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dev:levels [2023/04/03 16:24]
partmedia Update proposed reference stats
dev:levels [2023/04/03 17:12] (current)
partmedia Add level progression
Line 15: Line 15:
 ^ 90    | 700 | 350 | 150 | -18 | 90    | -6 | 90     | 1.10  | ^ 90    | 700 | 350 | 150 | -18 | 90    | -6 | 90     | 1.10  |
 ^ 100   | 800 | 500 | 250 | -21 | 95    | -9 | 100    | 1.10  | ^ 100   | 800 | 500 | 250 | -21 | 95    | -9 | 100    | 1.10  |
 +
 +====== Level Progression ======
 +
 +  * experience reward for killing a level //x// monster = rwd(x):​=100*(2)^(x-1)
 +  * By the above definition, to go from level //n// to //n+1// you need to gain 10*rwd(n) experience
 +  * Therefore your total cumulative experience at level //n// is cum(n) = sum(10*rwd(i),​ i, 1, n-1)
 +  * By math, cum(n) = 500*(2^n-2)
  
 ==== Level 10 ==== ==== Level 10 ====
Line 26: Line 33:
   * attack: 30   * attack: 30
   * a few resist points around   * a few resist points around
 +
  
 ==== Level 20 ==== ==== Level 20 ====
dev/levels.txt ยท Last modified: 2023/04/03 17:12 by partmedia