Summary

This page is a summary/proposal for the races and classes within crossfire.

The information below presumes following changes are made, which have a significant effect on classes and races, but by themselves are somewhat separate.

Note that some of those changes are more important than others.

Attributes/Statistics

Following are some idea on changes for attributes (Str, Dex, Con, etc). This should not be seen as a final proposal, just a recording a different ideas.

Some of the general idea behind this: Let players focus on the key stat for their class. If the max stat is 30, and the character starts at 26 because of racial/class adjustments, they will reach that maximum pretty quickly, so will then start increasing other stats (increase either by potion or items). If the max stat is 100, the character with a 26 stat has lots of room for growth in that stat.

The other idea here is with higher stats, we still provide some mechanism to increase the stats, but make it harder. Thus, under normal play, a character will reach maximum level/experience before reaching maximum stats. If the character wants to go through and grind quests or dungeons to maximize all stats, we let them - their choice, but with a linear progression of stats, doing so gets a minimal reward. If one were to use a simple system like ever 2 stat points above 10 is a bonus point, it means a 100 vs 98 stat is a bonus of 44 vs 45 - not all the significant. In percentage terms, that is around 2%. Interesting to note that the increases at lower level, while still a single point, are a larger percentage (28 vs 30 is 9 vs 10 bonus points, or 11% increase)

RACES

Table below lists the races, attribute adjustments, and anything else that is special. Note that under the revised system, most of a characters skills will come from their class - if one was allowed to play a race with no class, they would have very few skills. This is basically what most of the commoners are. The basic idea if one of these races is ideal for some class, they still need to choose that class to get the skills instead of it being given to them - otherwise, it is too easy to just choose one race and a completely different class to get all skills.

One thing I tried to do here is give each race some skill related to item identification/creation to add some more variety. Many lost class skills.

A races hp+sp+grace == 90, but the actual division here is also not equal, which is a change.

Race Str Dex Con Pow Int Wis Cha HP SP Grace Starting Skills Special Notes
Dwarf +3 -2 +3 -1 -2 0 -1 40 20 30 Smithery See in Dark Good fighter, ok priest
Elf -2 +3 -2 +2 +2 -3 +3 30 40 20 Bowyer See in Dark, slow hp regen, fast sp regen, slow food consumption Ok fighter, good wizard
Fenx -2 +4 0 -4 +2 -2 +2 30 30 30 Jumping, Singing See in Dark, slow hp regen, fast sp regen, slow food consumption Thief only
Fireborn -5 +2 0 +5 +2 +1 -2 20 35 35 Levitation, flame touch glows, cold -30, ghosthit -50, immune fire & poison, 4 rings, no weapons & armor, fast sp regen good for cleric & mage
Gnome -1 -3 -2 +3 0 +3 0 30 20 40 Jeweler See in dark, lucky Good Cleric
Halfling -4 +3 +4 0 0 -3 0 40 30 20 Stealing, Hiding Lucky, drain +30 Another thief type class - could make OK wizard
Human 0 0 0 0 0 0 0 30 30 30 bargaining, detect magic & curse Nothing OK at anything - only really useful trying to do a fighter + wizard + cleric
Northman +1 +1 +2 -1 -2 -1 -1 40 25 25 None cold +30, repelled fire OK fighter
Dragon +5 0 +4 +2 0 -8 -3 40 30 20 clawing, levitate, woodsman can not use weapons & armor, natural armor improves Good fighter, ok wizard
Half Orc +2 +1 +2 -1 -2 -2 -3 40 25 25 Stealing poison +30, see in dark, repelled turning good fighter, mediocre spell caster
Quetzalcoatl +5 +3 +4 +4 -6 -6 -3 50 20 20 Levitation, clawing immune fire, cold -30, can not use most armor Good fighter, not much else
Serpentman +2 +2 +4 0 -2 -2 -4 40 25 25 Clawing, Jumping +30 to most elemental damage, -30 cold, +5 physical, no helmets or boots, +1 ring Good fighter, mediocre spell caster
Troll +5 -1 +5 -2 -5 -2 -4 50 20 20 None cold +30, fire -30, fast hp regen, slow sp regen Good fighter
Wraith -3 +4 -3 +3 +2 -3 -4 30 40 20 Wraith Feed fire -25, cold +30, immune poison, ghosthit, draining, disease, attuned cold, denied fire, can see in dark Good Wizard

Changes from current setup (minor stat adjustments are not listed) and other thoughts:

Giving a break down by class: