Mana represents the magical energy or spell points of a character or how big a spell or how many times you can cast a spell. Mana is based on of the wizard's innate power (POW) but may be increased through his skill in specific schools of wizardry. Mana recharges slowly based on a players mana regeneration rate.
If a player does not have any wizardry skills the their max sp is always 1 Otherwise; Mana is calculated based on a players POW and INT and the highest level in a Wizardry Skill or “Best Wizardry Level” e.g. A player with level 10 in Pyromancy but level 15 Evocation would get 15. A character's maximum mana can be defined by: If Best Wizardry Level is at or below level 10 Max Mana = 1) x (Best Wizardry Level + 1)/3) + Best Wizardry Level If Best Wizardry Level is above level 10 Max Mana = 2) + 10 Therefore, using the below table, a player with level 15 evocation, 15 POW and 20 INT, would have: Max Mana = 3) + 10 Max Mana = 4)/2 + D3 + D3 + 1 every even level if MgB is even. Where D3 is a random number between 1 and 3 and you always get 1 mana gained per new level. For magic levels past the 10th, mana grows 2 per level.
Max Mana = ((4.25) x 11/3) + (2 x 5) + 10 Max Mana = 16 + 20 Max Mana = 36 mana==== POW and INT Bonuses to SP Table ====
# stat points | POW or INT Bonus |
---|---|
1 | -2.5 |
2 | -2.25 |
3 | -2 |
4 | -1.75 |
5 | -1.5 |
6 | -1.25 |
7 | -1 |
8 | -0.75 |
9 | -0.5 |
10 | -0.25 |
11 | 0 |
12 | 0.25 |
13 | 0.5 |
14 | .75 |
15 | 1 |
16 | 1.25 |
17 | 1.5 |
18 | 1.75 |
19 | 2 |
20 | 2.25 |
21 | 2.5 |
22 | 3 |
23 | 3.75 |
24 | 5 |
25 | 6.25 |
26 | 7.5 |
27 | 10 |
28 | 12.5 |
29 | 17.5 |
30 | 25 |