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 ====== Alchemy Guide ====== ====== Alchemy Guide ======
  
-Platinum is a lovely thing to have in Crossfire. It won't get you everything, but it sure helps. You can buy with it anything the stores care to selland often what other players do as wellHaving platinum also allows you to enhance many other characteristics of your player. It isn'everything, again, but the more the merriercertainly.+Platinum is a lovely thing to have in Crossfire. It wont get you everything, but it sure helps. You can use it to buy anything the shops are willing to selland often, whatever other players are selling tooPlatinum also lets you enhance many aspects of your character. It’s not everything, but the more you havethe better.
  
-Your first few levels in Crossfire are going to be the kill-loot cycle. You clear a newbie dungeon. Then you make tedious trips hauling whatever you find to the nearest shop. You thinkthere must be an easier way! +Your first few levels in Crossfire will follow the classic kill-loot-sell loop. You clear a newbie dungeon, then make tedious trips hauling your loot to the nearest shop. You’ll start thinking//There must be an easier way!//
  
 There is. There is.
  
-Alchemy!+**Alchemy!**
  
-It is a word that inspires fear, for perhaps the Evil Masters shall be summoned once again. For perhaps the powers of magical energy shall once again be unleashed upon the world as chaotic powerPerhaps once again… That is why alchemy is both feared and revered. To those outside its inner circle, it possesses great mystique, one of power, perhaps too much so.+It’s a word that inspires fearperhaps because the Evil Masters might be summoned again. Perhaps because the powers of chaotic magical energy could once again be unleashed upon the world. Alchemy is both feared and revered. To outsiders, it holds a mystique—a sense of power, maybe too much of it.
  
-To those inside this inner circle, however, the possibilities are limitless…+But to those within the inner circle, the possibilities are limitless…
  
-True alchemy is not for the faint of heart, but all may reap the benefits of its simpler side.+True alchemy is not for the faint of heart. But even beginners can benefit from its simpler aspects.
  
-To begin, I must introduce alchemy. Alchemy was once the simple art of transfiguring base metal into gold, and later, platinum. The early alchemists quickly profited greatly, buying whatever they desired, but that was not enough. The peasants of the realm had only so much, and nothing more. The alchemists wanted more.+----
  
-Many of the alchemists began to deviate from their peersusing their cauldrons to make many potions. They began to create items of great powerPower, though, came at a price, and what horrors the alchemists had unleashed were never to cease.+===== Getting Started ===== 
 + 
 +Alchemy began as the art of turning base metals into gold—or better yet, platinum. Early alchemists became incredibly wealthybut that wasn’t enough. The peasants only had so much to offer. The alchemists wanted more. 
 + 
 +So they branched out. They began crafting potions and powerful items. But power has a price, and the horrors they unleashed never truly faded.
  
 (I'm skipping the story, saving it for later, and going on to the actual guide.) (I'm skipping the story, saving it for later, and going on to the actual guide.)
  
