====== /etc/crossfire Configuration Files Directory ===== List of files found in the {prefix}/etc/crossfire configuration directory, alphabetically ordered; except for the [[#settings]] file, which is to be found at the bottom due to it's many entries.\\ FIXME: These config files ought to have some //.CFG// or //.CONF// file_name.extension on day ... :?: ===== ban_file ===== List of client IPs and user names to ban. Probably only useful if the user owns and deploys a dedicated IP. Read also about the DM command [[:dm_commands#banish]] . ===== dm_file ===== List of NAMES : PASSWORDS : HOSTS for Dungeon Masters. \\ Each field accepts the wildcard (*) as __single__ char. \\ ''*:*:*'' should allow everyone from everywhere to gain [[server:hosting#DM]] status using any password. \\ The HOST field seems to be a full IPv4 address like ''127.0.0.1'' . Entries that do __not__ work : * ''*:*:127*'' to allow anyone from IPv4 address 127.* ( localhost ) * ''*:*:127.*'' * ''*:*:127.0.0.*'' * ''*:*:127.*.*.*'' * ''*:*:local*'' * ''*:*:localhost'' * ''*:*A:*'' to allow anyone from anywhere with a password that matches 'A' at the end * ''*:A*:*'' to allow anyone from anywhere with a password that matches 'A' at the start * ''*:A*A:*'' to allow anyone from anywhere with a password that matches 'A' at the start and at the end * ''A*:*:*'' to allow every user whose player name starts with an 'A' with any passwort from everywhere * ''*A:*:*'' to allow every user whose player name ends with an 'A' with any passwort from everywhere * ''A*A:*:*'' to allow every user whose player name ends with an 'A' with any passwort from everywhere :!: Not sure, when it comes to IPv6 addresses, which are not separated by a dot but by a colon ... ===== exp_table ===== Large comma separated list of numbers to reach levels. The default ends at level 115. Just add some more numbers, and there will be higher levels :?: or delete some zeros at the end of thy numbers, and become a hero very fast. \\ :!: The sever has no possibility to be started with some -easy, -medium, -hard, -extreme parameters. ===== forbid ===== :!: This is a very misleading file. It says: ># This file lets you limit playing time. Example: >Mon 8-12 >msg >Playing is forbidden during working hours. Which would suggest, that players are getting a forced log out and new connections or login requests are denied with a message //msg// . \\ But instead the [[:server]] will refuse to start if started in times of these entries. Exitcode would be -1 . In //static void init_startup(void)// in //server/server/init.c// : if (forbid_play()) { /* Maybe showing highscore should be allowed? */ LOG(llevError, "CrossFire: Playing not allowed.\n"); exit(-1); The function //forbid_play// is to be found in //server/server/server.c// : int forbid_play(void) #if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE) if (!strncmp (buf, "msg", 3)) { if (forbit) while (fgets (buf, MAX_BUF, fp)) /* print message */ fputs (buf, logfile); break; } else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) { LOG(llevDebug, "Warning: Incomplete line in permission file ignored.\n"); continue; } for (i=0; i< 7; i++) { if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop)) forbit = 1; return forbit; #else return 0; #endif This //forbid// file is defined in //server/include/config.h// : #define PERM_FILE "forbid" . \\ In opposite to the [[:arch:]] and [[:maps:]] files, it does not need an //endmsg// entry. This forbid file would make "slightly sense" , when playing on a local machine by a script, that launches the [[:server]] and afterwards the [[:client]] to auto-connect to each other (with metaserver-support disabled at compile time) . In that way, parents could hinder their children at least to start-up the server at certain times. It does not interrupt a running server. \\ FIXME: The server should re-read the //forbid// file each hour like it does for the help files or the [[#dm_file]] when help or the [[:player commands#dm]] commands are invoked. ===== shutdown ===== Similar as for the [[#forbid]] file : When the [[:server]] at it's initial start finds that file in it's config folder, then it exits with an exitcode 1 , printing the content of that file . The code for processing the //shutdown// file is also found in //init_startup// in //server/server/init.c// : #ifdef SHUTDOWN_FILE sprintf(buf,"%s/%s",settings.confdir,SHUTDOWN_FILE); if ((fp = open_and_uncompress(buf, 0, &comp)) != NULL) { while (fgets(buf, MAX_BUF-1, fp) != NULL) printf("%s", buf); close_and_delete(fp, comp); exit(1); } #endif The //SHUTDOWN_FILE// variable is by default defined in //server/include/config.h// : #ifndef SHUTDOWN_FILE #define SHUTDOWN_FILE "shutdown" . \\ It could probably make sense to manually disable the SHUTDOWN_FILE definition before [[:server:server compiling]] . Example "shutdown" file message : >Shutdown File for Crossfire 1.10.0 >Farewell, and have a nice time. >Bye Bye ... :!: Here is some kind of abuse possible, by people on a shared machine might just create such a shutdown file, to confuse, anger or trouble other users, who are playing Crossfire regularly on that machine. ===== Informational Files ===== Send to the client, when the client connects to the server. \\ Might print a lot of messages. They are easier to read, when the gtk+-1 client works in "split Windows" and-or "Splash Window" and-or "Popup Windows" modes that pop up an extra login-window. ==== motd ==== Motto Of The Day - simple text file. ==== news ==== Simple text file send to players when they connect. Headline functionality. ==== rules ==== Simple text file, that accepts some kind of html-formatting like [B]BIG[/B] . \\ Printed in the message window of the client, when it connects, and before the user logs on. \\ ===== settings ===== Large file with around 40 possible entries; now has it it's own page here on the wiki : [[settings]] . Known setting variable names, listed in alphabetical order . //True// and //False// entries are case insensitive read by [[https://linux.die.net/man/3/strcasecmp|strcasecmp]] \\ and may be replaced by their counterparts //On// and //Off// . \\ Function that processes those : //load_settings// in //server/server/init.c// . \\ ''if (!strcasecmp(cp,"off") || !strcasecmp(cp,"false"))'' \\ ''if (!strcasecmp(cp,"on") || !strcasecmp(cp,"true"))'' \\ - [[settings#balanced_stat_loss]] TRUE | FALSE - [[settings#casting_time]] TRUE | FALSE - [[settings#create_home_portals]] TRUE | FALSE - [[settings#death_penalty_levels]] Integer 0 - 255 - [[settings#death_penalty_percentage]] Integer 0 - 100 - [[settings#dm_mail]] monster@monstermail.master - [[settings#dynamiclevel]] Integer 0 | >= 1 ( old : 0 | lesser equal 5 , see [[dev:weather]] ) - [[settings#explore_mode]] TRUE | FALSE - [[settings#fastclock]] Zero (0) or positive integer (1) - [[settings#item_power_factor]] FLOAT >= 0 - [[settings#log_timestamp]] TRUE | FALSE - [[settings#log_timestamp_format]] Default: %y/%m/%d %H:%M:%S Year/Month/Day Hour:Minute:Second - [[settings#metaserver_comment]] Your comment, ex //Test server port 11111// - [[settings#metaserver_host]] Your.Hostname.Where or your IP - [[settings#metaserver_notification]] On | Off - [[settings#metaserver_port]] Integer 1 - 65535, default 13326 - [[settings#metaserver_server]] crossfire.real-time.com - [[settings#motd]] FILENAME, relative path, of the [[#MOTD|Motto-of-the-Day]] file - [[settings#no_player_stealing]] TRUE | FALSE - [[settings#permanent_experience_percentage]] Integer 0 - 100 - [[settings#pk_luck_penalty]] sint16 -100 - 100 - [[settings#port]] Your Port Number, Integer 1 - 65535, since incl. v1.11.0, until at least v1.12 1 - 32765, with a check if user root and below 1024 - [[settings#real_wiz]] TRUE | FALSE - [[settings#recycle_tmp_maps]] TRUE | FALSE - [[settings#resurrection]] TRUE | FALSE - [[settings#search_items]] TRUE | FALSE - [[settings# set_friendly_fire]] Integer 1 - 100 - [[settings#set_title]] True | FALSE - [[settings#spell_encumbrance]] TRUE | FALSE - [[settings#spell_failure_effects]] TRUE | FALSE - [[settings#spellpoint_level_depend]] TRUE | FALSE - [[settings#stat_loss_on_death]] TRUE | FALSE - [[settings#who_format]] String to print for the player command [[:player_commands#who]] , ex. %N %T%t%n Level %l Flags %h%d%a%b%n <%M> - [[settings#who_wiz_format]] String to print for the [[:dm_commands|DM]] command [[:player_commands#who]] %N %T%t%h%d%b%nLevel %l <%m>(@%i)(%c) - [[settings# worldmapstartx]] Integer >= 0 - [[settings#worldmapstarty]] Integer >= 0 - [[settings#worldmaptilesizex]] Integer >= 1 - [[settings# worldmaptilesizey]] Integer >= 1 - [[settings#worldmaptilesx]] Integer >= 1 - [[settings#worldmaptilesy]] Integer >= 1