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classes:swashbucklers

Swashbucklers

On shipboard, you've learned good balance and agility, and you've also become strong and hardy. Because of occasional oarswork, you and your shipmates have an admirable command of rhythm, and you can sing well. You've learned to make the most of your time in port: after you pass out drunk in a bar and wake to find yourself short your pay, you've found ways to acquire new capital, or at the very least, talk someone into helping you out of your fix. On numerous occasions, you've taken up arms and the bow in defense of your ship, so you’re facile with weapons, but you've had no chance to learn any magic or the ways of gods.

The swashbuckler is selectable by players as their class. It has the following modifications to stat distribution:

Stat Modifications

Str Dex Con Int Wis Pow Cha Net +/- 1)
+1 +2 +1 -1 -2 -1 +1 0

Stat Maximums

Class selection does not affect stat maximums

Resistance

  • None

Traits

Starting Equipment

Class Notes

They have a nifty blue outfit and look like they dual wield a sword and dagger, something that's technically not possible to do in-game. They're a perfectly decent melee oriented class to start with, though Singing and Stealing aren't really helpful early on to a player compared to spellcasting.

See Also

1)
Charisma not included in Net calculation.
classes/swashbucklers.txt · Last modified: by lithe

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