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-====== Leaf's '​Simple'​ Wiki Page ====== 
  
-Place hold for things I am working on or hope to work on someday along with some misc. information 
- 
- 
- 
-===== Details ===== 
- 
-Since this is a common question and often mistaken assumptions are made.. ​ What do I do with Crossfire? 
- 
-  * First and foremost, Administration with the following: 
-    * Mailinglists 
-      * Crossfire Announcement list 
-      * Crossfire Development list 
-      * Crossfire SVN list 
-    * Wiki 
-      * One of the wiki Admins and server host 
-    * Webforum 
-      * Webmaster, one of the forum Admins and server host 
-    * Server crossfire.metalforge.net (aka Metalforge) 
-      * One of the server DMs and server host 
-      * Server admin 
-      * One of the map, archetype and server update managers 
-      * Admin and host for server bots Scribe and Seer 
-    * Websites 
-      * [[http://​crossfire.real-time.com|crossfire.real-time.com]] -- Webmaster and server host 
-      * www.metalforge.net -- Webmaster and server host 
-      * www.crossfireatlas.net -- Webmaster and server host 
-      * [[https://​www.ohloh.net/​p/​crossfire|Ohloh]] -- Manager 
-      * [[http://​freecode.com/​projects/​crossfire|Freecode]] -- Manager 
-    * Crossfire project at SourceForge 
-      * Assistant Admin -- My role includes: 
-        * Setting up SVN access, and adding project members, for map development 
-        * Crossfire SVN mailing list administration 
-        * Crossfire Maps mailing list administration 
-        * Posting news/​announcements when there is a new release available 
-        * Misc. duties as they come up 
-    * IRC channel 
-      * One of the channel Ops 
-        * I'm **not** involved with the IRC bot, cfbot - that is another channel Op =-) 
-    * A few other things that I am probably forgetting 
- 
- 
-Areas of Map development.  ​ 
- 
-    * I am focusing mostly on fixing issues and improving existing maps 
-    * I also review new maps that are submitted to the Maps mailing list or uploaded to SourceForge'​s Patch area 
- 
-While I may provide feedback and comments and coding direction on actual code - I'm not a developer in that sense. ​ I do not have the necessary coding background. ​ I do not see that changing in the foreseeable future either. ​ ;-P 
- 
- 
- 
- 
- 
- 
- 
-===== My TODO List ===== 
- 
-In no particular order...  ​ 
- 
-  * I am working on migrating and merging the branch project (/​maps/​branches/​lalo-pupland) of Pup Land in to Big World 
- 
-  * Spell Report 
-    * Assemble a sortable table of all existing spells in Crossfire showing the spells level, school or path, '​kind'​ (cone, exploding ball, bullet, etc.) and attack type (anything else?) so that developers can see where there are gaps in available spells 
- 
-  * Holiday Themed Quest Maps 
-    * Some sort of holiday themed quest maps with a prize or reward system 
- 
-  * Theme the Wiki 
-    * Update the dokuwiki templates to use the same theme that is already in place on the forum and crossfire website 
- 
-  * Documentation 
-    * Recommendations for [[ServerHosting:​hosting a Crossfire server]] 
- 
-  * Create a LiveCD for testing out the various Crossfire Clients 
- 
-  * Create a single download file (CD?) for Windows users that contains Crossfire Client (& GTK) and the Server (& Python) and mapset 
- 
-  * World map clean up - try and add some natural flow and consistency to the terrain of the world map 
-  ​ 
-  * Necessary graphics/​files so that all ground tiles support smoothing 
- 
-  * Outline for Tutorial Island patch on [[http://​sourceforge.net/​tracker/​index.php?​func=detail&​aid=2013778&​group_id=13833&​atid=313833|SourceForge]] 
- 
----- 
- 
-=== Tutorialisland (starting map) === 
- 
-Starting point is at x16, y54 (far southern point of the island) 
- 
-Magic mouth with introduction & instructions (movement keys, how to apply signs) 
- 
-  Welcome to Crossfire! 
- 
-  You are now in the beginner'​s area, which will 
-  teach you the fundamentals of playing Crossfire, 
-  and prepare you to survive in this vast and 
-  sometimes dangerous world. 
