User Tools

Site Tools


dev_todo:pupland

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
dev_todo:pupland [2018/03/02 17:01]
leaf Add comments in regards to the status of this, per the FIXME message posted Mar-02-2018
dev_todo:pupland [2021/08/30 12:39] (current)
leaf More details as to why the pup land bigworld project is stalled
Line 1: Line 1:
-[[user:​lalomartins|Lalo]] initiated the work on a [[:​Bigworld]] version of [[:​world:​Pupland]] . [[user:​leaf|Rick Tanner]] has picked up this project.+[[:user:​lalomartins|Lalo]] initiated the work on a [[:​Bigworld]] version of [[:​world:​Pupland]] . \\ 
 +[[:user:​leaf|Rick Tanner]] has picked up this project, but it has stalled again.
  
-At least two big issues have stalled this project.+:!: At least three big issues have stalled this project.
  
-  * The map content in lalo-pupland will break the existing guild maps and very likely (maybe some?) of the apartment maps. The map paths change from the trunk directory structure compared to halo-pupland ​directory structure. +  * The map content in lalo-pupland will break the existing guild maps and the apartment maps already in pup land 
-    * ALL players will need to move all the collected loot to a map that can safely save the content and survive a new map path structure. +      * Guild map and apartment teleporters from other maps (i.e., Scorn Apartment) will also break once/​if/​when pup land is moved to bigworld 
-  * The world map being not being checked in to revision control +  * The map paths change from the [[:​sourceforge:​svn_code#​trunk]] directory structure compared to halo-pup land directory structure 
-    * Starting over with a new world map continent is a massive undertaking.+    * :!: ALL players will need to move all the collected loot to a map that can safely save the content and survive a new map path structure 
 +  * The world map being not being checked in to revision control 
 +    * Starting over with a new world map continent is a massive undertaking 
 +    * It was quite difficult to generate a random continental map that was close to the vision for the lore of that map set 
 +    * I am not familiar enough with the lore to know if a map fits well or not
  
-[FIXMEStatus summary and other content on this page needs to be updated for the current project status. ​ Consider all information below as historical documentation and no longer accurate for the time being.+FIXME Status summary and other content on this page needs to be updated for the current project status. ​\\ 
 +:!: Consider all information below as historical documentation and no longer accurate for the time being.
  
 ====== Status of the mapping work ====== ====== Status of the mapping work ======
  
-  * The work is accessible as a branch in CVS.  You can see it by doing ''​cvs up -r lalo-pupland''​ on your ''​maps-bigworld''​ cvs checkout. In [[:​downloading#​SVN]] the lalo-pupland branch has been added to the [[:maps:]] tree however it currently does not contain any of the new work and at the second is just a copy of the [[:trunk]] branch.+  * The work is accessible as a branch in CVS.  You can see it by doing ''​cvs up -r lalo-pupland''​ on your ''​maps-bigworld''​ cvs checkout. In [[:​downloading#​SVN]] the lalo-pupland branch has been added to the [[:maps:]] tree however it currently does not contain any of the new work and at the second is just a copy of the [[:sourceforge:​svn_code#​Trunk]] branch.
  
-  * Weather **will break** above a certain level (I haven'​t tested which one).  That's because these maps make the world non-rectangular;​ the weather code should probably be changed to assume empty, plain ocean on missing tiles. ​ See also [[dev_todo:​fix_weather]]. ​ It has also been discussed that it would probably be nice for the weather system to change its idea of "​poles",​ since even if Bigworld is a planet as we understand it, the area we have mapped is not the whole planet (in fact the [[:​world:​Scorn]]/​[[:​world:​Navar]] continent hardly qualifies as a continent -- it's roughly the size of one of the islands that make up Hawaii). ​ Note that without that change, Lone Town will be a **very** cold place :-) not that that's a bad thing, might be reasonable (at least gives a reason for being "​lone"​)+  * [[:dev:Weather]] **will break** above a certain level (I haven'​t tested which one).  That's because these maps make the world non-rectangular;​ the weather code should probably be changed to assume empty, plain ocean on missing tiles. ​ See also [[dev_todo:​fix_weather]] .  It has also been discussed that it would probably be nice for the weather system to change its idea of "​poles",​ since even if Bigworld is a planet as we understand it, the area we have mapped is not the whole planet (in fact the [[:​world:​Scorn]]/​[[:​world:​Navar]] continent hardly qualifies as a continent -- it's roughly the size of one of the islands that make up Hawaii). ​ Note that without that change, Lone Town will be a **very** cold place :-) not that that's a bad thing, might be reasonable (at least gives a reason for being "​lone"​)
  
