====== Speed ====== Speed determines how fast the player may move. \\ The value of speed may range between nearly 0 (”very slow”) to higher than 5 0.67 (”lightning fast”). \\ Base speed is determined from the [[:characters:DEX]] and modified downward proportionally by the amount of weight \\ carried which exceeds the Max Carry limit. \\ The [[:items:armour:]] worn also sets the upper limit on speed. ^ Dex stat points ^ Speed Bonus ^ | 0 | -0.1 | | 1 | -0.1 | | 2 | -0.09 | | 3 | -0.08 | | 4 | -0.07 | | 5 | -0.06 | | 6 | -0.05 | | 7 | -0.025 | | 8 | 0.00 | | 9 | 0.00 | | 10 | 0.00 | | 11 | 0.00 | | 12 | 0.025 | | 13 | 0.05 | | 14 | 0.07 | | 15 | 0.09 | | 16 | 0.10 | | 17 | 0.11 | | 18 | 0.12 | | 19 | 0.13 | | 20 | 0.14 | | 21 | 0.15 | | 22 | 0.16 | | 23 | 0.17 | | 24 | 0.18 | | 25 | 0.19 | | 26 | 0.20 | | 27 | 0.21 | | 28 | 0.22 | | 29 | 0.23 | | 30 | 0.24 | ==== Speed in Words ==== Function //describe_monster()// in //server/common/item.c// says : /* Note that the resolution this provides for players really isn't * very good. Any player with a speed greater than .67 will * fall into the 'lightning fast movement' category. */ if (FABS(op->speed) > MIN_ACTIVE_SPEED) { switch ((int)((FABS(op->speed))*15)) { Meaning that the speed value is multiplied with 15 and the first integer is case'd : * 0 : very slow movement * 1 : slow movement * 2 : normal movement * 3 - 4 : fast movement * 5 - 6 : very fast movement * 7 - 10 : extremely fast movement * > 10 : lightning fast movement