- 
-  As you pass through this island, read all the 
-  signs and any other information provided, and 
-  you'll soon learn the basics of the game. 
- 
-  From here, move north (press your up-arrow key, 
-  or type '​north<​enter>​ ) and press the '​a'​ key to 
-  read the next sign.  Good luck! 
- 
-Sign explains how to apply objects 
- 
-  Congratulations! You have applied an object.. 
- 
-  You will be applying a variety of things in the world of Crossfire. 
-  Be it chests, levers, and equipment. 
- 
-  Now go to the next sign to continue the tutorial. 
- 
-Sign explains how to apply a "​ladder going down" ​ 
- 
-  In order to enter that passage, 
-  just '​a'​pply it like usual. 
- 
-Ladder (exit) takes you to tutorialhouse (Tutorial Passage) 
- 
-=== tutorialhouse (Tutorial Passage) ===  
- 
-Starting point is x1, y9 (west middle of the map) 
- 
-Sign explains keys (nearby strange key required to unlock doors to immediate right|east.) The doors can only be opened with the strange key. 
- 
-  Hello, you need a key to get past these doors. 
-  To pick the key up, press . Then simply move 
-  in to the door to unlock it. 
-  But beware! Some doors are trapped. 
- 
-Two doorways await, one to the north (food) and one to the south (traps) (1st set of doors, of 3) 
- 
-North - Sign reads: 
- 
-  Virtues of Food 
- 
-Inside the room is another sign that reads: 
- 
-  In order to survive you need food. 
-  If your food meter goes to zero you'll 
-  start losing health. 
- 
-Five food items arranged in a row with a magic mouth underneath each of them. 
- 
-food 
-  msg: This is your standard food. You can '​a'​pply it on the floor to eat it 
-  or you can take it with you to eat it later. 
- 
-apple 
-  msg: There are a variety of foods. Some with more nutrition and others less. 
- 
-liver 
-  msg: Some monsters drop body parts. You can eat those too. 
- 
-waybread 
-  msg: Waybreads are the MRE (Meals-Ready-to-Eat) 
-  of Crossfire. ​ They weigh very little but pack 
-  a large food value. ​ They are much more 
-  expensive than normal food, but when you 
-  can afford them, they are the best food to 
-  take on long trips or dungeon excursions, 
-  since their light weight won't slow you down. 
- 
-booze 
-  msg: An easy way to identify food to check if its poisonous or not 
-  is to use the '​woodsman'​ skill. 
- 
-South - sign reads: 
- 
-  The Tricks of Traps 
- 
-Upon entering the room, there is a rune of marking that reads: 
- 
-  Stop where you are! 
- 
-  The yellow floors are littered with traps, enter with caution! 
-  In order to detect them, stand by them and wait a while or use 
-  the 'find traps' skill. If you have the '​disarm traps' skill you also 
-  disarm them if you have located them. 
- 
-  Beware of chests also, for they can be trapped too. 
- 
-All the traps are Runes of Mass Confusion. 
- 
-Back in the hallway is another sign and an (weak) earthwall. 
- 
-Sign reads: 
- 
-  There are walls that you can break, like these earth walls. 
- 
-NOTE: Can a fireborn or character class without a weapon attack break through these walls? 
- 
-Next set of doors, in a north (terrain) & south (dungeon features) arrangement (2nd of 3) 
- 
-North - sign reads: 
- 
-  The Ways of Walking 
- 
-Inside the room is various terrain (mountain, grass, water, fernssparce,​ forestsparce,​ tree) 
- 
-Sign inside the door way reads: 
- 
-  Crossfire has a variety of terrain. 
-  Experiment with them! 
- 
-South sign reads: 
- 
-  Dungeon Features 101 
- 
-Inside the room are various levers, buttons, a chest, door, boulder & button. 
- 
-Sign Reads: 
- 
-  Levers and buttons are part of dungeons. 
-  They'​re easy to use! Just '​a'​pply them. 
- 
-Sign pointing to a chest: 
- 
-  How to use a chest (contents - gold coins): 
- 
-  Just '​a'​pply it and right click the item shown in the chest. 
-  Right clicking items will either pick up or drop them, depending on where they'​re at. 
- 
-Sign in front of doorway (southwest|lower left) corner (contents - random food): 
- 
-  There is no key for this door. 
