====== Server redesign goals ====== Put down your goals here, till let's say the 15th of december :) ===== Player-wise ===== * fun game! * coherent and content-rich world * no senseless hacking * enough sugar around quests to they are more than 'kill this guy' or 'bring me X of this thing' * many more things to do than 'hack the next dungeon' * cooperative and competitive aspects, depending on the mood of the players * maybe don't have the player as 'hero' but 'regular citizen' * stable * protocol compatible with clients * multilanguage * visually appealing “enough” * very easy to get started with * in-game map building (much more integrated than current map building system) * enable players to have a real influence on the world * revamp player creation mechanism * have an account linked to various characters? * [[Improved Monster AI]] ===== Content-wise ===== * compatible with Crossfire's current content (maps, archetypes, ...), though some breakage is allowed if needed * dynamic archetype recollection - no need to restart the server * better handling of [[media updates]] to client * Better (any) sound improvement - environmental, spell effects, damage, etc * easy to extend (plugins, scripts), keeping compatibility with current CF's system * soft-coded rules - put the most things in configuration or easy to isolate/swap modules * add file in map distribution which says what minimal version of archetype is, and special archetype with $id$ string so server will know if requirements are met ===== Technical-wise ===== * crossplatform * unit tests * avoid lock ups (massive spells and such) * Keep multithreading programming mind (does not mean it should be multithreaded, but design it so that could be done later) * documentation (design stuff, things like 'how is a class prevented to use weapons: through the use of a force' etc.) * modular code, to easily expand/change stuff * build system that doesn't require a lot of manual tweaking ====== Design ====== This will be written after the 15th of december, when we'll have goals decided :)