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experience [2024/12/23 06:51] – [Skill Based Experience] saruexperience [2025/04/18 13:08] (current) – external edit 127.0.0.1
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 =====Experience===== =====Experience=====
-Experience is a measure of how seasoned a character is. Players have a general experience category that defines their overall level and individual experience for each their [[:skills]] which defines how proficient they are.+Experience is a measure of how seasoned a [[:characters|character]] is. Players have a general experience category that defines their overall level and individual experience for each their [[:skills]] which defines how proficient they are.
  
 ====Levels==== ====Levels====
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 Relationship between experience and level for the first 10 levels.  Relationship between experience and level for the first 10 levels. 
  
-|Level|Experience Points| {{ :wiki:experience_curve.png?700|}} | +^Level^Experience Points| {{ :wiki:experience_curve.png?700|}} | 
 |1  | 0 | ::: | |1  | 0 | ::: |
 |2  | 1,000 | ::: | |2  | 1,000 | ::: |
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 As an aside tip, monsters also are assigned a level of proficiency and may gain experience. The main way which monsters gain experience is by killing players! Beware going after a monster that has killed several players, it will be much more difficult to challenge! As an aside tip, monsters also are assigned a level of proficiency and may gain experience. The main way which monsters gain experience is by killing players! Beware going after a monster that has killed several players, it will be much more difficult to challenge!
- 
-===Primary Stat Experience Multiplier=== 
-^Average of Associated Stats^Experienced Gain Multiplier| {{ :wiki:experience_gain_multiplier_curve.png?700|}} | 
-|1|0.01| ::: | 
-|5|0.6| ::: | 
-|10|0.95| ::: | 
-|15|1.0| ::: | 
-|20|1.05| ::: | 
-|25|1.2| ::: | 
-|30|2.0| ::: | 
- 
  
 ====Gaining Experience==== ====Gaining Experience====
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 Each party member is given a number of "shares" equal to their character level + 4.  If the total number of shares in the party is higher than the experience the monster gives, the experience is not split.  If the monster does give enough experience to be split, then that experience is given to the party members based on how many shares they have.  For example: Each party member is given a number of "shares" equal to their character level + 4.  If the total number of shares in the party is higher than the experience the monster gives, the experience is not split.  If the monster does give enough experience to be split, then that experience is given to the party members based on how many shares they have.  For example:
 Sam and Frodo are in a party together.  Sam is level 1, and Frodo is level 6.  Sam has 5 shares (level 1 + 4 = 5), and Frodo has 10 (level 6 + 4 = 10).  Because Sam has a third of the party's shares (5 of 15), he will get a third of any shared experience.  If they kill a monster worth 150 experience, then Sam will get 50 experience, and Frodo will get 100. Sam and Frodo are in a party together.  Sam is level 1, and Frodo is level 6.  Sam has 5 shares (level 1 + 4 = 5), and Frodo has 10 (level 6 + 4 = 10).  Because Sam has a third of the party's shares (5 of 15), he will get a third of any shared experience.  If they kill a monster worth 150 experience, then Sam will get 50 experience, and Frodo will get 100.
 +
 +===Primary Stat Experience Multiplier===
 +^Average of Associated Stats^Experienced Gain Multiplier| {{ :wiki:experience_gain_multiplier_curve.png?1100|}} |
 +|1|0.01| ::: |
 +|5|0.6| ::: |
 +|10|0.95| ::: |
 +|15|1.0| ::: |
 +|20|1.05| ::: |
 +|25|1.2| ::: |
 +|30|2.0| ::: |
 +
 +
  
  
  
experience.1734958305.txt.gz · Last modified: (external edit)

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