dev:objects
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dev:objects [2021/12/18 22:09] – draugthewhopper | dev:objects [2025/04/18 13:08] (current) – external edit 127.0.0.1 | ||
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+ | ==== SPECIAL NOTE (IMPORTANT!!!) ==== | ||
+ | < | ||
- | ---- | + | As of 2006-12-09, this shouldn' |
- | ==== SPECIAL NOTE ==== | ||
- | <WRAP lo>The fields resist_*, armour, wc and dam can be set in map files to customize monsters. \\ | ||
- | However, if that monster can be equipped with items, and actually equips some, these values will get reset back to those in the clone archetype (normal values.) \\ | ||
- | Thus, if you want to put a wizard in that does dam 50, make sure can_use_armour, | ||
- | Otherwise, when items are equipped, all the above fields will be reset to standard values.</ | ||
- | |||
- | :!: **As of 2006-12-09**, | ||
- | The server will detect modified archetypes, and store its values in a temporary archetype structure to be able to recompute everything. | ||
- | |||
- | ---- | ||
===== Generators and Creature Spawning ===== | ===== Generators and Creature Spawning ===== |
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