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user:saru:new_release_balance

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Balance changes for next release:

Players

Races

.arc current change buff/nerf rationale
races
Troll fire resist -30fire resist -15buff+30 cold is not equal to -30 fire! for a primary damage type -30 resist (+70 with perfect gear) is just too much to overcome later in the game and tends to frustrate newer players. Having a maximum of 70 fire resist is very punishing later in the game and the + regeneration does very little to overcome this (not to mention the spell regen penalty). While it's true that fire potions can help the cost seems too severe. A reduction of this penalty to -15 sees a more manageable maximum of 85 resistance. This change will only affect new characters but cannot be reversed
Serpent mancold resist -50cold resist -20buffAs with the troll but even worse, a reduction of the penalty will see this race become a more viable option for players. The net balance of the gear changes looks like a nerf compared to standard races, given that boots (Idaten and levitation) and helmets (feather crown) are quite important items later in the game. This change will only affect new characters but cannot be reversed
Spells
Red DeathParalyzes even the highest level monstersReduce movement speed by 1/4?nerfRed death works on any living creature to an insane degree. The damage can take out some of the most powerful monsters on its own, however it's the ability of this disease to reduce even the fastest monster to stationary that is its biggest asset. This coupled with the high infection rate makes light work of some of the toughest encounters in the game like no other spell or ability.
Items
The Defender-1 ac+1 acbuffFor a weapon called the defender, it is a little ironic that it reduces your defense. Probably a typo from the creator based on confusion in the way additional +AC reduces your overall AC
Ring of War+7 item power+13 item powernerfThis ring is absolutely astonishingly good for warriors and is the go to option even with its -30 magic resist. Given this, it carries a surprisingly low item power when compared with other best in slot rings (ring of the saint = item power +25).
Gods
God enchanted weaponsRetain use after switching godsPrevent usenerfCurrently players can switch freely between gods. While the days of loading a weapon with each gods powers are gone, the ability for players to pray up weapons under a desired god and then share them around seems problematic for balance.
LythanderAttacktype ConfusionAttacktype paralyzebuff
Gaea-100 fear-50 fearbuffBrutal and completely debilitating against most high level bosses who spray fear at high volume, I'm not even sure 50 fear resist will make this god competitive
ruggilli-30 cold-15 coldbuffas in race nerfs, for a primary damage type -30 resist (+70 with perfect gear) is just too much to overcome later in the game and tends to frustrate newer players.
Ixalovh-30 fire-15 firebuffas in race nerfs, for a primary damage type -30 resist (+70 with perfect gear) is just too much to overcome later in the game and tends to frustrate newer players.
Monsters
user/saru/new_release_balance.1501331194.txt.gz · Last modified: 2017/07/29 07:26 by saru