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guides:skills [2024/12/19 04:40] – [3.2.2 Experience] saruguides:skills [2025/04/18 13:08] (current) – external edit 127.0.0.1
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     - [[character_creation#Classes|Strengths and weaknesses of various classes]]     - [[character_creation#Classes|Strengths and weaknesses of various classes]]
     - [[character_creation#Gods|Recommendations on religion]]     - [[character_creation#Gods|Recommendations on religion]]
-  - [[playing_crossfire|Playing Crossfire]] - General information about moving and interacting in Crossfire +  - [[guides:playing_crossfire|Playing Crossfire]] - General information about moving and interacting in Crossfire 
-    - [[:Player Commands]] - Commands any player can use including syntax and description+    - [[guides:player_commands|Player Commands]] - Commands any player can use including syntax and description
     - [[:DM Commands]] - Commands only a DM can use     - [[:DM Commands]] - Commands only a DM can use
   - [[Skills]] - What skills your character should learn <- //You are here// :!:   - [[Skills]] - What skills your character should learn <- //You are here// :!:
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 ======Skills====== ======Skills======
-Crossfire players will start with skills depending on their [[:race|race]] and [[:classes|class]] but will learn many more in their exploration of the world. Type in the command [[:player_commands#skills]] to see which ones you have. \\+Crossfire players will start with skills depending on their [[:races|race]] and [[:classes|class]] but will learn many more in their exploration of the world. Type in the command [[:player_commands#skills]] to see which ones you have. \\
 Skills are used for [[:combat|combat]], [[:spells|spell casting]], [[:gods|worshipping gods]] and [[:items|using items]]. There are many more. \\ Skills are used for [[:combat|combat]], [[:spells|spell casting]], [[:gods|worshipping gods]] and [[:items|using items]]. There are many more. \\
  
-  * While there is additional information on skills, detailed information is available in the //[[:mechanics|sworn book of scorn]]// [[skills|here]]+In Crossfire two types of [[:skills]] exist; The first kind"associated" skills, are those skills which are associated with a category of experience. These include: 
 +  * [[:skills#Combat skills]] 
 +  * [[:skills#Spell Casting Skills]] 
 +  * [[:skills#Artisanal skills]] 
 + 
 +The other kind of skill, "miscellaneous" or [[:skills#General skills]], are not related to any experience category. 
 + 
 +The main difference between these two kinds of [[:skills]] is in the result of their use. When associated skills are used successfully experience is accrued in the [[:experience]] category associated with that skill. In contrast, the use of miscellaneous skills never gains the player any experience regardless of the success in using it. 
 + 
 +Both miscellaneous and associated skills can fail. This means that the attempt to use the skill was unsuccessful. Both miscellaneous and associated skills can have certain primary stats associated with them. These associated stats can help to determine if the use of a skill is successful and to what degree it is successful.
  
 ====3.2.2 Experience==== ====3.2.2 Experience====
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   * Detailed information is available in the //[[:mechanics|sworn book of scorn]]// [[:Experience|here]]   * Detailed information is available in the //[[:mechanics|sworn book of scorn]]// [[:Experience|here]]
-  * See [[guides:skills|chapter 4 (Skills)]] for more information about skills and skill-based experience. 
  
  
 As an aside tip, monsters also are assigned a level of proficiency and may gain experience. The main way which monsters gain experience is by killing players! Beware going after a monster that has killed several players, it will be much more difficult to challenge! As an aside tip, monsters also are assigned a level of proficiency and may gain experience. The main way which monsters gain experience is by killing players! Beware going after a monster that has killed several players, it will be much more difficult to challenge!
  