-  However bashing it open or picklocking it is a viable solution to the problem. 
- 
-Handle lowers the gate at the bottom of the map 
- 
-Button (when stepped on) opens a gate at the bottom of the map 
- 
-Sign in front of a boulder (lowers spikes): 
- 
-  Players aren't heavy enough to press a large button. 
-  But rolling boulders on top of one will activate it. 
- 
-Next set of rooms (3rd of 3) 
- 
-Sign to the north reads: 
- 
-  Regions of Religion 
- 
-Sign inside the room reads: 
- 
-  Welcome to the Pantheon, where you get to worship a god. 
-  In order to worship a god you need the '​prayer'​ skill which 
-  can be granted by a class, a holy symbol, or a scroll of prayer. 
-  Remember to choose your god wisely! Converting to another 
-  god will produce BAD effects. 
- 
-A generic altar is inside of this room. 
- 
-Sign to the south reads: 
- 
-  Hall of Monsters 
- 
-Sign inside the room reads: 
- 
-  In here you get to fight some monsters. 
-  Don't worry about dying though, the ants are weak. 
-  There'​s also a '​generator'​ which produces 
-  the ants. Go to the next sign to learn how to 
-  fight monsters. 
- 
-Another sign reads: 
- 
-  How to fight melee - Very easy! Just move in to the monster and you'll attack it. 
- 
-  How to fight with a bow - Apply the bow, hold shift and press the directional arrow keys. 
- 
-  How to cast magic - Same as bow, use the command '​cast'​ then hold shift and press the directional arrow keys. 
- 
-Pull a lever to open multiple gates and the ants start emerge from the ant hill generator. 
- 
-Back in the Hallway 
- 
-  A sign reads: 
- 
-  Your next task is to convince 
-  this guard to open the gate. 
-  Use 
-  ---- 
-  say hello 
-  ---- 
-  to him to engage 
-  conversation. 
- 
-  If you're feeling evil and want to attack the guard, 
-  hold down ctrl. However he's very tough so 
-  you might want to run away fast by holding 
-  down ctrl too! 
- 
-Last Room 
- 
-A sign just inside the door reads: 
- 
-  Need to take a break from Crossfire and save? 
- 
-  Applying a bed of reality will save your character. 
- 
-  However DO NOT save if you have zero experience 
-  because your character will then be deleted. 
- 
-Two savebeds or "bed to reality"​ are located in this room. 
- 
-Stuck Room 
- 
-This map is hidden from normal view, a sign in the middle of the room reads: 
- 
-  There are many secrets in Crossfire. 
-  Always think out of the box when you're stuck! 
- 
-Ladder Up & Out 
- 
-At the end of the hallway is a ladder that takes you back outside. 
- 
-Follow the path on the island and you will across two structures, a cave (KoBoLd'​S kAvErN) and a store (Delph'​s Shop) 
- 
-KoBoLd'​S kAvErN 
- 
-A sign by the map exit/​entrance reads: 
- 
-  You're on your own, pal. 
- 
-This is a low level dungeon map and a test of what you have learned in the Tutorial Passage. 
- 
-One needs to fight their way through the kobolds and locate two levers to open two separate gates. ​ Thorough players will also find an additional key to unlock a final door.  Otherwise, the door can be smashed down (eventually..) A boss monster (Urgee the kobold champion) is guarding a treasure chest - which is the reward for the map. 
- 
-Delph'​s Shop 
- 
-There are two signs in this shop; the closest one to the map exit/​entrance reads: 
- 
-  How to use a table of identify: 
-  ​ 
-  First mark an item you want to identify (by holding shift and middle clicking it) 
-  Then drop the specified amount of coins. (10 silver coins = 1 gold coin if you want to use silver) 
- 
-The second sign reads: 
- 
-  In the world of Crossfire, items are unknown to you. 
-  Some are even cursed! In the event of equipping a cursed item, 
-  use a scroll of '​remove curse'​. 
-  Some items are magical, using the spell '​detect magic' will help you find one. 
-  But beware, it also detects cursed items too! 
- 
-The map is a basic shop filled with random items. 
- 
-There is a scroll of Detect Magic - which is available to you for free. There'​s also an altar Detect Magic for 10gp, altar of Detect Curse for 25gp and a table of Identify for 20gp. 
