====== Summoning ====== Summoning is one of the wizardry disciplines of spellcasting. Most summoning spells belong to the paths of summoning or creation, but a few belong to other paths. The primary use of these spells is to summon monsters to attack your enemies, but there are also spells for summoning walls, food, and other useful items. The summoner class is naturally the best at mastering this family of spells. Worshippers of [[gods:Mostrai]] will have a difficult time gaining summoning skill points, as they will be unable to cast any summoning spells until increasing their skill level, which can only be done by forming a party with a skilled summoner and sharing experience points (XP). Worshippers of [[gods:Valkyrie]] are denied to all spell schools, including summoning. The summoning skill is acquired by learning the skill from a scroll (the summoner class starts with it) or by having a talisman of summoning. Summoning monsters to fight for you can help you to stay safe against dangerous enemies, since the caster can stay out of the line of fire while the monsters do the work. The caster receives all XP gained from enemies killed by his pets. ====== List of Spells ===== This is a complete list of the summoning spells((according to the SVN version as of 2007-01-03)), sorted by level. === Summon Lesser Golem ==== ^ Level: | 1 ^ SP: | 3 ^ Path: | Summoning | ^ Attack Types: | physical |^ Sources: | books || ^ Notes: | Summons a fairly weak golem which does the caster's bidding. The golem is controlled with the Fire keys like a missile weapon, and can be directed to fight monsters, bash doors, set off traps, etc. The golem will exist for a limited time, which is reduced further when it takes damage. Casting another spell will also cause the golem to disappear. ||||| === Create Missile === ^ Level: | 1 ^ SP: | 5 ^ Path: | Creation | ^ Attack Types: | N/A |^ Sources: | books || ^ Notes: | Creates arrows which can be used with a bow. To create crossbow bolts, wield a crossbow when casting the spell. At high levels in summoning, it is possible to create arrows (or bolts) with a specific magical bonus by using the following syntax: '''cast create missile N'' where N is +0, +1, +2, +3 or +4. you can also create missiles of fire using ' "cast create missile fire" ||||| === Summon Fog === ^ Level: | 2 ^ SP: | 5 ^ Path: | Creation | ^ Attack Types: | N/A |^ Sources: | books, rods, wands || ^ Notes: | Creates fog near the caster. The fog will move around randomly. It is harmless, but blocks visibility. ||||| === Summon Golem === ^ Level: | 2 ^ SP: | 5 ^ Path: | Summoning | ^ Attack Types: | physical |^ Sources: | books, rods, scrolls, wands || ^ Notes: | Summons a golem which does the caster's bidding. The golem is controlled with the Fire keys like a missile weapon, and can be directed to fight monsters, bash doors, set off traps, etc. The golem will exist for a limited time, which is reduced further when it takes damage. Casting another spell will also cause the golem to disappear. ||||| === Summon Pet Monster === ^ Level: | 2 ^ SP: | 5 ^ Path: | Summoning | ^ Attack Types: | N/A |^ Sources: | books, rods, scrolls, wands || ^ Notes: | Creates a monster which will attack the enemies of the caster. The monster is not under the caster's control, so it may also bash doors, run away, or get lost. The type of monster created varies by the caster's summoning skill level. (See table below) Summoned monsters persist until killed.\\ \\ If the caster is repelled/attuned summoning then corresponding levels in the table below will be higher/lower by a value of 4 (If I am not mistaken) One can also summon specific monsters from one's previous levels. For instance, a character level 8 in summoning can still summon killer bees by using the following syntax: '''cast summon pet monster killer_bee'' . ||||| | Pets summoned by summoning level |||| ^ Level ^ Pet ^ Level ^ Pet | | 1 | bat | 9 | stalker | | 3 | bird | 11 | devil | | 4 | bee | 13 | beholder | | 5 | spider | 15 | dark elf | | 6 | killer bee | 17 | skull | | 7 | pixie | 20 | angel | | 8 | skeleton | 25 | vampire | === Earth To Dust === ^ Level: | 2 ^ SP: | 5 ^ Path: | Null | ^ Attack Types: | N/A |^ Sources: | books || ^ Notes: | Earth to dust causes damage to all earthwalls and other weak walls within the immediate area of the caster. It does not damage any other objects or monsters. ||||| === Alchemy === ^ Level: | 3 ^ SP: | 5 ^ Path: | Transmutation | ^ Attack Types: | N/A |^ Sources: | books, scrolls || ^ Notes: | Turns surrounding objects into gold nuggets. The value of the nuggets range from 5-40% of the object's value, and there is a 1:30 chance that no