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skills:literacy

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skills:literacy [2017/08/07 04:24]
saru
skills:literacy [2018/02/28 15:41] (current)
karl Add internal links, add some more content
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-====== ​Description ​====== +====== ​Skill Literacy ​======
-Allows the character to read (although even without literacy, character can read skill scrolls, else it would be impossible to gain the skill). ​ Character can identify scrolls, spellbooks, and other literature. ​ As the character gains levels of literacy (by identifying and reading) the character can read more advanced literature.  ​+
  
-====== Use Skill ====== +===== Description ​===== 
-Identifies books and scrolls ​around ​the character.+Allows the [[:​characters]] to read (although even without literacy, a character can try to read skill scrolls, else it would be impossible to gain the skill). The  character can identify title and content of scrolls, spellbooks, and other literature. ​ As the character gains levels of literacy (by identifying and reading) ​the character ​can read more advanced literature 
  
-====== Ready Skill ====== +===== Use Skill ===== 
-Same effect as [[#​use ​skill]] on firing.+Identifies books and scrolls at lesser ​skill level underneath, and at higher level also around the character\\ 
 +Syntax : ''​use_skill literacy''​
  
-====== ​Apply ====== +===== Ready Skill ===== 
-Learns a [[:​spells|spell]] from a spellbook, understands a new [[:​skills|skill]] from a skill scroll or discovers [[:lore]] from the various scrolls and records littered around the world.+Same effect as [[#use skill]] on firing. \\ 
 +Syntax : ''​ready_skill literacy''​  
 + 
 +===== Apply ===== 
 +Learns a [[:​spells|spell]] from a spellbook, understands a new [[:​skills|skill]] from a skill scroll or discovers [[:lore]] from the various scrolls and records littered around the [[:​bigworld|world]] \\ 
 +Syntax : ''​apply <​spellbook from inventory>''​ , ''​apply''​ if on top of stack of [[:items:]] underneath the player. 
 + 
 +===== Technical ===== 
 +From [[:​server]]/​server/​skills.c //​do_skill_ident//​ function it would identify up to three tiles around the player. 
 +<code c> 
 +if( skill->​level > 64 ){   /* Adjust these levels? */ 
 +        area = 49; 
 +</​code>​ 
 +When identifying an item, the [[:​characters:​Int]]elligence value is considered only :\\ 
 +''​skill_value = skill->​level * pl->​stats.Int?​pl->​stats.Int:​10;''​
  
skills/literacy.txt · Last modified: 2018/02/28 15:41 by karl