-Alchemy is a very easy skill. You only need:+---- 
 + 
 +===== What You Need ===== 
 + 
 +Alchemy is a relatively easy skill to get started with. You’ll need: 
 + 
 +  * **The alchemy skill**: This is incredibly useful for making money and eventually making yourself nearly invulnerable. Some characters start with it—type //skills// to check if you have it. If not, you’ll need to learn it from a skill scroll, which can usually be bought in alchemy shops. Apply the scroll to learn the skill, though be prepared to visit multiple shops before finding one. 
 + 
 +---- 
 + 
 +===== Becoming Proficient ===== 
 + 
 +Now that you have the alchemy skill, it’s time to level it up. You may feel like a superhero, but in alchemy terms, you’re a complete novice. If you try to craft something now, chances are high it will fail—and the failure could be disturbing. 
 + 
 +Before crafting, you need to familiarize yourself with ingredients. Use the alchemy skill to identify items you think might be usable. For example, if you have an unknown item, type //use_skill alchemy// to attempt to identify it. If successful, you’ll gain a bit of alchemy experience. 
 + 
 +Tip: Bind //use_skill alchemy// to a hotkey—it’ll save you a lot of typing. 
 + 
 +Keep identifying ingredients until your alchemy skill reaches level 10. This can take time, so it’s often best to treat alchemy as a secondary skill while training something else, like one-handed combat or sorcery. Alternatively, you can buy unidentified ingredients in bulk from alchemy shops—but this is expensive, so unless you're already wealthy, it might not be a viable path. 
 + 
 +Once identified, hold onto those ingredients—they may become useful in later formulas. 
 + 
 +---- 
 + 
 +===== Making Your First Item ===== 
 + 
 +Once you hit alchemy level 10, you can try crafting simple items. Be warned: these early recipes probably won’t yield anything useful—aside from a bit of cash. 
 + 
 +To begin crafting, you’ll need: 
 + 
 +  * **A recipe**: Look for shop items labeled “recipe:…”, “cookbook:…”, “lab book:…”, or something similar. 
 +  * **Ingredients**: Early recipes often require only one component, which you can usually buy in a shop. 
 +  * **A cauldron**: Alchemists typically own one. If you don’t, you can use a public cauldron found in labs—usually attached to alchemy shops. 
 + 
 +Crafting steps: 
 + 
 +  - Place the cauldron on the ground beneath you and open it. 
 +  - Drop in the ingredients. Make sure identical ingredients stack correctly (e.g., old and new mineral oil won’t combine—this will ruin your attempt). 
 +  - Stand over the cauldron and use the alchemy skill. 
 + 
 +If successful, your item will appear in the cauldron. If you get slag—or the ingredients vanish—you either did something wrong or got unlucky. Success becomes more likely as your alchemy level increases. 
 + 
 +---- 
 + 
 +===== A Word of Warning ===== 
 + 
 +If you’re using your own cauldron, be cautious: beginner alchemists often fail, and failures can be destructive. Avoid experimenting at home—alchemy accidents there can burn your belongings or summon monsters you can’t defeat. 
 + 
 +Always practice in a lab where precautions are in place. 
 + 
 +To improve your success rate, increase: 
 + 
 +  * Your **alchemy level** 
 +  * Your **luck** 
 +  * The **quality of your cauldron** (aim for enchanted ones—+1 to +5) 
 + 
 +Avoid overly difficult recipes at low levels. Alchemy failures are influenced by your **Intelligence, ingredient count, how long the ingredients sit in the cauldron, and cauldron enchantments**. As the source code says: “Using a bad device is majorly stupid.” So find a Cauldron +5 if you can, boost your luck, and attune yourself to alchemy. 
 + 
 +---- 
 + 
 +===== Mid-Level Alchemy (Levels 30–50) ===== 
 + 
 +As you level up, you’ll unlock medium-tier recipes. These are rare and usually require hard-to-find components. Many alchemists never move past this stage—it’s difficult and time-consuming. But if you persevere, the rewards are worth it. 
 + 
 +By level 100, an alchemist can create incredibly rare and powerful potions. These recipes aren’t for sale—you’ll have to find the books that contain them.
  
-The alchemy skill. This is a very nice skill to have, and well worthwhile for both money-making and making yourself invulnerable when you feel like it. Some players start off knowing it, so to find out if you have it or not type 'skills, and see if alchemy is listed as one of the skills. If you fail to find it you will have to learn it before you can proceed. The skill can be learned like any other skill, from a skill scroll. A skill scroll can be bought in most alchemy shops, and learned by applying it but expect to stalk shops for quite a bit.+----
  
-Now that you have the alchemy skill you can become experienced at it. You may think yourself a superhero, but as far as alchemy is concerned you are a complete novice. Should you attempt to make anything at this point you will most probably fail with the most disturbing effects.+===== The Joy of Alchemy =====
  
-Before you make things you need to become familiar with ingredientsThat is done by identifying unidentified items that can be used in alchemy formulae using the alchemy skillFor example, if you have an item that you think may be useful type “'use_skill alchemy” and see if it gets identified. If you are lucky you will have learnt your first alchemy experienceHowever you are still a long way off from making anything useful. It may be a good idea to bind “use_skill alchemy” to a key at this point so you don't have to keep typing it repeatedly.+Alchemy can make you richIt can give you powerful items. Most importantly—it’s fun!
  
-Carry on identifying items until you reach level 10 in alchemyIt may take long timeso it may be best to develop alchemy as a secondary skill as you are training one-handed or sorceryAlternatively ingredients can be bought unidentified in bulk from most alchemy shopsThis approach is very expensive, so unless you have good financial backing you are unlikely to get far.+Recipes found in books are specialThere’s vast number of themand the items they produce are uniqueThe ingredients, however, can be anything you can lift and fit in a cauldronSo yes—you’re free to experiment and find your own formulas.
  
-As you identify the ingredients you may want to keep them, as they can come in useful as ingredients later on!+But beware: unsanctioned formulas won’t make you rich. The universe demands balance. Fail, and it may destroy your soul.
  
-If you are now level 10 in the alchemy skill you can attempt to make some simple things. Before you get too enthusiastic I'll tell you right away that nothing you can make now will be of any use to you in the immediate future (except for maybe money?). To make something you will need to find a recipe. Recipes appear randomly in shops named “recipe:…”, “cookbook:…”, “lab book:…” or something similar. Recipes that appear in books like that are special, but more about that later.+----
  
-Now that you have a recipe for something you can collect the ingredients. The easy formulae are those that only contain one ingredient. It can most likely be bought in an alchemy shop, so you should not need to venture far. Now you have everything you need to make an item. What you need next is access to a cauldron. If you are an alchemist you will already own one. Otherwise, you can use one in a lab. Labs can be found attached to an alchemy shop, or otherwise.+===== Cauldrons and Ingredients =====
  
-To make an item you should place the cauldron on the ground beneath you, and open itThen drop the ingredients into the cauldron. Be careful to ensure that the ingredients that have count of more than one stack up together properly. For example stale mineral oil will not stack up with newly bought mineral oil, and so the alchemy will be doomed to failure before you start. Then use the alchemy skill as you are standing above the cauldron. If you have done everything correctly and are lucky you will be left with your alchemy target in the cauldron. If you are left with slag or your ingredients simply disappear either you have done something wrong or you are simply unlucky. The more experienced you are the more likely you are to succeed in alchemy.+Get sparesYou will set few on fire.
  