   * [[:​world:​pupland:​Nurnberg]] is basically ready; Castle Eureca, Kurte, the huts, barbarian ruins, tower of ordeal, cave pass, and rebel port are linked (in but not out).  There are still some maps from the Pupland quest to link: power plant, research facility, army camp.  Lone Town is placed, but empty (buildings need to be copy-pasted in place). ​ The big port was promoted into its own town -- for the lack of a better name, "port Pupland"​. ​ (So all you port-loving map makers, here's an entire new port for you to play with.)   * [[:​world:​pupland:​Nurnberg]] is basically ready; Castle Eureca, Kurte, the huts, barbarian ruins, tower of ordeal, cave pass, and rebel port are linked (in but not out).  There are still some maps from the Pupland quest to link: power plant, research facility, army camp.  Lone Town is placed, but empty (buildings need to be copy-pasted in place). ​ The big port was promoted into its own town -- for the lack of a better name, "port Pupland"​. ​ (So all you port-loving map makers, here's an entire new port for you to play with.)
Line 20: Line 26:
   * Rainbow Islands aren't even started yet, which is funny, because I remember moving [[:​world:​pupland:​rainbow_islands:​Red Town]]. ​ Guess I didn't like the result and reverted it.  If you want to see where it's going to be, follow the brick road to the southernmost end with a [[:​dm_commands|dm]] ; you'll get to the lighttower. ​ Fly southwest over sea, you'll get to the bigger island of a cute archipelago;​ that's Red Island, and you should be near the site of Red Town.  All the way west of Red Island is a sandy area where the beach will be.  On the north there'​s a peninsula with a mountain, perfect for the tower. ​ I'll probably only start Rainbow Islands once Pupland (continental) is finished, tested, and landed.   * Rainbow Islands aren't even started yet, which is funny, because I remember moving [[:​world:​pupland:​rainbow_islands:​Red Town]]. ​ Guess I didn't like the result and reverted it.  If you want to see where it's going to be, follow the brick road to the southernmost end with a [[:​dm_commands|dm]] ; you'll get to the lighttower. ​ Fly southwest over sea, you'll get to the bigger island of a cute archipelago;​ that's Red Island, and you should be near the site of Red Town.  All the way west of Red Island is a sandy area where the beach will be.  On the north there'​s a peninsula with a mountain, perfect for the tower. ​ I'll probably only start Rainbow Islands once Pupland (continental) is finished, tested, and landed.
  
-  * The individual maps were moved out of /pup_land to conform to our standards; so now they'​ll be in /lone_town, /nurnberg, /​port_pupland,​ /​red_island,​ and those that don't fit in any of these, /​quests/​pupland or /​quests/​rainbow_islands. ​ (I'm taking the liberty of using red_island rather than red_town, following the example of [[:world:LakeCountry]] and dragonisland which AFAIK are the closest things we have.)+  * The individual maps were moved out of /pup_land to conform to our standards; so now they'​ll be in /lone_town, /nurnberg, /​port_pupland,​ /​red_island,​ and those that don't fit in any of these, /​quests/​pupland or /​quests/​rainbow_islands. ​ (I'm taking the liberty of using red_island rather than red_town, following the example of [[:world:Lake Country]] and [[:world:dragonisland]] which AFAIK are the closest things we have.)
  
   * Then all exits have to be fixed to point to the new places; the ones that went to /​pup_land/​world,​ /​pup_land/​lone_town/​town,​ /​pup_land/​nurnberg/​city and so on have to go to /world/*, the others have to conform to the new map locations. ​ This is somewhat herculean, but I believe we have a couple of scripts in Info to do just that.  I haven'​t looked into them yet, but if you want to figure them out, run them, and commit the results to my branch, I'll be very grateful. ​ (Bear in mind since the islands aren't done yet, you may need to do it again later.)   * Then all exits have to be fixed to point to the new places; the ones that went to /​pup_land/​world,​ /​pup_land/​lone_town/​town,​ /​pup_land/​nurnberg/​city and so on have to go to /world/*, the others have to conform to the new map locations. ​ This is somewhat herculean, but I believe we have a couple of scripts in Info to do just that.  I haven'​t looked into them yet, but if you want to figure them out, run them, and commit the results to my branch, I'll be very grateful. ​ (Bear in mind since the islands aren't done yet, you may need to do it again later.)
Line 69: Line 75:
  
 This is the name the old scrolls in the Royal Library give to the continent as a whole. ​ They also have [[:maps:]] of all its area, and for reasons unknown, Lord Eureca only allows a few trusted scholars to even look at these maps... This is the name the old scrolls in the Royal Library give to the continent as a whole. ​ They also have [[:maps:]] of all its area, and for reasons unknown, Lord Eureca only allows a few trusted scholars to even look at these maps...
 +
dev_todo/pupland.1520031674.txt.gz · Last modified: 2018/03/02 17:01 by leaf