Elvenlands Notes and Corrections and Discussion
The page is a work in progress.
All Maps
Areas to fix or update for all maps:
Most Maps
Areas to fix or update for some maps
Entrance coordinates
Map reset group
Per Map Set Notes
Elvenlands/Air
Elvenlands/Archem
cave1
Dmines
fort
TODO: Format organization
Water stone quest doesn't give enough exp for its difficulty.
archem/woods seems to be missing a way to gain the “hunting” check inv flag.
archem/woods should have a map tied to the house_long building.
Given the interest in having directors move birds in a circular path, maybe a timing game exists within it where if you hit all the targets in X amount of time, you get a reward… not certain how possible that is with baseline map logic, but with Python certainly doable.
Alternative is remapping Catia/Wtown/shop, perhaps with a few adjustments
archem/swamp/tow1 seems to have no connection to open spikes.