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maps:dev:notes_on_map_making [2018/04/03 12:16] – created :map-making_guide to be renamed notes_on_map_making and to be moved into :maps:dev folder karl | maps:dev:notes_on_map_making [2025/04/18 12:51] (current) – external edit 127.0.0.1 |
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==== What is an "object"? ==== | ==== What is an "object"? ==== |
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//Objects// are the "atoms" that build the [[:start|Crossfire game]] . Every [[:items:items|item]] that can be seen or [[:player_commands#get|picked up]] by the player is an object. There are many more objects not visible to the players, fulfilling various kinds of functional duties. [[:items:weapon:0_index|Weapons]] , [[:items:floor:0_index|floors]] , walls, monsters... those are all objects. Note that there is one big "object"-data-structure, containing a huge list of attributes. The attributes differ, but the structure is the same for all objects. | //Objects// are the "atoms" that build the [[:start|Crossfire game]] . Every [[:items|item]] that can be seen or [[:player_commands#get|picked up]] by the player is an object. There are many more objects not visible to the players, fulfilling various kinds of functional duties. [[:items:weapon:0_index|Weapons]] , [[:items:floor:0_index|floors]] , walls, monsters... those are all objects. Note that there is one big "object"-data-structure, containing a huge list of attributes. The attributes differ, but the structure is the same for all objects. |
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==== What is an "arch"? ==== | ==== What is an "arch"? ==== |