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Characters

Characters are generated by players to find honour, uphold justice, make money, and grow more powerful. Characters can battle on their own or form parties. Characters can gain experience.

Characters are a combination of a class and race which determine their primary stats and secondary stats along with unique properties that improve their chances of survival.

Character Basics

Characters can:

Character Selection

Race and Class must be selected upon creation of a character and can never be changed. These selections will impact upon your starting Primary Stats, as well as other properties such as innate resistances, or starting skills.

Your Race is by far the most important of the selections as it's the one that determines you maximum stat values as well as what equipment you can wear. While most humanoid races can equip all types of equipment, a few of the less humanoid races have restrictions on what kinds of equipment they can wear, in exchange for various other power properties innate to them.

Your Class on the other hand determines your appearance for most humanoid races, as well as determines your starting skills and influences your starting stat points. Your choice of class won't limit your choice of how to develop your character's skills; it is possible to eventually use skill scrolls to permanently learn all of the skills in the game, except for a few specific ones which are unique to certain races or class. Stats in the long run will be mostly impacted by your race's maximums (increased by drinking stat potions that permanently boost your stats), but any race will see significant improvements to how powerful they are if they invest to time to train their skills properly, and stats alone are not the only factor determining how strong you are. The class you select also doesn't determine how good you are with any particular skills, and if you like you can choose to focus your efforts on training whatever skills you like, including learning new ones your class does not start with and working on those.

Remember, the class you select affects your appearance for most races, and there's currently no way to change your appearance otherwise, so worse comes to worse just pick the class whose graphics you like the look of best.

Some races do not have their appearance changed when you select a class and instead always use their standard race appearance. This includes Serpentfolk, Dragons, Quetzalcouatls, Fireborn, and Fenxes.

Important Note: The Monk Class

Please note that Monk is a special class that uniquely has a permanent No Weapons restriction, in exchange for a special skill that cannot be learned elsewhere, Meditation. Monk is the only class in the game that will permanently affect how your character can develop in the long run, as you will never be able to equip weapons. No Weapons is generally considered to be a challenging restriction that makes the Monk quite a bit trickier for most races to play. The exception is races which cannot use weapons anyways; Dragons and Fireborn benefit by selecting Monk for access to Meditation which comes with no disadvantages to them. Meditation is by no means essential, and a Dragon or Fireborn that selects another class than Monk is still perfectly capable, just that they miss out on the convenience of Meditation which is particularly helpful skill early in the game.

Characters are created by the selection of:

Selectable Races

You can compare the strengths and weaknesses of each selectable race or click to go directly to more information about a specific race below:

Standard humanoid races that can wear all types of equipment
DwarvesElvesFendrakisGnomesHalflingHalf OrcsHumansNorthmenTrolls
Exotic races that have significant equipment restrictions or other unusual mechanics
DragonsFirebornsQuetzalcoatlsSerpent MenWraiths

Selectable Classes

You can compare the strengths and weaknesses of each selectable class or click to go directly to more information about a specific class below:

Religious - focus on worship of gods
monks paladins priests
Thieves - nimble and fast
ninjas thieves
Warriors - great at melee combat
barbarians swashbucklers warriors rangers
Magic users - focus on magical arts
alchemists devotees evokers sorcerers summoners warlocks wizards

Primary Stats

These stats play a critical role in determining the output of a characters application of skills and the values of secondary stats.

  • Strength (STR) - a measure of the physical strength. Can affect damage and how much weight can be carried without losing speed. Also affects how often the character can attack.
  • Dexterity (DEX) - measures physical agility. Helps the character avoid being hit. Affects the Armour Class and the speed
  • Constitution (CON) - measures physical health and toughness. Affects the maximum Hit Points.
  • Intelligence (INT) - measures ability to learn skills and incantations (both prayers and magic).
  • Wisdom (WIS) - measures the ability to learn/use divine magic. Affects Maximum Grace.
  • Power (POW) - measures magical potential. Affects the maximum Spell Points and Grace gained per level.
  • Charisma (CHA) - measures social and leadership abilities. Affects the prices when buying and selling items.
StatHpBMgBAcBDmBTHAC0Max CarrySpeed% LearnBuy/Sell
(CON)(INT or Wis)¹(DEX)(STR)(STR)(STR)(DEX)(INT or Wis)²(CHA)
1-5-103-2-240.607.92 / 0.757576
2-4-92-2-170.707.74 / 0.775194
3-3-82-1-1110.717.56 / 0.793651
4-2-71-10160.827.38 / 0.813008
5-1-61-10220.847.2 / .833333
6-1-5100290.887.02  / .854701
70-4000370.9126.84 / 0.877193
80-3000460.9166.66 / 0.900901
90-2000560.9256.48 / 0.92596
100-1000670.95366.30 / 0.952381
1110000791456.12 / 0.980392
1221010921555.94 / 1.0101
13320101061655.76 / 1.04167
1443-1111211.05705.58 / 1.07527
1554-1211371.1755.4 / 1.11111
1665-1211541.1805.22 / 1.14943
1776-2221721.2855.04 / 1.19048
1887-2321911.3904.86 / 1.23457
1998-2322111.4954.68 / 1.28205
20109-3332321.51004.5 / 1.33333
211210-3432541.61004.32 / 1.38889
221412-3432771.81004.14 / 1.44928
231615-45430121003.96 / 1.51515
241820-4543262.21003.78 / 1.5873
252025-4653522.41003.6 / 1.66667
262230-5654002.61003.42 / 1.75439
272540-5764502.81003.24 / 1.85185
283050-68750031003.06 / 1.96078
294070-61086003.51002.88 / 2.08333
3050100-71510100041002.7 / 2.22222
  • ¹ Either POW or WIS can be used to calculate MgB (magic bonus).
  • ² Percentage for learning either skills (INT), incantations (INT), or prayers (WIS).

