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player_commands [2025/07/02 14:15] – [give] The Give command should be either removed entirely and quests reworked to not use it, or strict design rules be put in place so that quests which require the Give command do not have NPCs that move around. litheplayer_commands [2025/08/29 15:00] (current) – [quest] Update to show that quest list now counts sub-quests in the number of completed quests leaf
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 ==== bowmode ==== ==== bowmode ====
  
-Bowmode controls how you will fire arrows and bolts. This is an exceptionally useful command once you discover that Threewide effectively triples your damage output on large targets. Each arrow deals damage so on large targets like Titans, Threewide lets you maximize your damage and deal way more than the normal single shot firing mode does. Threewide should be the mode you use most of the time for punching through enemies with arrows as having arrows grouped together 3 tiles wide is great for clearing crowds or for hitting smaller, agile enemies.+**In-Game Help Description:** 
 + 
 +Bowmode controls how you will fire arrows and bolts. You can fire arrows one at a time, or three at once in parallel or at diagonal angles to each other. Firing three arrows at a time with Threewide or Spreadshot is very damaging, but if you are low on arrows you will likely prefer Normal mode to fire them one at a time. 
 + 
 +The syntax to set bowmode is: bowmode normal/threewide/spreadshot 
 + 
 +The options are: 
 + 
 +Normal: Fires arrows one at a time. 
 +Threewide: Fires three arrows in parallel. Useful for crowds or large targets. 
 +Spreadshot: Fires three arrows at 45 degree angles to each other. 
 +Fire<direction>: Locks in the direction the missiles will fire, specify by compass position: firenorth, firene, fireeast, firese, firesouth, firesw, firewest, firenw 
 +Bestarrow: Selects and fires the probable best arrow from your inventory. 
 + 
 +**Notes:** 
 + 
 +Bowmode is an exceptionally useful command once you discover that Threewide effectively triples your damage output on large targets. Each arrow deals damage so on large targets like Titans, Threewide lets you maximize your damage and deal way more than the normal single shot firing mode does. Threewide should be the mode you use most of the time for punching through enemies with arrows as having arrows grouped together 3 tiles wide is great for clearing crowds or for hitting smaller, agile enemies.
  
 == The options are: == == The options are: ==
  
-  * Normal: The default. Fires arrows one at a time in a straight line. Use this if you're sniping down a tight hallway or shooting down a door so you don't have to disarm its traps. +  * Normal: Use this if you're sniping down a tight hallway or shooting down a door so you don't have to disarm its traps. Firing arrows one at a time isn't terribly damaging, but it's precise! 
-  * Threewide: Fires three arrows in parallel. Each arrow deals damage, effectively meaning you triple your damage output compared to bowmode Normal. This should be what you use under most circumstances. It's incredibly useful, and anyone who thinks bows and arrows suck in Crossfire has most likely not discovered you can do this.+  * Threewide: Each arrow appears to deals full damage, effectively meaning you triple your damage output compared to bowmode Normal. This should be what you use under most circumstances. It's incredibly useful, and anyone who thinks bows and arrows suck in Crossfire has most likely not discovered you can do this.
   * Spreadshot: Fires three arrows at an angle. Firing east fires an arrow directly right along with diagonally up and down to the right, firing southwest fires arrows left, down, and diagonally, and so on. The way the arrows spread out and are angled makes this mode situational and impractical, but there are some corridors in the game where it's useful.   * Spreadshot: Fires three arrows at an angle. Firing east fires an arrow directly right along with diagonally up and down to the right, firing southwest fires arrows left, down, and diagonally, and so on. The way the arrows spread out and are angled makes this mode situational and impractical, but there are some corridors in the game where it's useful.
-  * Fire<direction>:  Locks in the direction the missiles will fire, specify by compas position:  firenorth, firene, fireeast, firese, firesouth, firesw, firewest, firenw 
-  * Bestarrow: Selects and fires the probable best arrow from your inventory. 
  
 ==== brace ==== ==== brace ====
 +
 +**In-Game Help Description:**
  
 When you enter the 'brace' command to brace your character, your character will no longer move. You can still attack adjoining spaces. Bracing can be useful to hold a location. When you enter the 'brace' command to brace your character, your character will no longer move. You can still attack adjoining spaces. Bracing can be useful to hold a location.
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 You also only get 20% of the normal experience for killing creatures, and incur a 4-point wc (to hit) penalty. You also only get 20% of the normal experience for killing creatures, and incur a 4-point wc (to hit) penalty.
 +
 +**Notes:**
  
