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server_plugin [2017/07/29 21:41] partmedia Gdeath is actually player_death |
server_plugin [2017/07/29 21:59] partmedia Clarify PLAYER_DEATH |
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| Clock | Generated at each game loop. | (none) | When no player is logged, the loop "stops", meaning that clock events are not generated anymore! | | | Clock | Generated at each game loop. | (none) | When no player is logged, the loop "stops", meaning that clock events are not generated anymore! | | ||
| Crash | Generated when a server crash does occur. It is not a recursive event, so if a crash occur from *inside* the crash event handling, it is not called a second time, preventing infinite loops to occur. | (none) | This event is not implemented for now. | | | Crash | Generated when a server crash does occur. It is not a recursive event, so if a crash occur from *inside* the crash event handling, it is not called a second time, preventing infinite loops to occur. | (none) | This event is not implemented for now. | | ||
- | | player_death | Generated whenever a player dies. | ''object*'' pointing to player, ''object*'' pointing to killer (can be NULL). | | | + | | PLAYER_DEATH | Generated whenever a player dies. Note that CFPython calls this the 'death' event. | ''object*'' pointing to player, ''object*'' pointing to killer (can be NULL). | | |
| Gkill | Generated whenever something/someone is killed. | ''object*'' pointing to dead object, ''object*'' pointing to killer. | | | | Gkill | Generated whenever something/someone is killed. | ''object*'' pointing to dead object, ''object*'' pointing to killer. | | | ||
| Kick | Generated when a player was kicked by a DM. | ''object*'' pointing to kicked player, ''const char*'' containing the parameter the DM used to kick | | | | Kick | Generated when a player was kicked by a DM. | ''object*'' pointing to kicked player, ''const char*'' containing the parameter the DM used to kick | | |