====== Arch Object attributes F == Object attributes beginning with the letter **f** . Partly taken from the (unsorted) wholepage [[:dev:Object Fields]] . ===== List of attributes == ==== face == Type: const New_Face * Comment: Face with colors Meaning: ==== facing ==== Type: sint8 Comment: Object is oriented / facing that way. Meaning: ==== food ==== Type: sint16 Meaning: * for player, [[:characters:food]] nourishing. * for healing spells, food to give to the player. * for swamps, how deep the player is in the swamp (see move_deep_swamp()). * for CONNECTORs, how many of a particular item to drop onto them to trigger * for FOODs, food value this food item provides to the player. * for WANDs, number of charges left. * for FORCEs, duration (in object moves) of the force. * FIXME type * for DISEASEs, the duration of the disease. * for GATEs, whether it's opening or closing. ==== *_full == ===face_full== ===anim_full == For TRANSPORT, face to use when it's full. ---- ====== Server struct obj {} object == These are not archetype attributes, but server internal variables. \\ Read more on the [[:dev:object_fields]] page. ==== flags ==== Type: uint32[4] Comment: Various flags Meaning: