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user:saru:new_release_balance [2017/08/20 23:13]
saru
user:saru:new_release_balance [2017/09/24 00:28] (current)
saru
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 |Committed R20465|Serpent man|cold resist -50|cold resist -20|buff|As with the troll but even worse, a reduction of the penalty will see this race become a more viable option for players. The net balance of the gear changes looks like a nerf compared to standard races, given that boots (Idaten and levitation) and helmets (feather crown) are quite important items later in the game.| |Committed R20465|Serpent man|cold resist -50|cold resist -20|buff|As with the troll but even worse, a reduction of the penalty will see this race become a more viable option for players. The net balance of the gear changes looks like a nerf compared to standard races, given that boots (Idaten and levitation) and helmets (feather crown) are quite important items later in the game.|
 ^Spells & Attacks^^^^^^ ^Spells & Attacks^^^^^^
 +| |Create food and create missile|created items last indefinitely|created items expire after a period of time|nerf |Add a time limit for summoned items (that increases with level) much like demon ichor.|
 +| |Summoning tree|Boring to level up and charm monsters is overpowered|A more progressive leveling experience|bit of both|This spell school needs more diversity for levelling, it is painful to level up to charm monster and then ridiculous beyond. Add a spell called '​Carrion Beetles'​ that does pure physical damage and works like ball lightning. Add a spell called '​possessed weapon'​ that works like animate weapon but without the annoyance.|
 +| |Faerie Fire|Lights up monsters|Provide some additional debuff, perhaps at higher levels?​|Buff|This spell is pretty useless in its current form|
 | |Red Death|Paralyzes even the highest level monsters|Reduce movement speed by 1/​4?​|nerf|Red death works on any living creature to an insane degree. The damage can take out some of the most powerful monsters on its own, however it's the ability of this disease to reduce even the fastest monster to stationary that is its biggest asset. This coupled with the high infection rate makes light work of some of the toughest encounters in the game like no other spell or ability.| | |Red Death|Paralyzes even the highest level monsters|Reduce movement speed by 1/​4?​|nerf|Red death works on any living creature to an insane degree. The damage can take out some of the most powerful monsters on its own, however it's the ability of this disease to reduce even the fastest monster to stationary that is its biggest asset. This coupled with the high infection rate makes light work of some of the toughest encounters in the game like no other spell or ability.|
 | |Cancellation|Removes magic but doesn'​t adjust for item power|Remove magic but adjust for item power|buff|Currently cancellation permanently removes magic (e.g. +4 becomes 0) but the item power is not accordingly adjusted (e.g. item power 4 becomes 0). This means that change is irreversible. Given the very limited resistance to cancellation this makes this attack type quite broken| | |Cancellation|Removes magic but doesn'​t adjust for item power|Remove magic but adjust for item power|buff|Currently cancellation permanently removes magic (e.g. +4 becomes 0) but the item power is not accordingly adjusted (e.g. item power 4 becomes 0). This means that change is irreversible. Given the very limited resistance to cancellation this makes this attack type quite broken|
user/saru/new_release_balance.1503288838.txt.gz ยท Last modified: 2017/08/20 23:13 by saru