arch:arch_attributes:r
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arch:arch_attributes:r [2018/04/12 09:15] – Cleanup, split Arch and object.h variales karl | arch:arch_attributes:r [2025/04/18 13:08] (current) – external edit 127.0.0.1 | ||
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Type: const char * (shared string) | Type: const char * (shared string) | ||
- | * for living things: Human, goblin, dragon, etc. | + | Comment: Human, goblin, dragon, etc. |
- | * for SPELL with SP_RAISE_DEAD subtype, if set, then this is the name of a treasurelist of possible races in which the character will be reincarnated into | + | |
+ | Meaning: For " | ||
+ | For SPELL with SP_RAISE_DEAD subtype, if set, then this is the name of a treasurelist of possible races in which the character will be reincarnated into | ||
==== randomitems ==== | ==== randomitems ==== | ||
Type: treasureliststruct * | Type: treasureliststruct * | ||
+ | |||
+ | Comment: Items to be generated | ||
Meaning: Object might provide items from a treasure list // | Meaning: Object might provide items from a treasure list // | ||
Line 21: | Line 25: | ||
==== range ==== | ==== range ==== | ||
Type: sint8 | Type: sint8 | ||
+ | |||
+ | Comment: Range of the spell | ||
Meaning: | Meaning: | ||
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==== range_modifier ==== | ==== range_modifier ==== | ||
Type: uint8 | Type: uint8 | ||
+ | |||
+ | Comment: How going up in level effects range | ||
Meaning: | Meaning: | ||
- | ==== resist_* | + | ==== resist |
Type: sint16[NROFATTACKS] | Type: sint16[NROFATTACKS] | ||
+ | |||
+ | Comment: Resistance adjustments for attack | ||
Meaning: | Meaning: | ||
+ | See also [[a# | ||
+ | |||
+ | === resist_acid === | ||
+ | === resist_blind === | ||
+ | === resist_cancellation === | ||
+ | === resist_chaos === | ||
+ | === resist_cold === | ||
+ | === resist_confusion === | ||
+ | === resist_counterspell === | ||
+ | === resist_death === | ||
+ | === resist_deplete === | ||
+ | === resist_depletion === | ||
+ | === resist_drain === | ||
+ | === resist_electricity === | ||
+ | === resist_fear === | ||
+ | === resist_fire === | ||
+ | === resist_ghosthit === | ||
+ | === resist_godpower === | ||
+ | === resist_holyword === | ||
+ | === resist_magic === | ||
+ | === resist_paralyze === | ||
+ | === resist_physical === | ||
+ | === resist_poison === | ||
+ | === resist_slow === | ||
+ | === resist_turn_undead === | ||
+ | === resist_weaponmagic === | ||
==== run_away ==== | ==== run_away ==== | ||
Type: uint16 | Type: uint16 | ||
+ | |||
+ | Comment: Monster runs away if it's hp goes below this percentage. | ||
Meaning: | Meaning: | ||
+ | |||
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==== resist ==== | ==== resist ==== | ||
Type: sint16[NROFATTACKS] | Type: sint16[NROFATTACKS] | ||
+ | |||
+ | Comment: Resistance adjustments for attack | ||
Meaning: | Meaning: | ||
arch/arch_attributes/r.1523542559.txt.gz · Last modified: (external edit)