- 
-Inside the shop area (Note: no mention on to use the $ mats to enter and leave the shop) there is a sign that reads: 
- 
-  Buying items from a shop is very easy! 
-  Just pick up the item you want, then walk out of the store. 
-  You'll automatically pay for it, that is, if you have enough money. 
- 
-Note: no mention or info on how to sell items. 
- 
-Delph, the shop NPC, has some information to share if you talk with him. 
- 
-At the far northern end of the island, is a ship that when applied, will take you back to the Nexus map. 
- 
- 
-Unlinked/​tutorial1 
- 
-Players enter the map at x11, y1.  ​ 
- 
-Magic Mouth says: 
- 
-  Welcome to Crossfire! 
- 
-  You are now in the beginner'​s area, which will 
-  teach you the fundamentals of playing Crossfire, 
-  and prepare you to survive in this vast and 
-  sometimes dangerous world. 
- 
-  As you pass through these halls, read all the 
-  signs and any other information provided, and 
-  you'll soon learn the basics of the game. 
- 
-  From here, move south (press your down-arrow key, 
-  or type '​south<​enter>​ ) and press the '​a'​ key to 
-  read the next sign.  Good luck! 
- 
-A sign also reads or shows the same message. 
- 
-Two steps to the south is another sign, which reads: 
- 
-  === Commands === 
- 
-  There are many commands you can use to 
-  do everything from movement to attacking 
-  to casting spells to identifying treasure. ​ Any 
-  command in Crossfire can be executed by 
-  typing ' (a single quote) followed by the 
-  command. 
- 
-  So to move southeast, for example, you could type 
-  '​southeast. ​ To read this sign, you could type 
-  'apply sign.  These "​long-form"​ commands are 
-  always available for everything you can do in 
-  the game. 
- 
-  However, it would be cumbersome to type 
-  commands like that for common actions, so 
-  many commands are bound to keys by default. 
-  This varies from client to client, but you will 
-  probably find that the movement commands 
-  are bound to the arrow keys on your keypad, 
-  for example. ​ There are many other default 
-  keybindings,​ and you can create your own for 
-  any action or series of actions that you use 
-  regularly. ​ See the documentation for your 
-  Crossfire client for more information on 
-  keybindings. 
- 
-Two more steps to the south is another sign, which reads: 
- 
-  === Movement === 
- 
-  You can move in any of eight directions: north, 
-  south, east, west, and the four in between. 
-  Pressing a movement key once (or executing a 
-  movement command) will move you one tile 
-  in that direction. ​ If something is in the way, you 
-  may attack it. 
- 
-  To run in a direction, which is very useful when 
-  fighting, battering down doors, or traveling long 
-  distances, hold down the Ctrl key and press 
-  and hold the key for direction you wish to run. 
- 
-  Now run to the end of this hallway, and read 
-  the sign there. 
- 
-Three steps to the east, a magic mouth tells you: 
- 
-  A sign on the wall says:  Slow Down!! 
- 
-Five steps to the east, a sign reads: 
- 
-  === Information === 
- 
-  There are many sources of information other 
-  than signs like this one.  Did you see the sign 
-  on the wall as you were running here? 
-  Sometimes information comes from non-visible 
-  sources like that, so always keep your eyes 
-  open and don't miss anything that shows up 
-  in your Messages area. 
- 
-  Information also comes from books, notes, and 
-  many other sources. ​ The smallest note can be 
-  the first clue to a large treasure or heroic quest, 
-  so always gather as much information as possible. 
-  Some notes and books you will be able to pick 
-  up and take with you, while others will be 
-  fixed where they are, but they all may be 
-  important to read. 
- 
-Two steps to the north, a magic mouth says: 
- 
-  A sign on the wall says: 
- 
-  Here is a note you can pick up and take with 
-  you.  (You may have already picked it up 
-  automatically if your client is set to do that.  If 
-  so, find it in your inventory and read it by 
-  middle-clicking or whatever action your client 
-  uses to apply inventory items.) ​ You may wish 
-  to read it first (press '​a'​),​ and then pick it up 
-  (press the comma key or type '​take). ​ Now it 
-  will be in your inventory, so you can read it 
-  anytime you need to. 
