====== Skill Jumping ====== ===== Description ===== User can 'skip' over 1-2 spaces in a selected direction. Distance depends on [[:characters:carrying_capacity|weight carried]] , [[:characters:str|STR]] and [[:characters:dex|DEX]] of the user. This skill may also be used as an attack. Jumping is a Physique skill type. :!: The jumping attack works as a [[:skills:melee]] attack probably as of server version //1.70.y// . \\ The current server //1.12.svn// at [[:servers:metalforge]] [[http://www.metalforge.net/|.net]] seems not to compute the jump attack in //attack_ob_simple()// or the functions before correctly. \\ The server since v.1.70.y issues the message //You feel more confident in combat.// to the client, when one of the melee skills is readied. ===== Use Skill ===== Unknown, should immediately attempt to jump in the direction, the player is facing. \\ Syntax : ''use_skill jumping'' ===== Ready Skill ===== User can 'skip' over 1-2 spaces in a selected direction when fired with the shift key. \\ This will attack if a creature is in the way. \\ Syntax : ''ready_skill jumping'' ===== Mathematics ===== From [[:server:server_compiling|Server]] source code file // crossfire/server/skills.c // function // int jump(object *pl, int dir, object *skill) // : \\ ''stats=str*str*str*dex * skill->level;''\\ Which then translates as STR3 **multiply** DEX **multiply** SKILL_LEVEL \\ and this number is then **divided** by the carrying weight of the inventory to receive the sum of tiles to jump. Example : STR=25, DEX=17, JUMP_LEVEL=4, PL_CARRYING=500 * 1000 > ( (25 * 25 *25) * 17 * 4 ) / 500000 >> ( 15625 * 17 * 4 ) / 500000 >> ( 1062500 ) / 500000 >>> 2.125 The jumping distance is limited to 2 tiles: if(pl->carrying!=0) /* don't want div by zero !! */ spaces=(int) (stats/pl->carrying); else spaces=2; /* pl has no objects - gets the far jump */ if(spaces>2) spaces = 2; else if(spaces==0) { new_draw_info(NDI_UNIQUE, 0,pl,"You are carrying too much weight to jump."); return 0; ===== Discussion ===== The source code has a comment that asks for allowing a greater distance to jump : > * Perhaps we should allow more spaces based on level, eg, level 50 > * jumper can jump several spaces?