guides:skills
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
guides:skills [2024/12/19 04:40] – [3.2.2 Experience] saru | guides:skills [2025/04/18 13:08] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 14: | Line 14: | ||
- [[character_creation# | - [[character_creation# | ||
- [[character_creation# | - [[character_creation# | ||
- | - [[playing_crossfire|Playing Crossfire]] - General information about moving and interacting in Crossfire | + | - [[guides:playing_crossfire|Playing Crossfire]] - General information about moving and interacting in Crossfire |
- | - [[:Player Commands]] - Commands any player can use including syntax and description | + | - [[guides:player_commands|Player Commands]] - Commands any player can use including syntax and description |
- [[:DM Commands]] - Commands only a DM can use | - [[:DM Commands]] - Commands only a DM can use | ||
- [[Skills]] - What skills your character should learn <- //You are here// :!: | - [[Skills]] - What skills your character should learn <- //You are here// :!: | ||
Line 31: | Line 31: | ||
======Skills====== | ======Skills====== | ||
- | Crossfire players will start with skills depending on their [[:race|race]] and [[: | + | Crossfire players will start with skills depending on their [[:races|race]] and [[: |
Skills are used for [[: | Skills are used for [[: | ||
- | * While there is additional information on skills, | + | In Crossfire two types of [[:skills]] exist; The first kind, " |
+ | * [[:skills# | ||
+ | * [[: | ||
+ | * [[: | ||
+ | |||
+ | The other kind of skill, " | ||
+ | |||
+ | The main difference between these two kinds of [[:skills]] | ||
+ | |||
+ | Both miscellaneous and associated skills can fail. This means that the attempt to use the skill was unsuccessful. Both miscellaneous and associated skills can have certain primary stats associated with them. These associated stats can help to determine if the use of a skill is successful and to what degree it is successful. | ||
====3.2.2 Experience==== | ====3.2.2 Experience==== | ||
Line 62: | Line 71: | ||
As an aside tip, monsters also are assigned a level of proficiency and may gain experience. The main way which monsters gain experience is by killing players! Beware going after a monster that has killed several players, it will be much more difficult to challenge! | As an aside tip, monsters also are assigned a level of proficiency and may gain experience. The main way which monsters gain experience is by killing players! Beware going after a monster that has killed several players, it will be much more difficult to challenge! | ||
- | =====From Chapter 5===== | ||
- | Under the skills system the flow of play changes dramatically. Instead of gaining experience for basically just killing monsters (and disarming traps) players will now gain a variety of experience through the use of skills. Some skills replicate old functions in the game (e.g. melee weapons skill, missile weapon skill) while others add new functionality (e.g. stealing, hiding, writing, etc). A complete list of the available skills can be found in table skill statistics. Appendix B (skills) contains descriptions for many of the skills. | ||
- | |||
- | Note: The skills system is enabled as the default option as of version **0.92.0** | ||
- | |||
- | Note2: The new skills/ | ||
- | |||
- | ^Skill^ Experience Category ^Associated Stats^^^ | ||
- | | | |Stat 1|Stat 2|Stat 3| | ||
- | |Achemy| Mental| Int| Dex |Wis| | ||
- | |Bargaining| NONE| n/a| n/a |n/a| | ||
- | |Bowyer| Mental| Int| Dex |Wis| | ||
- | |Clawing| Physique| Str| Dex| n/a| | ||
- | |Disarm Traps| Agility| Dex| Int| Str| | ||
- | |Find Traps| Mental| Int| Dex| n/a| | ||
- | |Flame Touch| Physique| Str| Dex| Int| | ||
- | |Hiding| Agility| Dex| Int| n/a| | ||
- | |Inscription| Mental| Int| Dex| n/a| | ||
- | |Jeweler| Mental| Int| Wis| Dex| | ||
- | |Jumping| Physique| Str| Dex| n/a| | ||
- | |Karate| Physique| Str| Dex| n/a| | ||
- | |Literacy| Mental| Int| Wis| n/a| | ||
- | |Lockpicking| Agility| Dex| Int| n/a| | ||
- | |Meditation| NONE| Int| Wis| Pow| | ||
- | |Melee Weapons| Physique| Str| Dex| n/a| | ||
- | |Missile Weapons| Physique| Str| Dex| n/a| | ||
- | |Mountaineer| NONE| n/a| n/a| n/a| | ||
- | |Oratory| Personality| Cha| Int| n/a| | ||
- | |Praying| Wisdom| Wis| Pow| n/a| | ||
- | |Punching| Physique| Str| Dex| n/a| | ||
- | |Sense Curse| Wisdom| Pow| Wis| n/a| | ||
- | |Sense Magic| Magic| Pow| Int| n/a| | ||
- | |Set Traps| Mental| Int| Dex| Str| | ||
- | |Singing| Personality| Cha| Int| n/a| | ||
- | |Smithery| Mental| Int| Str| Dex| | ||
- | |Stealing| Agility| Dex| Int| n/a| | ||
- | |Thaumaturgy| Mental| Int| Wis| n/a| | ||
- | |Throwing| Physique| Str| Dex| n/a| | ||
- | |Use Magic Item| NONE| Pow| Int| n/a| | ||
- | |Wizardry| Magic| Pow| Int| n/a| | ||
- | |Woodsman| Mental| Int| Dex| Wis| | ||
- | =====5.2 About experience and skills===== | ||
- | ====5.2.1 Associated and miscellaneous skills==== | ||
- | In Crossfire two types of skills exist; The first kind, " | ||
- | |||
- | The main difference between these two kinds of skills is in the result of their use. When associated skills are used successfully experience is accrued in the experience category associated with that skill. In contrast, the use of miscellaneous skills never gains the player any experience regardless of the success in using it. | ||
- | |||
- | Both miscellaneous and associated skills can fail. This means that the attempt to use the skill was unsuccessful. Both miscellaneous and associated skills can have certain primary stats associated with them. These associated stats can help to determine if the use of a skill is successful and to what degree it is successful. | ||
- | |||
- | All gained experience is modified by the associated stats for that skill (table skill statistics) and then the appropriate experience category automatically updated as needed. | ||
- | |||
- | ====5.2.2 Restrictions on skills use and gaining experience==== | ||
- | Neither a character' | ||
- | ^Average of Associated Stats^Experienced Gain Multiplier^ | ||
- | |1|0.01| | ||
- | |2|0.1| | ||
- | |3|0.3| | ||
- | |4|0.5| | ||
- | |5|0.6| | ||
- | |6|0.7| | ||
- | |7|0.8| | ||
- | |8|0.85| | ||
- | |9|0.9| | ||
- | |10|0.95| | ||
- | |11|0.96| | ||
- | |12|0.97| | ||
- | |13|0.98| | ||
- | |14|0.99| | ||
- | |15|1.0| | ||
- | |16|1.01| | ||
- | |17|1.02| | ||
- | |18|1.03| | ||
- | |19|1.04| | ||
- | |20|1.05| | ||
- | |21|1.07| | ||
- | |22|1.09| | ||
- | |23|1.12| | ||
- | |24|1.15| | ||
- | |25|1.2| | ||
- | |26|1.3| | ||
- | |27|1.4| | ||
- | |28|1.5| | ||
- | |29|1.7| | ||
- | |30|2.0| | ||
====5.2.3 Algorithm for Experience Gain under the skills system==== | ====5.2.3 Algorithm for Experience Gain under the skills system==== |
guides/skills.1734604838.txt.gz · Last modified: (external edit)