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spells [2014/11/01 22:48]
127.0.0.1 external edit
spells [2018/03/28 01:18]
karl [Learning Spells] Formattings, add learning exceptions, add small developers section
Line 1: Line 1:
 ===== Spells ===== ===== Spells =====
 +==== Spell categories ====
 +Spells fall into two main skill categories: Wizardry spells and Prayers. \\
 +[[:​spells:​wizardry|Casting wizardry spells]] requires [[:​characters:​sp|spell points]] and the [[:​skills:​wizardry|applicable skill]] for each spell. \\
 +[[:​spells:​praying|Casting prayers]] requires [[:​characters:​grace]] from a [[:​gods|god]] and the [[:​skills:​praying|praying skill]] .  ​
  
-Spells fall into two main categories: wizardry spells and prayers. ​ Casting [[spells:​wizardry|wizardry spells]] requires spell points and the applicable skill for each spell. ​ Casting [[spells:​praying|prayers]] requires [[:​characters:​grace]] from a [[gods|god]] and the [[:​skills:​praying|praying skill]].  ​Most spells also belong to a Path; and players may be [[:​characters:​attunement|attuned,​ repelled, or denied]] a particular path by their [[:​races|race]],​ [[:​classes|class]],​ or [[:​gods|god]].+==== Spell paths ==== 
 +Most spells also belong to a Path; and players may be [[:​characters:​attunement|attuned,​ repelled, or denied]] a particular path by their [[:​races|race]],​ [[:​classes|class]],​ or [[:​gods|god]].
  
 ^  Spell Paths  ||||| ^  Spell Paths  |||||
Line 20: Line 25:
   * [[spells:​non_player|Spells]] that are not used by players   * [[spells:​non_player|Spells]] that are not used by players
  
 +==== Learning Spells ====
 +To learn spells, players must posses both the applicable skill - being at least same skill level as the spell, \\ 
 +and the [[skills:​literacy|literacy skill]] . \\ 
 +A characters skill level in literacy must be no less than 10 levels lower than the desired spell \\ 
 +(e.g. a level 20 spell requires at least level 10 literacy to learn). \\
 +Blessed spellbooks can be learnt 5 levels earlier than regular books. \\
 +Cursed books remove spell points or grace and unlucky players can actually forget a spell.
  
 +Characters aren't guaranteed success in learning a spell, rather a character'​s chance to learn a spell is: 
 +
 +  % chance to learn = (base chance + (2 * level))/1.5
 +
 +Base chance is based on your [[:​characters:​int|Intelligence]] (INT) for [[:​skills:​wizardry]] and [[:​characters:​wis|Wisdom]] (WIS) for [[:​skills:​praying]] . \\
 +Each stat point has the following impact on the base learn chance:
 +^ # Stat Points ^ % Base Learn Chance ^
 +| <3 | 0% | 
 +| 3 | 1% | 
 +| 4 | 2% | 
 +| 5 | 4% | 
 +| 6 | 8% | 
 +| 7 | 12% | 
 +| 8 | 16% | 
 +| 9 | 25% | 
 +| 10 | 36% | 
 +| 11 | 45% | 
 +| 12 | 55% | 
 +| 13 | 65% | 
 +| 14 | 70% | 
 +| 15 | 75% | 
 +| 16 | 80% | 
 +| 17 | 85% | 
 +| 18 | 90% | 
 +| 19 | 95% | 
 +| >19 | 100% |  ​
 +
 +==Exceptions==
 +- While being blinded, learning a spell will always fail, except for a [[:​dm_commands|DM]] . \\
 +- While being confused, learning a spell will always fail, even for a DM. \\
 +- Spellbooks received by [[:​guides:​Character Creation]] as starting equipment \\
 +will not fail to be learnt but will not give [[:​characters:​exp]] points.
 +
 +==Developers==
 +Functions: ​
 +  * Old: //​apply_spellbook()//​ in //​server/​server/​apply.c// ​
 +  * New: //​spellbook_type_apply()//​ in //​server/​types/​spellbook/​spellbook.c//​
 ===== Credits ===== ===== Credits =====
  
   * All information retrieved from the archetype files in the [[http://​crossfire.real-time.com/​svn/​index.html|SVN repository]],​ or from the [[http://​crossfire.real-time.com/​spoiler/​spells/​index.html|Spells]] section of the main Crossfire site.   * All information retrieved from the archetype files in the [[http://​crossfire.real-time.com/​svn/​index.html|SVN repository]],​ or from the [[http://​crossfire.real-time.com/​spoiler/​spells/​index.html|Spells]] section of the main Crossfire site.
spells.txt · Last modified: 2018/03/31 06:37 by karl