-Warning: If you choose to use your own cauldron note that it may not last long, as alchemy failures happen to most starting alchemists, and some of them happen to be very destructiveYou are also well advised to not attempt alchemy at homeIt may seem like good idea initially, as it is somewhere away from prying eyes and outside interferenceAlchemy failures at home can potentially render your home unusable. You can consider yourself to have gotten away lightly if you do alchemy at home and all your belongings get burnt up as if you are unfortunate enough to summon some monsters that are far more powerful than youyou will have a hard time exorcising them.+Some cauldrons are enchanted and more effective. A +1 cauldron is rare—rarer than most +4 weapons or artifactsA +2 is brag-worthyA +3 marks you as serious alchemistA +4 might get you a Ring of Ruling. A +5? At that pointpeople start getting suspicious.
  
-It is best to practice alchemy in a specially designated lab, be it in a guild, a shop, or another place where you can take precautions.+As for ingredients: expect to deal mostly with standard reagents and monster parts at the start. You won’t need much variety in the beginning.
  
-To increase the likelihood of a recipe not failing you should try to increase your luck, and alchemy level, and decrease the difficulty level of the recipe you are attemptingIf the spell has failed you will experience failures of varying degrees, that depend on your Int, number of ingredients in the cauldronlength of ingredients in the cauldron, and enchantment on the cauldronQuoting from the source code, “Using a bad device is *majorly* stupid”. Therefore you are encouraged to find items that give a luck bonus, become attuned to alchemy, and find yourself Cauldron +5.+At level 1, you’re not even safe near a cauldronStart by using alchemy to identify ingredients. Bind a key to drop platinum on the alchemy sale tablethen use //use_skill alchemy//—especially over the mineral oil tablePlan to spend few thousand platinum.
  
-As you carry on making simple alchemy stuff you will level up in the skill a few times. By the time you reach levels 30-50, you can try some of the medium-level formulae. You will know them when you see them, as they are rare to find, and generally require an item or two that are hard to find. Most alchemists never progress beyond this stage, as it is hard and takes a long time. However, if you push on you will be rewarded. I'll give you a hint: a level 100 alchemist is able to produce potions that are rare and powerful. The recipes cannot be bought, but the books that contain them have to be found.+Eventually, youll reach level 5.
  
-Alchemy can make you rich, alchemy can give you powerful items, and most importantly alchemy is fun! As I said earlier the recipes found in the books are special. Let me elaborate. There is a very large number of recipes that can produce items. The items that can be produced with alchemy have to be alchemy targets for some special formula. However, items used as ingredients can be anything you can lift and fit into a cauldron. Therefore you are welcome to experiment and find your own formulae. Before you busy yourself experimenting let me tell you that it can be dangerous, and you can never make money using non-special formulae, as the universe would get out of balance and destroy your soul… A cauldron. Get spares. You WILL set a few on fire and such. Some are enchanted and work better. A +1 cauldron is nice. I've seen up to a +3, though I suspect the code allows +5. Remember, these +es are rare. A +1 cauldron is rarer than any +4 standard weapon, and most artifacts. A +2 is something you can show off. A +3 is a sign of power. A +4 will almost get you a ring of Ruling. A +5? Well, then I begin to become suspicious.+You’re now cauldron-capable… just barely
  
-Ingredients. Go figure. The alchemy skill requires things to be put into cauldrons. There are the standard reagents and monster parts. You'll only work with a few early on.+----
  
-You need a bit of level in alchemy first. Level 1 tends not to be safe near a cauldron. Take advantage of alchemy's other use, identification. Bind a key to drop platinum on the alchemy sale table for one ingredient, use_skill alchemy. Do this over the mineral oil table. Plan to spend a few thousand platinum. Eventually, you will get to level 5 alchemy.+===== Final Tips =====
  
-You are now cauldron capablebut just barely.+In alchemythe numbers **7**, **3**, and **5** (in that order) hold special value.
  
-At this time, I would like to note that in alchemy, the numbers 7, and to a lesser degree 3 and 5, are very useful.+Remember your mineral oil. Remember your magic numbers.
  
-Back to the matter of making money and getting experienceRemember your mineral oil? Remember your magic numbers?+And most of all—experiment, stay cautious, and enjoy the ride.
  
 ---- ----
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