dev:object_fields
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Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
dev:object_fields [2018/04/12 06:30] – Second round of adjustments karl | dev:object_fields [2025/04/18 13:08] (current) – external edit 127.0.0.1 | ||
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This is the description of fields of the object structure, and what they are used to. | This is the description of fields of the object structure, and what they are used to. | ||
+ | The struct [[object_fields_living|living]] and struct [[object_fields_key_value|key_value]] have their own pages. \\ | ||
+ | The term [[Shared Strings]] has it's own page, too. \\ | ||
See also page [[Objects]] . | See also page [[Objects]] . | ||
===== Issues == | ===== Issues == | ||
- | FIXME This page needs complete rebuild. It is unsorted and too large to scroll and to read with almost no content.\\ | + | FIXME \\ |
- | It appears that server internal variables like //next// and //prev// have mixed with archetype attributes. | + | |
**These Object Fields are for now sorted alphabetically [[: | **These Object Fields are for now sorted alphabetically [[: | ||
Whenever =field= gets changed, please do it in the sorted pages in the : | Whenever =field= gets changed, please do it in the sorted pages in the : | ||
- | |||
- | Jump down to [[#" | ||
- | |||
<WRAP lo> | <WRAP lo> | ||
FIXME fill in the blanks :) add sharedstring info | FIXME fill in the blanks :) add sharedstring info | ||
- | FIXME maybe this should be part of the object.h file directly? | + | FIXME make a script to either do object.h -> this page, or this page -> object.h |
- | + | IMHO one should put this data into object.h, in doxygen format, and make a script to do object.h -> this page --- // | |
- | FIXME make a script to either do object.h -> this page, or this page -> object.h | + | |
- | | + | |
</ | </ | ||
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} object; | } object; | ||
</ | </ | ||
+ | |||
+ | ---- | ||
===== Head Part of Struct == | ===== Head Part of Struct == | ||
Line 393: | Line 391: | ||
Comment: Used to determine combined animations | Comment: Used to determine combined animations | ||
- | Meaning: NEW introduced since ? | + | When a player or a monster attacks or uses a skill, if this suffix is defined on the weapon (combat) or the skill (skill use), the server tries to find an animation named " |
+ | |||
+ | For instance, for a Fenx using an animation " | ||
+ | If no suffix is defined or the animation doesn' | ||
==== title ==== | ==== title ==== | ||
Type: const char * (shared string) | Type: const char * (shared string) |
dev/object_fields.1523532658.txt.gz · Last modified: (external edit)