====== Start Equipment ====== When a player is [[:guides:character_creation|born]] , then the player is usually stuffed with some starting equipment. \\ Most of this equipment received at the start is determined by the [[:classes|class]] , the character had chosen. \\ Several [[:races]] though are limiting the pieces of equipment received. \\ These starting equipments usually have a //startequip 1// flag set, \\ meaning, that if the player drops such an item, the item will disappear forever. \\ The [[:server]] code though in function //fix_generated_item()// in file //server/common/treasure.c// \\ is letting players keeping a few items, if these items have one of the following flags set : \\ * Number of lesser than 2 : * CONTAINER ( [[:classes:alchemists]] cauldron ) * MONEY * FLAG_IS_THROWN * else * MONEY Items received by [[:gods|Godly]] intervention will have the //startequip 1// flag set too. This is a bit of an obstacle, since players will loose their received readables like guide books, \\ if they attempt to drop these into a container like a bag or sack :-(