dev:levels
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
dev:levels [2023/04/03 16:24] – Update proposed reference stats partmedia | dev:levels [2025/04/18 13:08] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 15: | Line 15: | ||
^ 90 | 700 | 350 | 150 | -18 | 90 | -6 | 90 | 1.10 | | ^ 90 | 700 | 350 | 150 | -18 | 90 | -6 | 90 | 1.10 | | ||
^ 100 | 800 | 500 | 250 | -21 | 95 | -9 | 100 | 1.10 | | ^ 100 | 800 | 500 | 250 | -21 | 95 | -9 | 100 | 1.10 | | ||
+ | |||
+ | ====== Level Progression ====== | ||
+ | |||
+ | * experience reward for killing a level //x// monster = rwd(x): | ||
+ | * By the above definition, to go from level //n// to //n+1// you need to gain 10*rwd(n) experience | ||
+ | * Therefore your total cumulative experience at level //n// is cum(n) = sum(10*rwd(i), | ||
+ | * By math, cum(n) = 500*(2^n-2) | ||
==== Level 10 ==== | ==== Level 10 ==== | ||
Line 26: | Line 33: | ||
* attack: 30 | * attack: 30 | ||
* a few resist points around | * a few resist points around | ||
+ | |||
==== Level 20 ==== | ==== Level 20 ==== |
dev/levels.1680557051.txt.gz · Last modified: (external edit)