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server_plugin [2017/07/29 21:41]
partmedia Gdeath is actually player_death
server_plugin [2018/03/30 08:19] (current)
karl link to files to be moved from the root of this wiki into namespaces
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-====== ​General information ​======+====== ​Crossfire Server Plugins ​======
  
-Plugins enhance the game with optional features.+===== General information ===== 
 + 
 +Plugins enhance the Crossfire ​game with optional features.
  
 They allow for special behaviours that can't be done through simple mapping, or require complex scripting actions - the only thing limiting is the imagination of the coder! They allow for special behaviours that can't be done through simple mapping, or require complex scripting actions - the only thing limiting is the imagination of the coder!
  
 Current examples include: Current examples include:
-  * message boards, on which players can leave messages+  * Message Boards, on which players can leave messages
   * Imperial Post Office, that lets players exchange ingame mail   * Imperial Post Office, that lets players exchange ingame mail
-  * playing slot machines ​at casinos +  * Playing Slot Machines ​at casinos 
-  * [[:​dev_todo:​python_guilds|improved guild system]] - currently being tested+  * [[:​dev_todo:​python_guilds|Improved Guild System]] - currently being tested
  
  
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 Currently existing plugins are : Currently existing plugins are :
 ^ Name ^ Description ^ Status ^ Title for the event object ^ ^ Name ^ Description ^ Status ^ Title for the event object ^
-| [[cfanim]] | animate objects | experimental | Animator | +| [[:​server:​plugin:​cfanim]] | animate objects | experimental | Animator | 
-| [[cfpython]] | run Python scripts | working | Python | +| [[:cfpython:]] | run Python scripts | working | Python | 
-| [[cflogger]] | logs events to a SQLITE database | experimental | SqliteLogger | +| [[:​server:​plugin:​cflogger]] | logs events to a SQLITE database | experimental | SqliteLogger | 
-| [[cfnewspaper]] | newspaper generation | experimental | Newspaper | +| [[:​server:​plugin:​cfnewspaper]] | newspaper generation | experimental | Sqlite ​Newspaper, needs cflogger ​
-| [[citylife]] | adds/​removes NPCs in maps, to make towns lively | apparently stable | citylife | +| [[:​server:​plugin:​citylife]] | adds/​removes NPCs in maps, to make towns lively | apparently stable | citylife | 
-| [[cfrhg]] | random house generator, adds random maps to unlinked exits in specified maps | apparently stable | cfrhg | +| [[:​server:​plugin:​cfrhg]] | random house generator, adds random maps to unlinked exits in specified maps | apparently stable | cfrhg | 
-| <​del>​[[cf_darcap]]</​del>​ | <​del>​Darcap specific plugin, handling various things</​del>​ | <​del>​needs testing</​del>​ replaced by quest/​dialog mechanism |+| <​del>​[[:​server:​plugin:​cf_darcap]]</​del>​ | <​del>​Darcap specific plugin, handling various things</​del>​ | <​del>​needs testing</​del>​ replaced by quest/​dialog mechanism |
 | template | not a real plugin, but a skeleton to create new ones | up-to-date | | | template | not a real plugin, but a skeleton to create new ones | up-to-date | |
  
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 | Clock | Generated at each game loop. | (none) | When no player is logged, the loop "​stops",​ meaning that clock events are not generated anymore! | | Clock | Generated at each game loop. | (none) | When no player is logged, the loop "​stops",​ meaning that clock events are not generated anymore! |
 | Crash | Generated when a server crash does occur. It is not a recursive event, so if a crash occur from *inside* the crash event handling, it is not called a second time, preventing infinite loops to occur. | (none) | This event is not implemented for now. | | Crash | Generated when a server crash does occur. It is not a recursive event, so if a crash occur from *inside* the crash event handling, it is not called a second time, preventing infinite loops to occur. | (none) | This event is not implemented for now. |
-player_death ​| Generated whenever a player dies. | ''​object*''​ pointing to player, ''​object*''​ pointing to killer (can be NULL). | |+PLAYER_DEATH ​| Generated whenever a player dies. Note that CFPython calls this the '​death'​ event. | ''​object*''​ pointing to player, ''​object*''​ pointing to killer (can be NULL). | |
 | Gkill | Generated whenever something/​someone is killed. | ''​object*''​ pointing to dead object, ''​object*''​ pointing to killer. | | | Gkill | Generated whenever something/​someone is killed. | ''​object*''​ pointing to dead object, ''​object*''​ pointing to killer. | |
 | Kick | Generated when a player was kicked by a DM. | ''​object*''​ pointing to kicked player, ''​const char*''​ containing the parameter the DM used to kick | | | Kick | Generated when a player was kicked by a DM. | ''​object*''​ pointing to kicked player, ''​const char*''​ containing the parameter the DM used to kick | |
server_plugin.1501382460.txt.gz · Last modified: 2017/07/29 21:41 by partmedia