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dev:object_fields [2018/04/13 05:29]
karl [Object Fields] Add link to shared_strings page
dev:object_fields [2020/11/23 08:34]
ryo [anim_suffix] update
Line 391: Line 391:
 Comment: Used to determine combined animations Comment: Used to determine combined animations
  
-Meaning: NEW introduced since ?+When a player or a monster attacks or uses a skill, if this suffix is defined on the weapon (combat) or the skill (skill use), the server tries to find an animation named "​[player_or_monster_animation]_[anim_suffix]"​.
  
 +For instance, for a Fenx using an animation "​fenx_player"​ who uses a sword (anim_suffix "​sword"​),​ when attacking, the "​fenx_player_sword"​ animation will be used if it exists.
 +
 +If no suffix is defined or the animation doesn'​t exist, then nothing happens, else the animation is applied until it finished.
 ==== title ==== ==== title ====
 Type: const char * (shared string) Type: const char * (shared string)
dev/object_fields.txt ยท Last modified: 2020/11/23 08:34 by ryo