Spells fall into two main skill categories: Wizardry spells and Prayers.
Casting wizardry spells requires spell points and the applicable skill for each spell.
Casting prayers requires grace from a god and the praying skill .
Most spells also belong to a Path ;
and players may be attuned, repelled, or denied a particular path
by their race , class , or god .
Spell Paths | ||||
---|---|---|---|---|
Abjuration | Creation | Death | Detonation | Electricity |
Fire | Frost | Information | Light | Mind |
Missiles | Protection | Restoration | Self | Summoning |
Teleportation | Transference | Transmutation | Turning | Wounding |
Spell details and more information about the skills needed are at the following links.
To learn spells, players must posses both the applicable skill - being at least same skill level as the spell,
and the literacy skill .
A characters skill level in literacy must be no less than 10 levels lower than the desired spell
(e.g. a level 20 spell requires at least level 10 literacy to learn).
Blessed spellbooks can be learnt 5 levels earlier than regular books.
Cursed books remove spell points or grace and unlucky players can actually forget a spell.
Characters aren't guaranteed success in learning a spell, rather a character's chance to learn a spell is:
% chance to learn = (base chance + (2 * level))/1.5
Base chance is based on your Intelligence (INT) for wizardry and Wisdom (WIS) for praying .
Each stat point has the following impact on the base learn chance:
# Stat Points | % Base Learn Chance |
---|---|
<3 | 0% |
3 | 1% |
4 | 2% |
5 | 4% |
6 | 8% |
7 | 12% |
8 | 16% |
9 | 25% |
10 | 36% |
11 | 45% |
12 | 55% |
13 | 65% |
14 | 70% |
15 | 75% |
16 | 80% |
17 | 85% |
18 | 90% |
19 | 95% |
>19 | 100% |
- While being blinded, learning a spell will always fail, except for a DM .
- While being confused, learning a spell will always fail, even for a DM.
- Spellbooks received by Character Creation as starting equipment
will not fail to be learnt but will not give exp points.
Functions: