User Tools

Site Tools


dev:object_fields

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
dev:object_fields [2018/04/13 05:29] – [Object Fields] Add link to shared_strings page karldev:object_fields [2025/04/18 13:08] (current) – external edit 127.0.0.1
Line 391: Line 391:
 Comment: Used to determine combined animations Comment: Used to determine combined animations
  
-Meaning: NEW introduced since ?+When a player or a monster attacks or uses a skill, if this suffix is defined on the weapon (combat) or the skill (skill use), the server tries to find an animation named "[player_or_monster_animation]_[anim_suffix]".
  
 +For instance, for a Fenx using an animation "fenx_player" who uses a sword (anim_suffix "sword"), when attacking, the "fenx_player_sword" animation will be used if it exists.
 +
 +If no suffix is defined or the animation doesn't exist, then nothing happens, else the animation is applied until it finished.
 ==== title ==== ==== title ====
 Type: const char * (shared string) Type: const char * (shared string)
dev/object_fields.1523615373.txt.gz · Last modified: (external edit)

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki