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Both sides previous revision Previous revision | |||
dev:levels [2023/04/03 16:24] partmedia Update proposed reference stats |
dev:levels [2023/04/03 17:12] (current) partmedia Add level progression |
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^ 90 | 700 | 350 | 150 | -18 | 90 | -6 | 90 | 1.10 | | ^ 90 | 700 | 350 | 150 | -18 | 90 | -6 | 90 | 1.10 | | ||
^ 100 | 800 | 500 | 250 | -21 | 95 | -9 | 100 | 1.10 | | ^ 100 | 800 | 500 | 250 | -21 | 95 | -9 | 100 | 1.10 | | ||
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+ | ====== Level Progression ====== | ||
+ | |||
+ | * experience reward for killing a level //x// monster = rwd(x):=100*(2)^(x-1) | ||
+ | * By the above definition, to go from level //n// to //n+1// you need to gain 10*rwd(n) experience | ||
+ | * Therefore your total cumulative experience at level //n// is cum(n) = sum(10*rwd(i), i, 1, n-1) | ||
+ | * By math, cum(n) = 500*(2^n-2) | ||
==== Level 10 ==== | ==== Level 10 ==== | ||
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* attack: 30 | * attack: 30 | ||
* a few resist points around | * a few resist points around | ||
+ | |||
==== Level 20 ==== | ==== Level 20 ==== |