gold nuggets are made. There is also a limit to the weight of items that may be converted (based on the level of the caster?). ||||| === Counterspell === ^ Level: | 3 ^ SP: | 10 ^ Path: | Abjuration | ^ Attack Types: | counterspell |^ Sources: | books, rods, wands || ^ Notes: | Fires a cone of energy that destroys spells within the cone and blocks incoming spell attacks. It will not kill spells of higher level than the spell caster. ||||| === Magehound === ^ Level: | 3 ^ SP: | 12 ^ Path: | Summoning | ^ Attack Types: | N/A |^ Sources: | books || ^ Notes: | Creates a dog-like animal to act as a pet to the caster. The type of dog summoned depends on the level of the caster. ||||| | Pet summoned by summoning level |||| ^ Level ^ Pet | | 5 | dog| | 7 | wolf| | 12 | mastif| | 15 | dire_wolf| | 20 | heal_hound | | 30 | dire_wolf_sire| | 45 | s_mastif| | 60 | gr_hellhound | === Create Earth Wall === ^ Level: | 4 ^ SP: | 6 ^ Path: | Creation | ^ Attack Types: | N/A |^ Sources: | books, rods, wands || ^ Notes: | Creates a line of earth walls. These are ordinary walls which cast no spells and do no damage, but they block vision and most creatures cannot pass through them. These walls will remain until destroyed.\\ A tip: Create a bomb on the wall and run away; the wall and any creatures next to it will be destroyed. This is one of the most-used combos in the game. ||||| === Summon Earth Elemental === ^ Level: | 4 ^ SP: | 15 ^ Path: | Summoning | ^ Attack Types: | physical |^ Sources: | books, scrolls || ^ Notes: | Summons an earth elemental which is controlled with the Fire keys, like a golem. Very durable, with powerful attacks, but slow. ||||| === Charm Monsters === ^ Level: | 5 ^ SP: | 20 ^ Path: | Mind | ^ Attack Types: | N/A |^ Sources: | books || ^ Notes: | Attempts to convert nearby monsters into pets which will fight for the caster. ||||| === Summon Water Elemental === ^ Level: | 5 ^ SP: | 15 ^ Path: | Summoning | ^ Attack Types: | physical, cold |^ Sources: | books, rods, scrolls, wands || ^ Notes: | Summons an elemental creature which is controlled with the Fire keys, like a golem. Water elementals use cold and physical attacks, but are not immune to cold themselves. ||||| === Mystic Fist === ^ Level: | 5 ^ SP: | 10 ^ Path: | Summoning | ^ Attack Types: | electricity |^ Sources: | books || ^ Notes: | Creates a magical fist which is controlled with the Fire keys, like a golem. ||||| === Create Food === ^ Level: | 6 ^ SP: | 10 ^ Path: | Creation | ^ Attack Types: | N/A |^ Sources: | books || ^ Notes: | This spell has a chance of creating some food. ||||| === Summon Devil === ^ Level: | 6 ^ SP: | 20 ^ Path: | Summoning | ^ Attack Types: | electricity |^ Sources: | || ^ Notes: | Summons a devil from the underworld. The devil is controlled with the Fire keys like a golem. ||||| === Summon Air Elemental === ^ Level: | 6 ^ SP: | 20 ^ Path: | Summoning | ^ Attack Types: | electricity |^ Sources: | books, rods, scrolls, wands || ^ Notes: | Summons an air elemental, which is controlled with the Fire keys like a golem. ||||| === Summon Fire Elemental === ^ Level: | 7 ^ SP: | 25 ^ Path: | Summoning | ^ Attack Types: | fire |^ Sources: | books, rods, scrolls, wands || ^ Notes: | Summons a fire elemental, which is controlled with the Fire keys like a golem. ||||| === Counterwall === ^ Level: | 8 ^ SP: | 8 ^ Path: | Restoration | ^ Attack Types: | counterspell |^ Sources: | books, rods, wands || ^ Notes: | Creates a wall that repeatedly casts [[spells:summoning#counterspell]] in the direction of the caster. ||||| === Build Director === ^ Level: | 10 ^ SP: | 30 ^ Path: | Creation | ^ Attack Types: | N/A |^ Sources: | books || ^ Notes: | Creates a director facing in the direction of the caster. A director can change the direction of certain spells and flying objects. Directors disappear after a set time. ||||| === Dancing Sword === ^ Level: | 11 ^ SP: | 25 ^ Path: | Creation | ^ Attack Types: | weaponmagic |^ Sources: | books || ^ Notes: | Summons a magical sword, which is controlled with the Fire keys like a golem. ||||| === Pentagram === ^ Level: | 12 ^ SP: | 5 ^ Path: | Creation | ^ Attack Types: | N/A |^ Sources: | books || ^ Notes: | A Pentagram is a special Rune that can encapsulate another summoning spell, which is cast when the Pentagram is activated. The encapsulated spell is chosen by the caster. Example: cast pentagram summon fire elemental ||||| ===== Credits ===== * All information retrieved from the archetype files in the [[http://crossfire.real-time.com/svn/index.html|SVN repository]], or from the [[http://crossfire.real-time.com/spoiler/spells/index.html|Spells]] section of the main Crossfire site.