- 
-The note on the floor reads: 
- 
-  The exit password is "​orc-knuckle"​! ​ (Save this note; you'll need it much later, after you meet Harold.) 
- 
- 
-Two steps to the west is another sign that reads: 
- 
-  === Talking to People === 
- 
-  You can also get information from non-player 
-  characters (NPCs) in the game by talking to them. 
-  To talk to the man at the end of this hallway 
-  when you're finished reading this, 
-  walk up next to him and type: 'say hello 
- 
-  The 'say command will let you talk to nearby 
-  NPCs and other Crossfire players who are 
-  on the same map as you, so it is your main 
-  way to communicate inside the game.  (The " 
-  (double-quote) key is often a shortcut for 'say.) 
- 
-  Many NPC have useful information,​ but they 
-  will only tell you about it if you ask about the 
-  right things. ​ Saying "​hello"​ is a good start. 
-  If the NPC replies, look for words in his reply 
-  that might be important, and ask about them. 
-  For example, if he says, "​Hello,​ do you have 
-  any food?" ask him about food ('say food), 
-  and he may say something else in response to 
-  that.  Saying words like quest, key, treasure, 
-  and other things you're interested in may 
-  start up very interesting conversations! 
- 
-  Be careful not to run into friendly NPCs; dead men tell no tales. 
- 
-  Now go talk to that old man. 
- 
-Five steps to the west is the old man.  Talking with the old man will provide some information,​ but ultimately you need to say the right word to open the gate. 
- 
-Two steps north, you will find some food items on the ground. ​ In the order they are encountered:​ 
- 
-Food 
- 
-  A message scrawled on the wall says: 
- 
-  This is a standard food.  You can apply it while 
-  it's on the ground, the same way you apply 
-  signs and other objects, or you can pick it up 
-  and take it with you. 
- 
-Apple 
- 
-  A message scrawled on the wall says: 
- 
-  There are many types of food you can eat. 
-  Be careful, though: food that you find may be 
-  poisonous, so to be safe, don't eat food until 
-  you've identified it.  (More on identifying items 
-  later.) 
- 
-Goblin'​s heart 
- 
-  A message scrawled on the wall says: 
- 
-  When you kill monsters, sometimes they leave 
-  body parts behind, and these can be taken and 
-  eaten also. 
- 
-Waybread 
- 
-  A message scrawled on the wall says: 
- 
-  Waybreads are the MRE (Meals-Ready-to-Eat) 
-  of Crossfire. ​ They weigh very little but pack 
-  a large food value. ​ They are much more 
-  expensive than normal food, but when you 
-  can afford them, they are the best food to 
-  take on long trips or dungeon excursions, 
-  since their light weight won't slow you down. 
- 
-Two mores steps is another sign that reads: 
- 
-  === Doors === 
- 
-  There are many kinds of doors in Crossfire. 
-  Some doors will open for you, so you can walk 
-  right through. ​ Ordinary locked doors can be 
-  bashed open by attacking them or using 
-  lockpicks. ​ Stronger locked doors may require 
-  a certain key, or open when you speak a magic 
-  word or activate a certain trigger somewhere. 
- 
-  To get through this first door, run into it until 
-  you break through. 
- 
-Just beyond the door is another sign that reads: 
- 
-  By the way, it's a good idea to always check 
-  for traps before trying to open a door.  Do 
-  this with the command ('​use_skill find traps), 
-  which is often bound to the '​f'​ key.  If you 
-  find a trap, you can try to disarm it with 
-  ('​use_skill disarm traps). ​ You can only find 
-  and disable traps if you have those skills. 
- 
-  Some doors will open when you walk up to them, 
-  then close after a moment. ​ Be careful not to 
-  get crushed by standing in the doorway 
-  too long! 
- 
-Five steps to the south is a sign that reads: 
- 
-  Some gates and doors are opened by levers. ​ Apply to lever to your south to continue. 
- 
-Apply the lever and that opens a hallway heading west. 
- 
-Two steps to the west is another lever; this will close the gate behind you. 
- 
-One step to the west is another sign that reads: 
- 
-  Sometimes large buttons in the floor can 
-  be activated by a large weight. ​ Run into this 
-  boulder to push it onto the button to your 
-  west, and see what happens. 
