====== Config.h ====== The file //config.h// is to be found in the //include// directory of the server source. \\ It contains many variables, that can be manually adjusted. **Note:** The file //autoconf.h// contains all the variable defines, that were found or passed to the ./configure script. ===== TMPDIR == When configuring the server with a --prefix=/path variable, the TMPDIR still uses the definitions of the config.h file. This is a bit unfortunate, because it prevents to run the server on multiple instances, \\ since the temporary map names would all be shared in the fixed location at **/tmp** for Linux. If it is planned to add a --prefix to configure, then before running ''make'' it is probably useful \\ to adjust the TMPDIR variable to match --prefix . Example: ./configure --prefix=/usr/games/crossfire-1.70.0 \\ should then make TMPDIR look as ''#define TMPDIR "/usr/games/crossfire-1.70.0/tmp"'' After ''make && make install'' then this TMPDIR needs to be manually created with the proper permissions. mkdir /usr/games/crossfire-1.70.0/tmp FIXME Proper permissions for TMPDIR ===== LOGFILE == As it is with the variable [[#TMPDIR]] , the LOGFILE variable is fixed set in config.h . Despite the fact, that LOCALDIR would use the --prefix parameter in {prefix}/var , \\ the LOGFILE variable does not use {prefix} :-( . On Linux the LOGFILE variable is by default set to ''#define LOGFILE "/var/log/crossfire/logfile"'' ; \\ Which then may need to create the // /var/log/crossfire// directory manually ( with proper permissions ) . If it is planned to add a --prefix to configure, then before running ''make'' it is probably useful \\ to adjust the LOGFILE variable to match --prefix . Example: ./configure --prefix=/usr/games/crossfire-1.70.0 \\ should then make LOGFILE look as ''#define LOGFILE "/usr/games/crossfire-1.70.0/var/log/crossfire-server-1.70.0.log"'' FIXME Proper permissions for LOGFILE ===== mapsize == The server has two pre-defined maximum mapsize values to send to the client : **MAP_CLIENT_X** and **MAP_CLIENT_Y** . \\ It is unfortunately not possible to set those in the //etc/crossfire/settings// file. #define MAP_CLIENT_X 25 #define MAP_CLIENT_Y 25 Since the client supports a maximum of 31, it might be advised to set these two values to 31 also, \\ especially for local servers just consuming loop back (inerface lo) bandwidth. ===== NEW_MATERIAL_CODE == When this variable is enabled, the material of an item is displayed in the user's inventory and look window: #define NEW_MATERIAL_CODE 1 Example : >- 8 eight **bronze** throwing daggers (1213621) 13.2 kg >- 1 **iron** long sword of Lythander (wielded) (1469332) 14.5 kg >- 4 four **oak** clubs (1213628) 39.6 kg >- 2 two **copper** axes (1213626) 13.2 kg >- 1 **granite** stoneaxe (1213627) 8.5 kg >- 1 **pine** bow * (1469324) 12.0 kg >- 1 **iron** hauberk (worn) (1469337) 50.0 kg >- 1 **cotton** robe * (1469308) 10.0 kg >- 1 **leather** jack boots * (worn) (1469351) 6.5 kg >- 1 **leather** pair of shoes * (1469367) 2.0 kg >- 1 **iron** thief's gauntlets +2 (worn) (1469350) 1.8 kg >- 2 two **organic** sharp bones +2 (1469296) 2.0 kg