guides:alchemy_guide
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====== Alchemy Guide ====== | ====== Alchemy Guide ====== | ||
- | Platinum is a lovely thing to have in Crossfire. It won't get you everything, but it sure helps. You can buy with it anything the stores care to sell, and often what other players | + | Platinum is a lovely thing to have in Crossfire. It won’t get you everything, but it sure helps. You can use it to buy anything the shops are willing |
- | Your first few levels in Crossfire | + | Your first few levels in Crossfire |
There is. | There is. | ||
- | Alchemy! | + | **Alchemy!** |
- | It is a word that inspires fear, for perhaps the Evil Masters | + | It’s a word that inspires fear—perhaps |
- | To those inside this inner circle, however, the possibilities are limitless… | + | But to those within the inner circle, the possibilities are limitless… |
- | True alchemy is not for the faint of heart, but all may reap the benefits of its simpler | + | True alchemy is not for the faint of heart. But even beginners can benefit from its simpler |
- | To begin, I must introduce alchemy. Alchemy was once the simple art of transfiguring base metal into gold, and later, platinum. The early alchemists quickly profited greatly, buying whatever they desired, but that was not enough. The peasants of the realm had only so much, and nothing more. The alchemists wanted more. | + | ---- |
- | Many of the alchemists | + | ===== Getting Started ===== |
+ | |||
+ | Alchemy began as the art of turning base metals into gold—or better yet, platinum. Early alchemists | ||
+ | |||
+ | So they branched out. They began crafting potions and powerful | ||
(I'm skipping the story, saving it for later, and going on to the actual guide.) | (I'm skipping the story, saving it for later, and going on to the actual guide.) | ||
- | Alchemy is a very easy skill. You only need: | + | ---- |
+ | |||
+ | ===== What You Need ===== | ||
+ | |||
+ | Alchemy is a relatively | ||
+ | |||
+ | * **The alchemy skill**: This is incredibly useful for making money and eventually making yourself nearly invulnerable. Some characters start with it—type //skills// to check if you have it. If not, you’ll need to learn it from a skill scroll, which can usually be bought in alchemy shops. Apply the scroll to learn the skill, though be prepared to visit multiple shops before finding one. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== Becoming Proficient ===== | ||
+ | |||
+ | Now that you have the alchemy skill, it’s time to level it up. You may feel like a superhero, but in alchemy terms, you’re a complete novice. If you try to craft something now, chances are high it will fail—and the failure could be disturbing. | ||
+ | |||
+ | Before crafting, you need to familiarize yourself with ingredients. Use the alchemy skill to identify items you think might be usable. For example, if you have an unknown item, type //use_skill alchemy// to attempt to identify it. If successful, you’ll gain a bit of alchemy experience. | ||
+ | |||
+ | Tip: Bind //use_skill alchemy// to a hotkey—it’ll save you a lot of typing. | ||
+ | |||
+ | Keep identifying ingredients until your alchemy skill reaches level 10. This can take time, so it’s often best to treat alchemy as a secondary skill while training something else, like one-handed combat or sorcery. Alternatively, | ||
+ | |||
+ | Once identified, hold onto those ingredients—they may become useful in later formulas. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== Making Your First Item ===== | ||
+ | |||
+ | Once you hit alchemy level 10, you can try crafting simple items. Be warned: these early recipes probably won’t yield anything useful—aside from a bit of cash. | ||
+ | |||
+ | To begin crafting, you’ll need: | ||
+ | |||
+ | * **A recipe**: Look for shop items labeled “recipe: | ||
+ | * **Ingredients**: | ||
+ | * **A cauldron**: Alchemists typically own one. If you don’t, you can use a public cauldron found in labs—usually attached to alchemy shops. | ||
+ | |||
+ | Crafting steps: | ||
+ | |||
+ | - Place the cauldron on the ground beneath you and open it. | ||
+ | - Drop in the ingredients. Make sure identical ingredients stack correctly (e.g., old and new mineral oil won’t combine—this will ruin your attempt). | ||
+ | - Stand over the cauldron and use the alchemy skill. | ||
+ | |||
+ | If successful, your item will appear in the cauldron. If you get slag—or the ingredients vanish—you either did something wrong or got unlucky. Success becomes more likely as your alchemy level increases. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== A Word of Warning ===== | ||
+ | |||
+ | If you’re using your own cauldron, be cautious: beginner alchemists often fail, and failures can be destructive. Avoid experimenting at home—alchemy accidents there can burn your belongings or summon monsters you can’t defeat. | ||
+ | |||
+ | Always practice in a lab where precautions are in place. | ||
+ | |||
+ | To improve your success rate, increase: | ||
+ | |||
+ | * Your **alchemy level** | ||
+ | * Your **luck** | ||
+ | * The **quality of your cauldron** (aim for enchanted ones—+1 to +5) | ||
+ | |||
+ | Avoid overly difficult recipes at low levels. Alchemy failures are influenced by your **Intelligence, | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== Mid-Level Alchemy (Levels 30–50) ===== | ||
+ | |||
+ | As you level up, you’ll unlock medium-tier recipes. These are rare and usually require hard-to-find components. Many alchemists never move past this stage—it’s difficult and time-consuming. But if you persevere, the rewards are worth it. | ||
+ | |||
+ | By level 100, an alchemist can create incredibly rare and powerful potions. These recipes aren’t for sale—you’ll have to find the books that contain them. | ||