- 
-  Boulders and other "​rollable"​ items like barrels can only be pushed, never pulled, so be careful not to push them into corners from where you won't be able 
-  to move them to their destination. 
- 
-Moving the boulder on to the button will open a gate to your south. 
- 
-Two steps to the south is a sign that reads: 
- 
-  Cool, huh!  Buttons and other switches can be 
-  used to do all sorts of things, sometimes on 
-  completely different areas of a map, so if you 
-  ever think you're stuck, look around for any 
-  of these kinds of triggers that might open 
-  a way out for you. 
- 
-One step to the east is a sign that reads: 
- 
-  === Earthwalls === 
- 
-  Some walls, called "​earthwalls,"​ are soft and can be battered down and destroyed. ​ Run at the wall to your east until you pass through. 
- 
-Destroy the earth wall and you'll find another sign that reads: 
- 
-  Other kinds of walls can also have weak spots. 
-  Look for cracks in the wall, especially if you 
-  hear voices or have reason to think there might 
-  be secret areas nearby. 
- 
-  Sometimes walls are illusions that can be walked 
-  through. ​ Go south from here. 
- 
-Two steps to the south is a sign that reads: 
- 
-  === Inventory === 
- 
-  Stop and take a look at your inventory for a 
-  moment. ​ If you started the game with any 
-  armor or a hand-to-hand weapon like a 
-  sword, you probably should ready them now. 
-  (In most clients you do this by double-clicking.) 
-  Don't make the mistake of many new players, 
-  and run into your first monsters naked and 
-  empty-handed. :-) 
- 
-Two steps to the south a sign reads: 
- 
-  === Fighting === 
- 
-  Ready for your first fight? ​ On the other side 
-  of this door are some ants.  They'​re mostly 
-  harmless, so run into them as fast as you can, 
-  until you kill them.  Be sure to kill the anthill 
-  too, so it can't produce more ants.  Many 
-  monsters have "​generators"​ like this which 
-  produce more monsters every so often. 
- 
-  After you kill the ants, go through the next 
-  door. 
- 
-Inside the next room are ants and an ant generator. ​ You will need to destroy the generator to get a special key (key of the Ant King) to unlock the next door. 
- 
-A sign at the end of the hallway reads: 
- 
-  Did you get the key under the anthill? ​ If not, 
-  go back and get it.  You will need it to get 
-  through this door.  Keep in mind that keys 
-  are often hidden under other objects like that. 
- 
-Two steps to the north (past the locked door) is a sign that reads: 
- 
-  How did you do?  Watch your hit points (HP) 
-  closely during battle. ​ If they get too low, you 
-  can always retreat and come back.  Hit points 
-  gradually regenerate over time, so if you took 
-  damage, wait until your HP is back to the 
-  maximum before moving on.  Eating food 
-  speeds up HP regeneration,​ so you may want  
-  to eat this food now. 
- 
-One step to the north is a food. 
- 
-Two steps to the east is another sign that reads: 
- 
-  Would you like to take on something stronger? 
-  If so, there are a few kobolds on the other side 
-  of this door to your east that shouldn'​t give 
-  you too much trouble. ​ If the ants were enough 
-  of a challenge, skip the kobolds and go north. 
- 
-Beyond the door is a small room with 4 kobolds and some additional treasure (5 silver coins) 
- 
-From the room entrance or sign is another two steps north. ​ There is a Rune of Marking on the floor that reads: 
- 
-  Marking runes like this one are created with 
-  magic spells, but they contain messages 
-  just like signs do.  Marking runes are harmless, 
-  but other runes can be very dangerous, so 
-  step carefully! 
- 
-Two steps to the west is another Rune of Marking that reads: 
- 
-  See that rune to the north? ​ You may have to 
-  wait a few seconds to see it.  Don't step on it; it might hurt you!  ​ 
-  If you have the find traps and disarm traps skills mentioned earlier, ​ 
-  you can step NEXT to it and   ​attempt to find and disarm it.  Since  
-  it's at the end of the hallway, you might decide it's not worth the  
-  risk, since there'​s nothing beyond it, but it's good to increase your 
-  experience in those skills whenever possible. 
- 
-  Remember: to search for traps, press '​f'​ (or type '​use_skill find traps), ​ 
-  and to attempt to disarm any traps you find, press '​d'​ (or type  
-  '​use_skill disarm traps). 
