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dev:object_fields [2018/04/13 04:11]
karl Point to new files _living and _key_value
dev:object_fields [2020/11/23 08:34]
ryo [anim_suffix] update
Line 4: Line 4:
  
 The struct [[object_fields_living|living]] and struct [[object_fields_key_value|key_value]] have their own pages. \\ The struct [[object_fields_living|living]] and struct [[object_fields_key_value|key_value]] have their own pages. \\
 +The term [[Shared Strings]] has it's own page, too. \\
 See also page [[Objects]] . See also page [[Objects]] .
  
Line 390: Line 391:
 Comment: Used to determine combined animations Comment: Used to determine combined animations
  
-Meaning: NEW introduced since ?+When a player or a monster attacks or uses a skill, if this suffix is defined on the weapon (combat) or the skill (skill use), the server tries to find an animation named "​[player_or_monster_animation]_[anim_suffix]"​. 
 + 
 +For instance, for a Fenx using an animation "​fenx_player"​ who uses a sword (anim_suffix "​sword"​),​ when attacking, the "​fenx_player_sword"​ animation will be used if it exists.
  
 +If no suffix is defined or the animation doesn'​t exist, then nothing happens, else the animation is applied until it finished.
 ==== title ==== ==== title ====
 Type: const char * (shared string) Type: const char * (shared string)
dev/object_fields.txt · Last modified: 2020/11/23 08:34 by ryo