====== Wraiths ====== {{:images:wraithp.base.151.png }} A Wraith is the spirit of a person who has made an evil bargain to persist after natural death or has been forced involuntarily into its current undead state. This transformation frees them of the limits of a natural lifespan and grants them immunity to [[:diseases]], [[attack_types:poison]], and loss of lifeforce. Wraiths also need to have little fear of [[attack_types:cold]], and they can [[characters:special:can_see_in_dark|see well in the dark]]. A Wraith's corporeal form has terrible vulnerabilities: [[attack_types:fire]] and most [[attack_types:holyword|holy word]] are dangerous to Wraiths. Their tenuous form makes them quick and somewhat hard to hit, but also weaker and less hardy. Wraiths have a strong affinity to magic, especially cold spells, and are very strong spell casters. However, they cannot use fire spells for fear of self-destruction. Players wishing to use fire spells later in the game may prefer to select another race such as an elf or human, and become a follower of [[gods:devourers|Devourers]], if they can live without the race-specific perks. Wraiths also do not heal naturally or gain sustenance from food. Instead, they have to feed off the living using [[skills:wraith_feed|Wraith Feed]]. ===== Player Race ===== The wraith is selectable by players as their [[.|race]]. It has the following modifications: ====Stat Modifications ==== ^ [[characters:Str]] ^ [[characters:Dex]] ^ [[characters:Con]] ^ [[characters:Int]] ^ [[characters:Wis]] ^ [[characters:Pow]] ^ [[characters:Cha]] ^ Net +/- ((Charisma not included in Net calculation.)) ^ | -3 | +4 | -3 | +2 | -3 | +3 | -4 | 0 | ====Stat Maximums ==== ^ [[characters:Str]] ^ [[characters:Dex]] ^ [[characters:Con]] ^ [[characters:Int]] ^ [[characters:Wis]] ^ [[characters:Pow]] ^ [[characters:Cha]] ^ | 17 | 24 | 17 | 22 | 17 | 23 | 16 | ====Resistances==== * +100 [[attack_types:drain]] * +100 [[attack_types:ghosthit]] * +100 [[attack_types:poison]] * +30 [[attack_types:cold]] * -25 [[attack_types:fire]] ====Limitations==== * Denied [[spells:pyromancy|fire path]] magic * Undead status (vulnerable to [[attack_types:holyword|holy word]] attacks) ====Traits==== * High [[characters:sustenance]] * [[characters:special:can_see_in_dark|Can see in dark]] * Attuned to [[spells:evocation|cold path]] magic * [[attack_types:Cold]] and [[attack_types:Physical]] attack ===== Playing Tips ===== Get protection from fire. Consider walking away from burning hands and dragon's breath traps! To survive, it is necessary to switch to wraith feed very quickly. Keybinding to switch to wraith feed when another weapon is //**NOT**// applied: **ready_skill wraith feed; shoottype skill** Unfortunately, a generic command to un-apply ANY melee weapon is not known. One must hard-code a match of the weapon name in a keybind (i.e. **apply -u hammer; ready_skill wraith feed; shoottype skill**. One workaround to this problem is to rename all melee weapons a character will wield with a unique prefix like the player name (i.e. **rename to **). Once this is done, use **apply -u playername; ready_skill wraith feed; shoottype skill**. Use the command **unarmed_skill wraith feed**. This should assure wraith feed is used by default when a weapon is not equipped. WC matters (a lot). If you are not hitting with wraith feed, try lowering the stat with **wc +** equipment. Aside from wc, speed and protection may boost wraith feed results in the early game. Wear **speed +** equipment, and/or throw in some **Str +** boosts to increase base damage. Ignore **Spell regen penalty** and armor up the character; keep a good weapon available in cases when wraith feed is not sufficient. While wraith feeding, hug corners and walls to reduce contact with monsters. As needed, and if possible, speed-run to the exit and do not try to clear hard rooms. At least in the early game, generators give more experience than low-level monsters. It is sometimes reasonable to attack the generators with wraith feed to get experience faster. This may seem counter-intuitive, however, it is sometimes less boring (faster gameplay). Life stealing does not do a lot of damage, but it gives damage done as HP to the player. It only does 1/30'th normal damage. In comparison, wraith feed gets 1/2 damage (vs. 1/30th damage). See Also: server/attack.cpp. Even so, sometimes it is best to use weapon or magic on tough monsters to shorten fights if one can soak damage dealt. The attack-type of wraith feed is life-stealing. A victim is protected by either drain or life stealing resistance. The higher value is used in resolving attack damage. In a crowded room, it may be easier to survive by targeting many different monsters. According to [[skills:wraith_feed]] when wraith feed hits, it can slow down creatures. (Is this actually true?) Watch damage messages. If **You feed upon ...** does not appear, wraith feed is not in use. You can't steal life from something undead or not alive. This includes golems, doors, etc. Try to avoid getting totally surrounded and bogged down in a crowd of undead creatures. Healing potions and spells are helpful as per usual. Sell the food you find. You do not need it. ===== Race Notes ===== Several immunities, but these come with the inability to ever cast fire spells and two significant weaknesses against fire and holy word. Enemies that use holy word or banishment are exceedingly rare, but any banishment spell that does hit you is likely to shred you to pieces without holy word protection, an extremely rare type of elemental resistance on equipment. Wraiths do get access to all the standard equipment slots that humanoid races get, giving them a fair bit of freedom in equipment in what is otherwise a very unusual class with several unusual properties specific to being undead. Instead of playing wraith, you could consider another race and just worship Devourers, giving you many of the same immunities and properties a wraith has due to becoming undead, but without losing access to fire spells. Devourers does make it impossible to cast banishment though, so if you want to be undead so as not to worry about sustenance, but want to worship another deity, wraith is an interesting option for that. Just don't accidentally hit yourself with banishment! A wraith's fire weakness is a problem, but equipment with fire weakness is extremely common and easy to obtain early on compared to equipment that resists electricity or cold, so this isn't quite as big of an issue as one might think. Keep Potions of Fire Resistance on hand if you plan to hunt down things like dragons.