsters which are very common in many maps. 
-Additional Comments:​ Followers are denied to *all* spell schools, so they'​ll never be able to cast *any* spells; they gain praying experience by dropping monster body parts on an altar of Valkyrie; This will likely to be very time consuming without help from another player - it's a long walk back to Scorn (the location of the only temple of Valkyrie) from most maps 
  
 +====Description====
 +
 +===Evaluative Criticism===
 +This stands to be the most challenging cult to play. \\
 +Restrictions to spell access (not just prayers, but all spells) may prove to be interesting. \\
 +In attempt to compensate for that, this cult gains the weapon enchantment ability (easily and at early levels) \\
 +to slay a large selection of monsters which are very common in many maps. 
 +
 +===Additional Comments===
 +Followers are denied to *all* spell schools, so they'​ll never be able to cast *any* spells; \\
 +they gain praying experience by dropping monster body parts on an altar of Valkyrie. \\ 
 +This will likely to be very time consuming without help from another player - \\
 +it's a long walk back to Scorn (the location of the only temple of Valkyrie) from most maps
 +
 +----
 FIXME Expand story of the gods and add their common titles alongside the names FIXME Expand story of the gods and add their common titles alongside the names
  
gods.txt · Last modified: 2019/12/20 08:15 by karl