content:introduction
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content:introduction [2009/05/06 18:31] – external edit 127.0.0.1 | content:introduction [2025/04/18 12:51] (current) – external edit 127.0.0.1 | ||
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- | The wiki content: namespace is set up as an experimental location for managing small-scale game content improvements. | + | The wiki **:content:** namespace is set up as an experimental location for managing |
+ | This does not imply that large-scale content changes have been forfeited; | ||
+ | they are simply expected to be documented in other venues like: [[:dev:ideas]] , [[:dev]] , and [[:dev_todo]] . | ||
- | The premise for supporting small scale improvements arises due to declining development activity and a desire to capture improvement ideas that are small in scope to encourage incremental contribution on the part of currently active people with demanding real life responsibilities, | + | The premise for supporting small scale improvements arises |
+ | and a desire to capture improvement ideas that are small in scope to encourage incremental contribution | ||
+ | on the part of **currently active people with demanding real life responsibilities**, \\ | ||
+ | and to make it less intimidating to take a small idea and run with it. | ||
- | The content namespace is not intended for use discussing grandiose | + | Though new code and features seem more important or fun, \\ |
+ | at some point **they may be so daunting | ||
+ | Crossfire is rich with content! | ||
+ | The server supports many coded features | ||
+ | The map set contains over 2700 individual maps not counting random maps, \\ | ||
+ | so **new maps are really not necessary**. | ||
- | Forward motion in the project seems to have been historically hampered | + | At a minimum, Crossfire can be improved |
+ | of this game and discover the breadth and depth and potential longevity of this game. | ||
+ | To facilitate constant improvement or growth of the contributor pool, \\ | ||
+ | **organization | ||
- | This is a simple idea and an experiment. | + | The **content namespace is not intended for use discussing grandiose and impractically large modifications** to game resources. |
+ | At the present time, and in the author' | ||
+ | on improving and enhancing existing resources more than creating new ones or starting projects \\ | ||
+ | that will be difficult to finish in short order. | ||
+ | |||
+ | Forward motion in the project seems to have been historically **hampered by unnecessarily long \\ | ||
+ | and drawn out discussions** with a great deal of attention to detail \\ | ||
+ | - to the point where people with ideas that may (or may not) have had merit felt unwilling \\ | ||
+ | to or deterred from contributing! | ||
+ | |||
+ | Please keep content positive and focused on making small improvements \\ | ||
+ | so that it is easier to keep the project maturing in its richness and depth \\ | ||
+ | during a time when development activity and momentum is low. | ||
+ | |||
+ | This is a simple idea and an experiment. | ||
+ | It may not change the state of Crossfire development, | ||
+ | and it may not achieve the purposes that drove its creation. | ||
+ | Nevertheless, |
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