- 
-To the north is a Rune of Paralysis 
- 
-Two steps to the west is another Rune of Marking that reads: 
- 
-  There is a rune at the end of this hallway too, but you  
-  might not be able to see it.  You can try to find and  
-  disarm it, though. 
- 
-To the north is a Rune of Mass Confusion. 
- 
-Two steps to the west is another Rune of Marking that reads: 
- 
-  Chests and other containers are often protected by traps.  ​ 
-  To find and disarm these traps, stand on the chest or next  
-  to it while using the find traps and disarm traps commands. 
- 
-  Once you think a chest is safe, open it by applying it with  
-  the '​a'​ key, and see what's inside. 
- 
-  Sometimes you won't be able to find a trap, or it will be  
-  triggered when you try to disarm it.  That's just the risk  
-  you take in the pursuit of treasure! ​ If you get hurt by a  
-  trap, let yourself heal before you move on, in case you  
-  walk into another one. 
- 
-Two steps to the west is another Rune of Marking that reads: 
- 
-  Not all runes are harmful. ​ The rune to your north will restore your health! 
- 
-To the north is a Rune of Heal. 
- 
-Two steps to the west is a sign that reads: 
- 
-  If you have a bow or crossbow in your inventory, ​ 
-  go south for missile weapons training. ​ If you  
-  do not, go north. 
- 
-To the South, is another sign that reads: 
- 
-  Ready your bow or crossbow by clicking on it.  ​ 
-  Arrows or bolts in your inventory will be used  
-  automatically. 
- 
-  To fire a missile weapon, hold down your Fire (Shift) ​ 
-  key, and press the movement key in the direction you  
-  want to fire. 
- 
-  On the other side of these doors are some monsters.  ​ 
-  Pull the lever to open the doors, and shoot them all!  ​ 
-  Don't worry, there'​s a force preventing them from reaching you.  ​ 
-  Continue down the passageway until you get back to this hallway, ​ 
-  then go north. 
- 
-Pull the lever to open the door way and practice shooting your missile weapon. 
- 
-To the North, there are Runes of Marking. ​ The first rune says: 
- 
-  === Altars === 
- 
-  Altars have many different uses.  Some altars are consecrated 
-  to a particular god.  Do not pray over these altars unless you  
-  wish to worship that god!  (More on gods later.) ​ Altars can  
-  also cast spells and perform other actions if you place the  
-  correct sacrifice on them. 
- 
-  The altar to your east is an "altar of detect magic."  ​ 
-  Dropping money on it will cause it to cast detect magic on  
-  all the items in your inventory.  ​ 
-  (Make sure you pick up your change.)  ​ 
-  To drop money, right-click on it in your inventory ​ 
-  while standing on the altar. 
- 
-  Magic items are often worth more than identical ​ 
-  non-magic items, so detect magic can help you decide ​ 
-  which ones to sell and which ones to identify or keep. 
- 
-Two steps to the east of this rune is an Altar of Detect Magic, which only costs 1 silver piece (unique to this map) 
- 
-Two steps to the north is another Rune of Marking that reads: 
- 
-  This altar to your east is a "​detect curse" altar.  ​ 
-  It works the same as the "​detect magic" altar below.  ​ 
-  Altars like these are often found in shops in towns. 
- 
-  Always detect curse on items you find before applying them.  ​ 
-  If you apply a cursed item, you won't be able to remove it  
-  until the curse is removed. 
- 
-Two steps to the east of this rune is an Altar of Detect Curse, which only costs 1 silver piece (unique to this map) 
- 
-Two steps to the north is another Rune of Marking that reads: 
- 
-  Tables work much like altars. ​ The table to the 
-  east is an "​identify item" table. ​ It will identify ​ 
-  the unidentified items in your inventory, one at a  
-  time, for 20 gold pieces each.  Tables are often  
-  found in shops too, especially magic shops. 
- 
-Two steps to the east of this rune is an table of Identify, which costs 20 gold pieces for each item identified. 
- 
-Two steps to the west is a Sign that reads: 
- 
-  Shops are an important part of Crossfire.  ​ 
-  Shops will sell you all sorts of adventuring ​ 
-  supplies, and then buy almost any treasure ​ 
-  you bring back to sell. 