 The brace command doesn't serve a purpose for most players as you can just attack while standing in place by switching to your melee skill, holding the Fire key and pressing the firing it in the direction you like. It was originally requested and implemented as an accessibility feature, with the penalties in place so that it can't be abused as much by players for AFK levelling on maps, but if one hand is broken or you're an amputee, you can probably do better and reproduce this functionality by making your Fire key a toggle rather than a hold to use (some clients can do this? or AutoHotkey in Windows will allow you to set this up) so you can attack without moving without incurring the penalties. The brace command doesn't serve a purpose for most players as you can just attack while standing in place by switching to your melee skill, holding the Fire key and pressing the firing it in the direction you like. It was originally requested and implemented as an accessibility feature, with the penalties in place so that it can't be abused as much by players for AFK levelling on maps, but if one hand is broken or you're an amputee, you can probably do better and reproduce this functionality by making your Fire key a toggle rather than a hold to use (some clients can do this? or AutoHotkey in Windows will allow you to set this up) so you can attack without moving without incurring the penalties.
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 ==== give ==== ==== give ====
 +
 +**In-Game Description:**
  
 Syntax: give (itemname) Syntax: give (itemname)
 +
 +Used for advancing certain quests. You need to have the item in your inventory, and you need to be standing next to the NPC and facing the direction they're in to use this command. It attempts to give the item to the NPC so they can examine it which will then progress the quest.
 +
 +**Notes:**
  
 Dear map makers: pretend this command does not exist and script maps accordingly. Seriously. Give is a command that's supposed to add a way to interact with NPCs when solving quests that adds a bit more depth to the interactions, but unfortunately the way it's implemented is terrible and clunky. It's also not always clear to new players that the Give command even exists since most of the time you give items to NPCs by simply dropping them. Dear map makers: pretend this command does not exist and script maps accordingly. Seriously. Give is a command that's supposed to add a way to interact with NPCs when solving quests that adds a bit more depth to the interactions, but unfortunately the way it's implemented is terrible and clunky. It's also not always clear to new players that the Give command even exists since most of the time you give items to NPCs by simply dropping them.
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 Available sub-commands: Available sub-commands:
-  * list: displays quests you are currently doing+  * list: displays quests you are currently doing and count sub-quests in the number of completed quests
   * list all: displays quests you completed   * list all: displays quests you completed
   * info: displays information about the specified (by number) quest   * info: displays information about the specified (by number) quest
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 Report a bug or ask for help from a dungeon master. Report a bug or ask for help from a dungeon master.
  
-Usage: report <description of issue>+Usage: report <description of issue>\\ 
 +Usage: report list\\ 
 +Usage: report list <SEARCH>\\ 
 +Usage: report delete <###>\\ 
 +Usage: report help
  
-If enabled, this command sends a bug report or request for help to the dungeon masters. The report contains your character name, current map location, and issue description.+If enabled, this command sends a bug report or request for help to the dungeon masters. The report contains your character name, current map location, and issue description. It is preferred for the report to be made in the actual map and as close as possible to where the problem was encountered. 
 + 
 +Example: 
 +  'report the key I just found in this map won't open this door 
 + 
 +You as the player, will see: 
 +  Thank you for your report. Your report was assigned an ID of ###. Use " 'report list " to check the status of your reports. 
 +  Use 'report list <SEARCH. to search your reports by text or ID. 
 + 
 +The server DM will see something like this: 
 +  <issue_no> | player_name | <date & time> | /path/to/map (x, y) | the key I just found in this map won't open this door 
 + 
 +Since each report is tracked by the player reporting the issue, you can also check the history and status of your reports. 
 + 
 +Example: 
 +  'report list 
 + 
 +This will show you all reports that you have created and their status of closed or fixed or new. 
 + 
 +You can also search for specific reports using the issue number or by text from the summary. 
 + 
 +Example: 
 +  'report list key 
 + 
 +You will see: 
 +  <issue_no> (closed|fixed|new) the key I just found in this map won't open this door 
 + 
 +As the report owner, it is also possible for you to delete your own reports (only). 
 + 
 +Example: 
 +  'report delete <<###> 
 + 
 +You will see: 
 +  Report deleted. 
 + 
 +If you use wording or use an issue number that does not exist or is invalid, you see a message like: 
 + 
 +  No reports found with the specified search pattern 
 + 
 +IMPORTANT: You can only view and access reports created by the character you are currently logged in as.
  
 If the command is not enabled, you will see: If the command is not enabled, you will see:
   'report' is not a valid command.   'report' is not a valid command.
-  + 
 +Example: 
 +  'report help 
 + 
 +The player will see the following output: 
 + 
 +The report command accepts the following subcommnds: 
 +- delete\\ 
 +- help\\ 
 +- list\\ 
 +- open\\ 
 +- fix\\ 
 +- close 
 + 
 +The following subcommands are DM only: delete, fix, close 
 + 
 +The following subcommands are available to players: help, list, open 
 + 
 +For players or people with DM access, see also: report-dm
 ==== rotateshoottype ==== ==== rotateshoottype ====
  
player_commands.1751483733.txt.gz · Last modified: by lithe

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