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user:leaf [2024/09/30 17:34] leaf [Wraith Character Documentation Ideas] More reformatting the summary text |
user:leaf [2024/09/30 17:47] (current) leaf Heading updates again |
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How to make the wraith Feed and other lore info more apparent? | How to make the wraith Feed and other lore info more apparent? | ||
+ | ==== Original Text ==== | ||
Object wraith_player\\ | Object wraith_player\\ | ||
Line 1116: | Line 1117: | ||
+ | === Draft Idea 1 === | ||
+ | |||
+ | Changes in in **bold** text | ||
+ | |||
+ | Object wraith_player\\ | ||
+ | name wraith\\ | ||
+ | race undead\\ | ||
+ | randomitems wraith_player_items\\ | ||
+ | face wraithp.151\\ | ||
+ | |||
+ | Skills: Wraith Feed **= An innate life-stealing attack that heals the wraith player.\\ | ||
+ | The player cannot heal by other means and relies on this ability for sustenance, as \\ | ||
+ | regular food does not provide nourishment in the same way.**\\ | ||
+ | Resistances: fire -25, cold +30; immune to poison, ghosthit, and drain\\ | ||
+ | Attunements: denied fire, attuned cold\\ | ||
+ | Special: undead (immune to disease), darkvision **(can see in the dark)**\\ | ||
+ | |||
+ | |||
+ | A Wraith is the spirit of a person who has made an evil bargain in order to persist after natural death, | ||
+ | or has been forced involuntarily into its current undead state. | ||
+ | |||
+ | This transformation frees them of the limits of a natural lifespan, and grants them immunity to | ||
+ | diseases, poison, and loss of lifeforce. | ||
+ | |||
+ | Wraiths also need feel little fear of cold, and they can see well in the dark. | ||
+ | |||
+ | A Wraith's corporeal form has terrible vulnerabilities: fire and most godpower are dangerous to Wraiths. | ||
+ | |||
+ | Their tenuous form makes them quick and somewhat hard to hit, but also weaker and less hardy. | ||
+ | |||
+ | Wraiths have a strong affinity to magic, especially cold spells, and are very strong spellcasters. | ||
+ | |||
+ | However, they cannot use fire spells for fear of self-destruction. | ||
+ | |||
+ | Wraith also do not heal naturally, or gain sustenance from food. Instead they have to feed off the living. | ||
+ | |||
+ | === Draft Idea 2 === | ||
+ | |||
+ | This is an update of the lore text only. | ||
+ | |||
+ | A Wraith is the spirit of a person who has either made an evil bargain to persist after natural death or has been involuntarily forced into its undead state. | ||
+ | |||
+ | This transformation frees them from the limits of a natural lifespan and grants them immunity to disease, poison, and the loss of lifeforce. | ||
+ | |||
+ | Wraiths feel little fear of the cold and can see well in darkness. | ||
+ | |||
+ | However, their corporeal form has significant vulnerabilities: fire and most forms of divine power pose a great danger to them. | ||
+ | |||
+ | Their ethereal nature makes them quick and difficult to hit, but also physically weaker and less resilient. | ||
+ | |||
+ | Wraiths possess a strong affinity for magic, especially cold-based spells, making them powerful spellcasters. However, they are unable to use fire spells, as doing so risks self-destruction. | ||
+ | |||
+ | Wraiths do not heal naturally or derive sustenance from food. Instead, they must feed off the living to survive. |