- 
-  To enter a shop, step on the shop mat.  ​ 
-  This will transport you to the inside.  ​ 
-  To exit, simply step on the inside mat.  ​ 
-  To sell items, drop them on the shop floor.  ​ 
-  To buy items, simply pick up what you want and leave.  ​ 
-  The cost of the items will be taken from your inventory.  ​ 
-  If you don't have enough money to pay your bill, you won'​t ​ 
-  be allowed to leave, and you will have to drop enough of  
-  the items you picked up until you can afford what you'​re ​ 
-  holding. 
- 
-  You may enter this shop and look around, and buy something 
-  if you have the money. ​ When you're in the shop, clicking ​ 
-  on an item in your inventory will tell you how much the shop 
-  will pay you for it.  Standing over an item on the shop floor 
-  and examining it (press '​e'​ or type '​examine) will tell you  
-  that item's price. 
- 
-  WARNING: Be very careful not to drop anything you aren't sure  
-  you want to sell!  Once dropped, an item is sold and belongs ​ 
-  to the shop, and the price for buying it back may be many times  
-  what you sold it for.  Check your client'​s documentation on "​locking"​ 
-  items for instructions on how to lock your important items so you  
-  can't accidentally drop them. 
- 
-Inside the fenced in area is a shop with randomly generated items. 
- 
-Two steps to the south is a sign that reads: 
- 
-  In areas other than shops, teleporters can  
-  transport you instantly from place to place.  ​ 
-  Beware: a teleporter might send you into a dangerous area!  ​ 
-  This teleporter, however, will take you right across the  
-  fence to the south. 
- 
-One step after the teleporter is a sign that reads: 
- 
-  Some monsters, like mice, can multiply without a  
-  generator. ​ If not killed quickly, these monsters ​ 
-  can spread to fill up a map completely. ​ Run  
-  through this door and kill the mice inside ​ 
-  before they get out of control. 
- 
-A locked door the west leads to a small room filled with mice.  As an additional reward, there is 1 gold coin in the corner. 
- 
-Two steps to the south is a sign that reads: 
- 
-  Magic scrolls like the one to your south contain ​ 
-  one spell each.  When you read a magic scroll, ​ 
-  the spell is cast and the scroll crumbles into dust.  ​ 
-  Take this scroll and save it for some time when you  
-  have collected a bunch of items and want to cast  
-  detect magic on them. 
- 
-In the corner is a scroll of Detect Magic 
- 
-Two steps to the west is a sign that reads: 
- 
-  Potions can help you in many ways, boosting your  
-  stats temporarily or permanently,​ giving you  
-  resistance to certain attacks, or healing you.  ​ 
-  Save this potion of healing for some time when  
-  you are injured and unable to retreat to heal  
-  slowly. 
- 
-  Keep in mind that potions you find can be cursed ​ 
-  just like other objects, so always get them  
-  identified before using them. 
- 
-In the corner is a Healing Potion 
- 
-To the west and around the corner is a sign that reads: 
- 
-  A bed of reality is used for saving your game.  ​ 
-  Whenever you want to leave the game, or just  
-  save in a particular town, apply (press '​a'​) ​ 
-  on a bed of reality, like the one at the end  
-  of this hallway. 
- 
-  The next time you login, your player will start  
-  from that bed's location, with all the inventory ​ 
-  items you had when you saved. ​ Also, if your  
-  player ever dies, you will be returned to  
-  the location of the last bed of reality you used. 
- 
- You may use this one now, and then continue on  
- after logging back in. 
- 
-To the east is a bed to reality. 
- 
-Two steps to the south is a sign that reads: 
- 
-  Congratulations,​ you have completed this  
-  part of the tutorial! ​ Take the exit to  
-  your east to move on.  Step carefully ​ 
-  around the gravestone of Harold, who  
-  didn't pay very close attention and  
-  paid the price. :-) 
- 
-The tombstone reads: Here lies Harold the Slow 
- 
-Two steps to the east is a gate and a magic mouth that says: 
- 
-  What is the password? 
- 
-  (Do you still have the note you got back  
-  at the beginning of this trip?  Apply it  
-  and see what it says, if you don't remember.) 
- 
-The password (orc-knuckle) opens the gate to a teleporter that takes you back to Scorn.