- | The alchemy skill. This is a very nice skill to have, and well worthwhile for both money-making and making yourself invulnerable when you feel like it. Some players start off knowing it, so to find out if you have it or not type ' | + | ---- |
- | Now that you have the alchemy skill you can become experienced at it. You may think yourself a superhero, but as far as alchemy is concerned you are a complete novice. Should you attempt to make anything at this point you will most probably fail with the most disturbing effects. | + | ===== The Joy of Alchemy ===== |
- | Before you make things | + | Alchemy can make you rich. It can give you powerful |
- | Carry on identifying items until you reach level 10 in alchemy. It may take a long time, so it may be best to develop alchemy as a secondary skill as you are training one-handed or sorcery. Alternatively | + | Recipes found in books are special. There’s |
- | As you identify the ingredients | + | But beware: unsanctioned formulas won’t make you rich. The universe demands balance. Fail, and it may destroy your soul. |
- | If you are now level 10 in the alchemy skill you can attempt to make some simple things. Before you get too enthusiastic I'll tell you right away that nothing you can make now will be of any use to you in the immediate future (except for maybe money?). To make something you will need to find a recipe. Recipes appear randomly in shops named “recipe: | + | ---- |
- | Now that you have a recipe for something you can collect the ingredients. The easy formulae are those that only contain one ingredient. It can most likely be bought in an alchemy shop, so you should not need to venture far. Now you have everything you need to make an item. What you need next is access to a cauldron. If you are an alchemist you will already own one. Otherwise, you can use one in a lab. Labs can be found attached to an alchemy shop, or otherwise. | + | ===== Cauldrons and Ingredients ===== |
- | To make an item you should place the cauldron on the ground beneath you, and open it. Then drop the ingredients into the cauldron. Be careful to ensure that the ingredients that have a count of more than one stack up together properly. For example stale mineral oil will not stack up with newly bought mineral oil, and so the alchemy will be doomed to failure before you start. Then use the alchemy skill as you are standing above the cauldron. If you have done everything correctly and are lucky you will be left with your alchemy target in the cauldron. If you are left with slag or your ingredients simply disappear either you have done something wrong or you are simply unlucky. The more experienced you are the more likely you are to succeed in alchemy. | + | Get spares. You will set a few on fire. |
- | Warning: If you choose to use your own cauldron | + | Some cauldrons are enchanted and more effective. A +1 cauldron |
- | It is best to practice alchemy | + | As for ingredients: |
- | To increase the likelihood of a recipe not failing you should try to increase your luck, and alchemy | + | At level 1, you’re not even safe near a cauldron. Start by using alchemy to identify ingredients. Bind a key to drop platinum |
- | As you carry on making simple alchemy stuff you will level up in the skill a few times. By the time you reach levels 30-50, you can try some of the medium-level formulae. You will know them when you see them, as they are rare to find, and generally require an item or two that are hard to find. Most alchemists never progress beyond this stage, as it is hard and takes a long time. However, if you push on you will be rewarded. I'll give you a hint: a level 100 alchemist is able to produce potions that are rare and powerful. The recipes cannot be bought, but the books that contain them have to be found. | + | Eventually, you’ll reach level 5. |
- | Alchemy can make you rich, alchemy can give you powerful items, and most importantly alchemy is fun! As I said earlier the recipes found in the books are special. Let me elaborate. There is a very large number of recipes that can produce items. The items that can be produced with alchemy have to be alchemy targets for some special formula. However, items used as ingredients can be anything you can lift and fit into a cauldron. Therefore you are welcome to experiment and find your own formulae. Before you busy yourself experimenting let me tell you that it can be dangerous, and you can never make money using non-special formulae, as the universe would get out of balance and destroy your soul… A cauldron. Get spares. You WILL set a few on fire and such. Some are enchanted and work better. A +1 cauldron is nice. I've seen up to a +3, though I suspect the code allows +5. Remember, these +es are rare. A +1 cauldron is rarer than any +4 standard weapon, and most artifacts. A +2 is something you can show off. A +3 is a sign of power. A +4 will almost get you a ring of Ruling. A +5? Well, then I begin to become suspicious. | + | You’re now cauldron-capable… just barely |
- | Ingredients. Go figure. The alchemy skill requires things to be put into cauldrons. There are the standard reagents and monster parts. You'll only work with a few early on. | + | ---- |
- | You need a bit of level in alchemy first. Level 1 tends not to be safe near a cauldron. Take advantage of alchemy' | + | ===== Final Tips ===== |
- | You are now cauldron capable, but just barely. | + | In alchemy, the numbers **7**, **3**, and **5** (in that order) hold special value. |
- | At this time, I would like to note that in alchemy, the numbers | + | Remember your mineral oil. Remember your magic numbers. |
- | Back to the matter | + | And most of all—experiment, |
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