Secondary Stats

These stats are sort of like 'meters' that define how much power, life, ability etc. your character has. They are often heavily based off the primary stats. They tend to fluctuate as the player progresses.

  • Level (Based off score) - A rating of overall ability whose value is determined from the score. As the level of the character increases, the character becomes able to succeed at more difficult tasks. level starts at a value of 0 and may range up beyond 100. The value of the stat which appears in the stat window is sometimes known as the overall level.
  • Score (Aggregate of the experience of a characters skills ) - The total accumulated experience of the character. score is increased as a reward for appropriate player action and may decrease as a result of a magical attack or character death. The score starts at a value of 0.
  • Hit Points (HP) - Measures of how much damage the player can take before dying. Hit points are determined from the player level and are influenced by the value of the character CON. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.
  • Grace(Gr) - How favored the character is by the gods. In game terms, how much divine magic a character can cast. Character level, WIS and POW effect what the value of grace is. During play, grace values may exceed the character maximum; grace can take on large positive and negative values. Positive values indicate favor by the gods.
  • Mana (Sp) - Measures of how much “fuel” the player has for casting incantations. Mana is calculated from the character level and the value of the character POW. Mana values can range between 1 to beyond 500. Higher values indicate greater amounts of mana.
  • Speed - How fast the player may move. The value of speed may range between nearly 0 (”very slow”) to higher than 5 (”lightning fast.”) Base speed is determined from the DEX and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed.
  • Weapon Speed - Appears in parentheses after the speed in the stat window. This quantity is how many attacks the player may make per server tick. Higher values indicate faster attack speed. Current weapon and user DEX effect the value of weapon speed.
  • Damage - How much damage a melee/missile attack by the character will inflict. Higher values indicate a greater amount of damage will be inflicted with each attack.
  • Weapon Class (WC) - How skilled the characters melee/missile attack is. Lower values indicate a more potent, skilled attack. Current weapon, user level and STR are some things which effect the value of Wc. The value of Wc may range between 25 and -72.
  • Armour Class (AC) - How protected the character is from being hit by any attack. Lower values are better. Ac is based on the character class and is modified by the DEX and current armour worn. For characters that cannot wear armour, Ac improves as their level increases.
  • Resistance - How much damage will be subtracted from successful hits made upon the character by the listed attack type. For non damaging attack types, the resistance value affects saving throw and reduces duration. Higher values are better.
  • Food - How full the character’s stomach is. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.
  • Sustenance - The rate at which food is consumed.
  • Encumbrance - The likelihood of a wizardry spell cast failing due to equipment getting in the way
  • Slaying - Improved damage against any creature with the same race

Unique Properties

These properties changed how a character inherently behaves.

Temporary Effects

These effects typically only last a short duration are generally associated with combat and particular attack_types:

Religion

Characters may choose to worship any god at any time by praying at their altar, however, a god may punish their follower if they try to pray to a new god.

There are many gods whom crave the worship of characters:

Skills

Skills grant characters means combat skills, spell casting skills which grant access to spells. They also allow a character to learn a trade Learn general skills to become more capable

Combat Skills

A set of Combat Skillsthat help determine the outcome of combat

Spell Casting Skills

A set of Spell Casting Skillsthat help determine the outcome of combat

Artisan Skills

A set of Combat Skillsthat help players identify equipment and even make items.

General Skills

A set of General Skills that help players survive the harsh world, solve quests, and make friends.

Items

Equipment

The following Weapon Items in Crossfire can be worn by some races and classes to aid in combat attacks:

The following armour can be worn on particular specific locations on the body,
if the race or has them or their gods allow it, to protect against attack:

Equipment that grants access to spells, or improve player and equipment statistics

Equipment that temporarily grants Secondary Stats:

Equipment that grants skills:

Consumables

Characters can consume any of the following items once they learn the necessary skills:

characters.txt · Last modified: by leaf

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