-=====From Chapter 5===== 
-Under the skills system the flow of play changes dramatically. Instead of gaining experience for basically just killing monsters (and disarming traps) players will now gain a variety of experience through the use of skills. Some skills replicate old functions in the game (e.g. melee weapons skill, missile weapon skill) while others add new functionality (e.g. stealing, hiding, writing, etc). A complete list of the available skills can be found in table skill statistics. Appendix B (skills) contains descriptions for many of the skills. 
- 
-Note: The skills system is enabled as the default option as of version **0.92.0** 
- 
-Note2: The new skills/experience system is compatible with character files from at least version 0.91.1 onward. 
- 
-^Skill^ Experience Category ^Associated Stats^^^ 
-| | |Stat 1|Stat 2|Stat 3| 
-|Achemy| Mental| Int| Dex |Wis| 
-|Bargaining| NONE| n/a| n/a |n/a| 
-|Bowyer| Mental| Int| Dex |Wis| 
-|Clawing| Physique| Str| Dex| n/a| 
-|Disarm Traps| Agility| Dex| Int| Str| 
-|Find Traps| Mental| Int| Dex| n/a| 
-|Flame Touch| Physique| Str| Dex| Int| 
-|Hiding| Agility| Dex| Int| n/a| 
-|Inscription| Mental| Int| Dex| n/a| 
-|Jeweler| Mental| Int| Wis| Dex| 
-|Jumping| Physique| Str| Dex| n/a| 
-|Karate| Physique| Str| Dex| n/a| 
-|Literacy| Mental| Int| Wis| n/a| 
-|Lockpicking| Agility| Dex| Int| n/a| 
-|Meditation| NONE| Int| Wis| Pow| 
-|Melee Weapons| Physique| Str| Dex| n/a| 
-|Missile Weapons| Physique| Str| Dex| n/a| 
-|Mountaineer| NONE| n/a| n/a| n/a| 
-|Oratory| Personality| Cha| Int| n/a| 
-|Praying| Wisdom| Wis| Pow| n/a| 
-|Punching| Physique| Str| Dex| n/a| 
-|Sense Curse| Wisdom| Pow| Wis| n/a| 
-|Sense Magic| Magic| Pow| Int| n/a| 
-|Set Traps| Mental| Int| Dex| Str| 
-|Singing| Personality| Cha| Int| n/a| 
-|Smithery| Mental| Int| Str| Dex| 
-|Stealing| Agility| Dex| Int| n/a| 
-|Thaumaturgy| Mental| Int| Wis| n/a| 
-|Throwing| Physique| Str| Dex| n/a| 
-|Use Magic Item| NONE| Pow| Int| n/a| 
-|Wizardry| Magic| Pow| Int| n/a| 
-|Woodsman| Mental| Int| Dex| Wis| 
-=====5.2 About experience and skills===== 
-====5.2.1 Associated and miscellaneous skills==== 
-In Crossfire two types of skills exist; The first kind, "associated" skills, are those skills which are associated with a category of experience. The other kind of skill, "miscellaneous" skills, are not related to any experience category. 
- 
-The main difference between these two kinds of skills is in the result of their use. When associated skills are used successfully experience is accrued in the experience category associated with that skill. In contrast, the use of miscellaneous skills never gains the player any experience regardless of the success in using it. 
- 
-Both miscellaneous and associated skills can fail. This means that the attempt to use the skill was unsuccessful. Both miscellaneous and associated skills can have certain primary stats associated with them. These associated stats can help to determine if the use of a skill is successful and to what degree it is successful. 
- 
-All gained experience is modified by the associated stats for that skill (table skill statistics) and then the appropriate experience category automatically updated as needed. 
- 
-====5.2.2 Restrictions on skills use and gaining experience==== 
-Neither a character's stats nor the character class restricts the player from gaining experience in any of the experience categories. Also, there are no inherent restrictions on character skill use-any player may use any acquired skill. 
  
-^Average of Associated Stats^Experienced Gain Multiplier^ 
-|1|0.01| 
-|2|0.1| 
-|3|0.3| 
-|4|0.5| 
-|5|0.6| 
-|6|0.7| 
-|7|0.8| 
-|8|0.85| 
-|9|0.9| 
-|10|0.95| 
-|11|0.96| 
-|12|0.97| 
-|13|0.98| 
-|14|0.99| 
-|15|1.0| 
-|16|1.01| 
-|17|1.02| 
-|18|1.03| 
-|19|1.04| 
-|20|1.05| 
-|21|1.07| 
-|22|1.09| 
-|23|1.12| 
-|24|1.15| 
-|25|1.2| 
-|26|1.3| 
-|27|1.4| 
-|28|1.5| 
-|29|1.7| 
-|30|2.0| 
  
 ====5.2.3 Algorithm for Experience Gain under the skills system==== ====5.2.3 Algorithm for Experience Gain under the skills system====
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