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server [2014/09/11 02:51]
127.0.0.1 external edit
server [2018/04/21 04:55]
karl [Server] Point trunk to new location, remove links to itself
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 ====== Server ====== ====== Server ======
-The crossfire server is the heart of the game. Crossfire is designed around a central ​[[:server]] with each [[:client]] being able to log in and separately interact with the crossfire world. Servers can be classified by the type of source code they run: +The crossfire server is the heart of the game. Crossfire is designed around a central server with each [[:client]] being able to log in and separately interact with the crossfire world. ​\\ 
-  * tag - these servers are running ​the latest ​stable release of crossfire +Servers can be classified by the type of source code they run: 
-  * [[:trunk]] - these servers are running the latest development release of crossfire +  * [[:​sourceforge:​svn_code#​tag]] - these servers are running ​stable release of crossfire 
-  * branch - these servers are running a non-standard version of crossfire+  * [[:sourceforge:​svn_code#​trunk]] - these servers are running the latest development release of crossfire 
 +  * [[:​sourceforge:​svn_code#​branch]] - these servers are running a non-standard version of crossfire
  
 Server hosts may also choose to modify certain aspects of the game to suit their preference. ​ Server hosts may also choose to modify certain aspects of the game to suit their preference. ​
-  * [[:​characters:​score|Experience curve]] - A popular modification is to the experience curve and experience loss upon [[:​combat#​Death & Experience|death]] to make a particular ​[[:server]] more or less challenging. ​+  * [[:​characters:​score|Experience curve]] - A popular modification is to the experience curve and experience loss upon [[:​combat#​Death & Experience|death]] to make a particular server more or less challenging. ​
   * tickrate - Currently by default all servers run a tickrate of 120ms between ticks, or, 8.33 ticks per second. The tickrate is used to determine many in game properties like the time, movement and attack speed, grace and sp regeneration and food consumption.   * tickrate - Currently by default all servers run a tickrate of 120ms between ticks, or, 8.33 ticks per second. The tickrate is used to determine many in game properties like the time, movement and attack speed, grace and sp regeneration and food consumption.
-  * [[:Maps]] - Maps may be added or removed from particular servers to improve the in game experience.+  * [[:Maps:]] - Maps may be added or removed from particular servers to improve the in game experience.
  
 ===== Hosting ===== ===== Hosting =====
server.txt · Last modified: 2019/12/26 06:56 by partmedia