Arch Object attributes F
Object attributes beginning with the letter f .
Partly taken from the (unsorted) wholepage Object Fields .
List of attributes
face
Type: const New_Face *
Comment: Face with colors
Meaning:
facing
Type: sint8
Comment: Object is oriented / facing that way.
Meaning:
food
Type: sint16
Meaning:
for player,
food nourishing.
for healing spells, food to give to the player.
for swamps, how deep the player is in the swamp (see move_deep_swamp()).
for CONNECTORs, how many of a particular item to drop onto them to trigger
for FOODs, food value this food item provides to the player.
for WANDs, number of charges left.
for FORCEs, duration (in object moves) of the force.
type
for DISEASEs, the duration of the disease.
for GATEs, whether it's opening or closing.
*_full
face_full
anim_full
For TRANSPORT, face to use when it's full.
Server struct obj {} object
These are not archetype attributes, but server internal variables.
Read more on the object_fields page.
flags
Type: uint32[4]
Comment: Various flags
Meaning: