crossfire_traffic
Differences
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crossfire_traffic [2025/08/05 13:01] – [2025] Traffic update for 2025-July leaf | crossfire_traffic [2025/09/01 23:12] (current) – [2025] Traffic update for 2025-August leaf | ||
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===== 2025 ===== | ===== 2025 ===== | ||
+ | ==== August 2025 ==== | ||
+ | |||
+ | === Archetypes === | ||
+ | * Update capitalization of Assassinating Dragons (was dragons) in the ingredient list for Holy Symbol of the Dark path to match the exact spelling syntax of how the arrows appear in the game | ||
+ | * Update grammar for slashing attack message, was ' | ||
+ | * Update grammar for slashing attack message, was ' | ||
+ | * Update grammar in slashing attack messages | ||
+ | * Spelling correction in Dust of impenetrability (was impenatrability) | ||
+ | * Update and improve Kragi weapons to add Str +1 and increase damage from 11 to 15 | ||
+ | * Increase the amount of arrows in large arrow piles from 50 to 150. Odds or frequency of the appearance of large arrow piles are unchanged | ||
+ | * Increase chance of ranger class starting with more arrows, with a small chance of +1 and +2 arrows | ||
+ | * Add a note to the Marking Rune summary explaining that the Disarm spell can be used to remove a rune | ||
+ | * Update msg summary text for wraith_player to make wraith feed and darkvision abilities more clear | ||
+ | * Update lore text for wraith_player for clarity in regard to wraith abilities, weaknesses and background lore | ||
+ | * ChangeLog update for wraith player summary and lore information upates | ||
+ | * Update the msg text to scroll_literacy to correct a grammar error and make the text fit a fantasy setting more | ||
+ | * More spelling corrections in Dust of impenetrability (was impenatrability) | ||
+ | * Image size reduction on mountain_2.clsc.x11 | ||
+ | |||
+ | === GTKv2 Client === | ||
+ | * Pre-cache label drawing font | ||
+ | * Preload main window theme in sandboxed mode | ||
+ | |||
+ | === Maps === | ||
+ | * Reduce shopmin value in The Adventurous Shop, 4th Floor (dragonisland/ | ||
+ | * Reduce shopmin value in The Adventurous Shop, 5th Floor (dragonisland/ | ||
+ | * Reduce shopmin value in The Adventurous Shop, 6th Floor (dragonisland/ | ||
+ | * Reduce shopmin value in Ebony Tiger Thief Guild, Master Level (lake_country/ | ||
+ | * Reduce shopmin value in Gunther' | ||
+ | * Reduce shopmin value in Navar Market (navar_city/ | ||
+ | * Reduce shopmin value in Olaf's Armor Emporium (navar_city/ | ||
+ | * Reduce shopmin value in Wizzo' | ||
+ | * Reduce shopmin value in Red's Weapon Bazaar (navar_city/ | ||
+ | * Reduce shopmin value in Wand Shop (pup_land/ | ||
+ | * Reduce shopmin value in Lone Town General Shop (pup_land/ | ||
+ | * Reduce shopmin value in Thief Market (pup_land/ | ||
+ | * Make all scrolls identified in Lone Town Magic Shop, Cellar (pup_land/ | ||
+ | * Reduce shopmin value in Lone Town's Ye Olde Shoppe of Transport (pup_land/ | ||
+ | * Reduce shopmin value in Lord Byron' | ||
+ | * Reduce shopmin value in Lord Byron' | ||
+ | * Reduce shopmin value in Lord Byron' | ||
+ | * Reduce shopmin value in Lord Byron' | ||
+ | * Reset or remove shop parameters from Magic Shop template map (templates/ | ||
+ | * Correct map entrance coordinaets to Wolfsburg' | ||
+ | * Reduce shopmin value in Wolfsburg' | ||
+ | * Add some random windows to Orcchop (pup_land/ | ||
+ | * Replaced floor tiles with flagstone tiles around the outer perimeter of Bank of Skud, Nurnberg Branch (pup_land/ | ||
+ | * Correct exit coordinates between Castle Bauer Entrance (pup_land/ | ||
+ | * Correct exit coordinates from Nurnberg (pup_land/ | ||
+ | * Replace perimeter floor tiles with flagstone in Nurnberg Hotel (pup_land/ | ||
+ | * Add summary info as msg text and as the sign name in Brest CVT (brest/ | ||
+ | * Move a brazier one space to right right (and off a wall segment) to match the rest of the rooms in the storage_room guild template | ||
+ | * Move a brazier one space to right right (and off a wall segment) to match the rest of the rooms in the storage_room for all guilds | ||
+ | * Move a dread one space to the left so it is not under a titan in Headquarter of the Regular Army, Elite Training Center map | ||
+ | * Make the cobblestone tiles under the animated spikes around the Wolfsburg Prison black all movement to prevent NPCs from getting damaged by the spikes and then turning aggressive on all visiting player characters | ||
+ | * Add client information to reports | ||
+ | * Move citylife spawn point in Wolfsburg from inside the prison walls (and dangerous spikes) to just outside the prison walls | ||
+ | * Rename non-operational (radius_glow 0) lampposts to ' | ||
+ | * Add sign info as msg text so the info appears when walking over the sign and when applying the sign in Navar (world/ | ||
+ | * Remove outdoor setting on Fun House (scorn/ | ||
+ | * Customize the shallow sea under the piers on Gobline Isle (world/ | ||
+ | * Replaced floor tiles with flagstone tiles around the outer perimeter of The Drunken Shark (port_joseph/ | ||
+ | * Give the key in Scorn Library (scorn/ | ||
+ | * Reduce the price of the old books key in Scorn Library (scorn/ | ||
+ | * Update the msg text for the old books key in Scorn Library (scorn/ | ||
+ | * Fix spelling (arised -> arose). | ||
+ | * Add walls around brewery.1 and adjust coordinates. Spells like fireball do not explode without this. | ||
+ | * Replaced floor tiles with stone floor tiles around the outer perimeter of Fortress Ang, Courtyard (quests/ | ||
+ | * Replaced floor tiles with stone floor tiles around the outer perimeter of Fortress Ang, Inn (quests/ | ||
+ | * Replaced floor tiles with stone floor tiles around the outer perimeter of Gren's House (port_joseph/ | ||
+ | * Replaced floor tiles with stone floor tiles around the outer perimeter of Wayfarers' | ||
+ | * Replaced floor tiles with stone floor tiles around the outer perimeter of Ixalovh Shrine (port_joseph/ | ||
+ | * Replaced floor tiles with stone floor tiles around the outer perimeter of Portia' | ||
+ | * Add casting level (6) and charges (12) to the wand carried by Portia in Portia' | ||
+ | * Replaced floor tiles with stone floor tiles around the outer perimeter of Farnass (port_joseph/ | ||
+ | * Replaced floor tiles with stone floor tiles around the outer perimeter of Tomasso' | ||
+ | * Replaced floor tiles with stone flagstone tiles around the outer perimeter of Fortress Ang, Store (quests/ | ||
+ | * Adjust wand properties to increase charges from 3 to 10, and gave a casting level of 15 in Fortress Ang, Tower Level 1 (quests/ | ||
+ | * Give a casting level (15) to the wand of paralyze carried by a demon in Fortress Ang, Tower Level 2 (quests/ | ||
+ | * Give a casting level (15) to the wand of create earth wall carried by a demon in Fortress Ang, Tower Level 2 (quests/ | ||
+ | * Give a casting level (15) and increase the charges from 4 to 10 to the wand of summon air elemental carried by a demon in Fortress Ang, Tower Level 2 (quests/ | ||
+ | * Add more awall sections around the fenced section in the southwest tower in Forgress Ang, Tower Level 2 (quests/ | ||
+ | * Adjust swall sections for nicer merging with nearby walls in Grey Castle Entrance (quests/ | ||
+ | * Finally add Zel's Dungeon to mainline. I thought there were more mechanical problems with it, but the scrolls of dimension door were working for me, even though I've seen them malfunction before. Regardless, I think it's ready for prime time now. | ||
+ | * Update floor tiles around the perimeter of Grey Castle Entrance (quests/ | ||
+ | * Replace corner wall sections with actual corners instead of T sections in Grey Castle Finale (quests/ | ||
+ | * Add more exit archetypes out of Grey Castle Fortress (quests/ | ||
+ | * Hide unimplemented quest | ||
+ | * Add shop headers based on Brest Magic shop to Grey Castle Fortress (quests/ | ||
+ | * Replaced blocked tiles with bwall sections to fill out the rest of the Strange Mountain Chamber (quests/ | ||
+ | * Correct map entrance coordinates to Warrior' | ||
+ | * Fix the locked door in Warriors' | ||
+ | * Adjust map entrance coordinates between Warriors' | ||
+ | * Add missing floor tiles beneath some of the cave walls in Warriors' | ||
+ | * Add sign text as msg text (not just sign name) in Warrior' | ||
+ | |||
+ | === Server === | ||
+ | * Really make shop-generated books pickable | ||
+ | * Add Python property for client string | ||
+ | * Fix possible unterminated string | ||
+ | * Fix crash when loading invalid materials file | ||
+ | * Fix uninitialized reference count | ||
+ | * Fix printf format specifiers | ||
+ | * Add missing null check | ||
+ | * Revert "Show level for potions" | ||
+ | * Add item name tests | ||
+ | * Update player' | ||
+ | * Add instructions and summary about the delete option for players on reports they have opened up in the report command | ||
+ | * Fix typoes in the report command - should use a single quote instead of the tilde character | ||
+ | * Expand on the chat help file to indicate it is a server wide communication channel | ||
+ | * Expand the shout help file to indicate it is a server wide communication channel, and reference using say with NPCs and reference the other communication methods of chat. say, and tell | ||
+ | * Initial commit of the give.en help command | ||
+ | * Fix client version string use-after-free | ||
+ | * Update and expand the report command help files for players and DMs | ||
+ | * Fix typos in the report command help files for players and DMs | ||
+ | * Dump quests to CSV | ||
+ | * Include subquests in completed quest count | ||
+ | * Update quest help file (lib/ | ||
==== July 2025 ==== | ==== July 2025 ==== | ||
crossfire_traffic.1754416877.txt.gz · Last modified: by leaf