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arch:arch_attributes:c [2018/04/11 13:44] – created karlarch:arch_attributes:c [2025/04/18 13:08] (current) – external edit 127.0.0.1
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 Object attributes beginning with the letter **c** . Object attributes beginning with the letter **c** .
  
-Taken from the (unsorted) wholepage [[:dev:Object Fields]] .+Partly taken from the (unsorted) wholepage [[:dev:Object Fields]] .
  
-===== List ==+===== List of attributes ==
  
 +==== can_cast_* ==
 +=== can_cast_spell ==
  
-==== carrying ==== +==== can_see_in_dark == 
-Type: sint32+Type: #define FLAG_SEE_IN_DARK 93  
 + 
 +Comment: /* if set ob not effected by darkness */
  
 Meaning: Meaning:
 +==== can_use_* ==
 +=== can_use_armour ==
 +=== can_use_bow ==
 +=== can_use_scroll ==
 +=== can_use_shield ==
 +=== can_use_skill ==
 +=== can_use_range ==
 +=== can_use_ring ==
 +=== can_use_weapon ==
 +
  
 ==== casting_time ==== ==== casting_time ====
 Type: sint16 Type: sint16
 +
 +Comment: Time left before spell goes off
  
 Meaning: Meaning:
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 ==== Cha ==== ==== Cha ====
 Type: sint8 Type: sint8
- 
-Meaning: 
- 
-==== chosen_skill ==== 
-Type: obj * 
  
 Meaning: Meaning:
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 ==== client_type ==== ==== client_type ====
 Type: uint16 Type: uint16
 +
 +Comment: Public type information.  see doc/Developers/objects
  
 Meaning: Meaning:
Line 42: Line 55:
  
 ==== container ==== ==== container ====
 +Type:
 +
 +Comment:
 +
 +Meaning: How much weight in grams the container can hold. 
 +
 +==== custom_name ====
 +Type: const char * (shared string)
 +
 +Comment: Custom name assigned by player
 +
 +Meaning: The player command [[:player_commands#rename]] sets it.
 +
 +Syntax: ''rename <name> to <new name>'' - the carets are mandatory in this case, spaces allowed 
 +
 +Example: rename <hide> to <polar bear's hide> would then print for the DM command [[:dm_commands#dump]] for the several *name* attributes 
 +  * arch hide_white
 +  * name hide
 +  * name_pl hide
 +  * custom_name polar bear's hide
 +
 +
 +----
 +
 +====== Server struct obj {} object ==
 +These are not archetype attributes, but server internal variables. \\
 +Read more on the [[:dev:object_fields]] page.
 +
 +==== carrying ====
 +Type: sint32
 +
 +Comment: How much weight this object contains
 +
 +Meaning:
 +
 +==== chosen_skill ====
 Type: obj * Type: obj *
  
-MeaningCurrent container being used. I think this is only used by the player right now.+CommentThe skill chosen to use
  
 +Meaning:
 +
 +==== container ====
 +Type: obj *
 +
 +Comment: Current container being used. I think this is only used by the player right now.
 +
 +Meaning:
  
 ==== contr ==== ==== contr ====
 Type: pl * Type: pl *
  
-Meaning: +CommentPointer to the player which control this object.  
-  * pointer to the player which control this object. Will only be set for the player's object itself, and not items in inventory.+   
 +Meaning:  Will only be set for the player's object itself, and not items in inventory.
  
 ==== count ==== ==== count ====
 Type: tag_t Type: tag_t
  
-Meaning: Unique object number for this object+Comment: Unique object number for this object 
 + 
 +Meaning:
  
  
 ==== current_weapon ==== ==== current_weapon ====
 Type: obj * Type: obj *
 +
 +Comment: Pointer to the weapon currently used
  
 Meaning: Meaning:
  
-See also [[w:weapontype]]+See also [[w#weapontype]]
  
 ==== current_weapon_script ==== ==== current_weapon_script ====
 Type: const char * (shared string) Type: const char * (shared string)
  
-Meaning: +Comment
- +
-==== custom_name ==== +
-Type: const char * (shared string) +
- +
-Meaning: +
- +
  
 +Meaning: Not anymore included since when ?
  
arch/arch_attributes/c.1523472289.txt.gz · Last modified: (external edit)

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