Object attributes beginning with the letter h .
Partly taken from the (unsorted) wholepage Object Fields .
Type: uint32
Comment: The object is hidden, not invisible
Meaning: The object blinks. Traps are set in general 'invisible' with a special face and anim or animation .
See also invisible
Type: sint16
Meaning:
These are not archetype attributes, but server internal variables.
Read more on the object_fields page.
Type: obj *
Comment: Points to the main object of a large body
Meaning: Large bodies are archetypes that occupy more than one tile on a map ( monsters, buildings ) .